/// <summary> /// Fired when the simulation is closing and needs to clear out any data structures that it created so the program can /// exit cleanly. /// </summary> public override void Destroy() { _eventFactory = null; }
/// <summary> /// Initializes a new instance of the <see cref="EventDirectorModule" /> class. /// Initializes a new instance of the <see cref="T:TrailSimulation.Core.ModuleProduct" /> class. /// </summary> public EventDirectorModule() { // Creates a new event factory, and event history list. _eventFactory = new EventFactory(); }