/// <summary> /// Helper function used to fire eat events. /// </summary> /// <param name="e">The eat event arguments.</param> /// <param name="clearOnly">Only clear the action, don't fire the event.</param> private void OnEatCompleted(EatCompletedEventArgs e, bool clearOnly) { if (InProgressActions.EatAction != null && e.ActionID == InProgressActions.EatAction.ActionID) { InProgressActions.SetEatAction(null); } if (!clearOnly && EatCompleted != null) { EatCompleted(this, e); } }
/// <summary> /// Helper function used to fire eat events. /// </summary> /// <param name="e">The eat event arguments.</param> /// <param name="clearOnly">Only clear the action, don't fire the event.</param> private void OnEatCompleted(EatCompletedEventArgs e, bool clearOnly) { if (InProgressActions.EatAction != null && e.ActionID == InProgressActions.EatAction.ActionID) { InProgressActions.SetEatAction(null); } if (!clearOnly && EatCompleted != null) { EatCompleted(this, e); } }