コード例 #1
0
 // Use this for initialization
 public void SetUpPathPlanning(Vector3 start)
 {
     map = new GenerateGraph(start);
     //print (map.ToStringWithNeighbors());
     //print (map.nodes.Count);
     print("Start Node: " + map.startNode.point.ToString());
     print("Node Count: " + map.nodes.Count);
     print("End Node: " + map.endNode.point.ToString());
     determinePath(map.startNode, map.endNode);
 }
コード例 #2
0
ファイル: PathPlanning.cs プロジェクト: maZang/ModbotPathPlan
        // <summary>
        // Given two Node objects, determines a path between the startNode and the endNode
        // </summary>
        // <param name="startNode"> the start Node </param>
        // <param name="endNode"> the end Node </param>
        public void determinePath(GenerateGraph.Node startNode, GenerateGraph.Node endNode)
        {
            if (startNode == null || endNode == null)
                return;
            PriorityQueue<GenerateGraph.Node> pq = new PriorityQueue<GenerateGraph.Node>(map.nodes.Count);
            pq.queue(startNode);
            Dictionary<GenerateGraph.Node, GenerateGraph.Node> came_from = new Dictionary<GenerateGraph.Node, GenerateGraph.Node>();
            Dictionary<GenerateGraph.Node, float> cost_so_far = new Dictionary<GenerateGraph.Node, float> ();
            came_from.Add(startNode, null);
            cost_so_far.Add (startNode, 0);

            Dictionary<GenerateGraph.Node, int> nodeToId = new Dictionary<GenerateGraph.Node, int>();
            for (int i = 0; i < map.nodes.Count; i++) {
                nodeToId.Add (map.nodes[i], i);
            }
            GenerateGraph.Node current;

            while (pq.getSize() > 0) {
                current = pq.dequeue();
                print(current.point.ToString());
                print("Neighbor Count: " + current.neighbors.Count);
                if (current.Equals(endNode)) {
                    print ("True");
                    break;
                }

                for (int i = 0; i < current.neighbors.Count; i++) {
                    print("Current Neighbor: " + current.neighbors[i].point.ToString());
                    float new_cost = cost_so_far[current] +
                        distanceBetweenNodes(current, current.neighbors[i]);
                    if (cost_so_far.ContainsKey(current.neighbors[i]) == false ||
                        new_cost < cost_so_far[current.neighbors[i]]) {
                        cost_so_far[current.neighbors[i]] = new_cost;
                        current.neighbors[i].priority = new_cost;
                        pq.queue(current.neighbors[i]);
                        came_from[current.neighbors[i]] = current;
                    }
                }
            }

            //Put nodes of the path into the list
            path = new List<GenerateGraph.Node> ();
            GenerateGraph.Node currentNode = endNode;
            path.Add (currentNode);
            while (currentNode.Equals(startNode) == false) {
                currentNode = came_from[currentNode];
                path.Add (currentNode);
            }

            path.Reverse();
            print ("Path Nodes: ");
            for (int i = 0; i < path.Count; i++) {
                print(nodeToId[path[i]] + "\n");
            }
        }
コード例 #3
0
ファイル: PathPlanning.cs プロジェクト: maZang/ModbotPathPlan
 // <summary>
 // Given two Node objects, determines the distance between them. Specifically, the
 // distance between the centroids of their triangles is returned.
 // </summary>
 // <param name="n1"> the first given Node </param>
 // <param name="n2"> the second given Node </param>
 public float distanceBetweenNodes(GenerateGraph.Node n1, GenerateGraph.Node n2)
 {
     return Vector3.Distance(n1.point, n2.point);
 }
コード例 #4
0
ファイル: PathPlanning.cs プロジェクト: maZang/ModbotPathPlan
 // Use this for initialization
 public void SetUpPathPlanning(Vector3 start)
 {
     map = new GenerateGraph(start);
     //print (map.ToStringWithNeighbors());
     //print (map.nodes.Count);
     print("Start Node: " + map.startNode.point.ToString());
     print ("Node Count: " + map.nodes.Count);
     print("End Node: " + map.endNode.point.ToString ());
     determinePath(map.startNode, map.endNode);
 }