deflate() public method

public deflate ( int flush ) : int
flush int
return int
コード例 #1
0
ファイル: Deflate.cs プロジェクト: UnforeseenOcean/Warmode
        internal int deflateParams(ZStream strm, int _level, int _strategy)
        {
            int result = 0;

            if (_level == -1)
            {
                _level = 6;
            }
            if (_level < 0 || _level > 9 || _strategy < 0 || _strategy > 2)
            {
                return(-2);
            }
            if (Deflate.config_table[this.level].func != Deflate.config_table[_level].func && strm.total_in != 0L)
            {
                result = strm.deflate(1);
            }
            if (this.level != _level)
            {
                this.level            = _level;
                this.max_lazy_match   = Deflate.config_table[this.level].max_lazy;
                this.good_match       = Deflate.config_table[this.level].good_length;
                this.nice_match       = Deflate.config_table[this.level].nice_length;
                this.max_chain_length = Deflate.config_table[this.level].max_chain;
            }
            this.strategy = _strategy;
            return(result);
        }
コード例 #2
0
ファイル: Deflate.cs プロジェクト: smdx24/CPI-Source-Code
        internal int deflateParams(ZStream strm, int _level, int _strategy)
        {
            int result = 0;

            if (_level == -1)
            {
                _level = 6;
            }
            if (_level < 0 || _level > 9 || _strategy < 0 || _strategy > 2)
            {
                return(-2);
            }
            if (config_table[level].func != config_table[_level].func && strm.total_in != 0)
            {
                result = strm.deflate(1);
            }
            if (level != _level)
            {
                level            = _level;
                max_lazy_match   = config_table[level].max_lazy;
                good_match       = config_table[level].good_length;
                nice_match       = config_table[level].nice_length;
                max_chain_length = config_table[level].max_chain;
            }
            strategy = _strategy;
            return(result);
        }
コード例 #3
0
ファイル: ZOutputStream.cs プロジェクト: Bectinced-aeN/vrcsdk
 public virtual void Finish()
 {
     do
     {
         z.next_out       = buf;
         z.next_out_index = 0;
         z.avail_out      = buf.Length;
         int num = (!compress) ? z.inflate(4) : z.deflate(4);
         if (num != 1 && num != 0)
         {
             throw new IOException(((!compress) ? "in" : "de") + "flating: " + z.msg);
         }
         int num2 = buf.Length - z.avail_out;
         if (num2 > 0)
         {
             output.Write(buf, 0, num2);
         }
     }while (z.avail_in > 0 || z.avail_out == 0);
     Flush();
 }
コード例 #4
0
 public virtual void Finish()
 {
     //IL_0083: Unknown result type (might be due to invalid IL or missing references)
     do
     {
         z.next_out       = buf;
         z.next_out_index = 0;
         z.avail_out      = buf.Length;
         int num = (compress ? z.deflate(4) : z.inflate(4));
         if (num != 1 && num != 0)
         {
             throw new IOException((compress ? "de" : "in") + "flating: " + z.msg);
         }
         int num2 = buf.Length - z.avail_out;
         if (num2 > 0)
         {
             output.Write(buf, 0, num2);
         }
     }while (z.avail_in > 0 || z.avail_out == 0);
     ((Stream)this).Flush();
 }
コード例 #5
0
        public override int Read(byte[] b, int off, int len)
        {
            if (len == 0)
            {
                return(0);
            }

            z.next_out       = b;
            z.next_out_index = off;
            z.avail_out      = len;

            int err;

            do
            {
                if (z.avail_in == 0 && !nomoreinput)
                {
                    // if buffer is empty and more input is available, refill it
                    z.next_in_index = 0;
                    z.avail_in      = input.Read(buf, 0, buf.Length);                //(bufsize<z.avail_out ? bufsize : z.avail_out));

                    if (z.avail_in <= 0)
                    {
                        z.avail_in  = 0;
                        nomoreinput = true;
                    }
                }

                err = compress
                                        ?       z.deflate(flushLevel)
                                        :       z.inflate(flushLevel);

                if (nomoreinput && err == JZlib.Z_BUF_ERROR)
                {
                    return(0);
                }
                if (err != JZlib.Z_OK && err != JZlib.Z_STREAM_END)
                {
                    // TODO
//					throw new ZStreamException((compress ? "de" : "in") + "flating: " + z.msg);
                    throw new IOException((compress ? "de" : "in") + "flating: " + z.msg);
                }
                if ((nomoreinput || err == JZlib.Z_STREAM_END) && z.avail_out == len)
                {
                    return(0);
                }
            }while(z.avail_out == len && err == JZlib.Z_OK);
            //Console.Error.WriteLine("("+(len-z.avail_out)+")");
            return(len - z.avail_out);
        }
コード例 #6
0
        public override void Write(byte[] b, int off, int len)
        {
            if (len == 0)
            {
                return;
            }
            int err;

            z.next_in       = b;
            z.next_in_index = off;
            z.avail_in      = len;
            do
            {
                z.next_out       = buf;
                z.next_out_index = 0;
                z.avail_out      = BUFSIZE;
                err = z.deflate(flushLevel);
                if (err != JZlib.Z_OK)
                {
                    throw new IOException("deflating: " + z.msg);
                }
                outp.Write(buf, 0, BUFSIZE - z.avail_out);
            }while(z.avail_in > 0 || z.avail_out == 0);
        }
コード例 #7
0
        public override int Read(byte[] b, int off, int len)
        {
            //IL_00fc: Unknown result type (might be due to invalid IL or missing references)
            if (len == 0)
            {
                return(0);
            }
            z.next_out       = b;
            z.next_out_index = off;
            z.avail_out      = len;
            int num;

            do
            {
                if (z.avail_in == 0 && !nomoreinput)
                {
                    z.next_in_index = 0;
                    z.avail_in      = input.Read(buf, 0, buf.Length);
                    if (z.avail_in <= 0)
                    {
                        z.avail_in  = 0;
                        nomoreinput = true;
                    }
                }
                num = (compress ? z.deflate(flushLevel) : z.inflate(flushLevel));
                if (nomoreinput && num == -5)
                {
                    return(0);
                }
                if (num != 0 && num != 1)
                {
                    throw new IOException((compress ? "de" : "in") + "flating: " + z.msg);
                }
                if ((nomoreinput || num == 1) && z.avail_out == len)
                {
                    return(0);
                }
            }while (z.avail_out == len && num == 0);
            return(len - z.avail_out);
        }
コード例 #8
0
ファイル: Deflate.cs プロジェクト: nicecai/iTextSharp-4.1.6
        internal int deflateParams(ZStream strm, int _level, int _strategy){
            int err=Z_OK;

            if(_level == Z_DEFAULT_COMPRESSION){
                _level = 6;
            }
            if(_level < 0 || _level > 9 || 
                _strategy < 0 || _strategy > Z_HUFFMAN_ONLY) {
                return Z_STREAM_ERROR;
            }

            if(config_table[level].func!=config_table[_level].func &&
                strm.total_in != 0) {
                // Flush the last buffer:
                err = strm.deflate(Z_PARTIAL_FLUSH);
            }

            if(level != _level) {
                level = _level;
                max_lazy_match   = config_table[level].max_lazy;
                good_match       = config_table[level].good_length;
                nice_match       = config_table[level].nice_length;
                max_chain_length = config_table[level].max_chain;
            }
            strategy = _strategy;
            return err;
        }
コード例 #9
0
ファイル: Deflate.cs プロジェクト: imbavirus/TrinityCoreAdmin
        public ZLibStatus deflateParams(ZStream strm, CompressionLevel _level, CompressionStrategy _strategy)
        {
            var err = ZLibStatus.Z_OK;

            if (_level == CompressionLevel.Z_DEFAULT_COMPRESSION)
            {
                _level = (CompressionLevel)6;
            }
            if (_level < 0 || _level > (CompressionLevel)9 ||
                _strategy < 0 || _strategy > CompressionStrategy.Z_HUFFMAN_ONLY)
            {
                return ZLibStatus.Z_STREAM_ERROR;
            }

            if (_configurationTable[level].Function != _configurationTable[_level].Function &&
                strm.total_in != 0)
            {
                // Flush the last buffer:
                err = strm.deflate(FlushType.Z_PARTIAL_FLUSH);
            }

            if (level != _level)
            {
                level = _level;
                max_lazy_match = _configurationTable[level].MaxLazy;
                good_match = _configurationTable[level].GoodLength;
                nice_match = _configurationTable[level].NiceLength;
                max_chain_length = _configurationTable[level].MaxChain;
            }
            strategy = _strategy;
            return err;
        }