private void 打开OToolStripMenuItem_Click(object sender, EventArgs e) { if (this.openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { string filename = this.openFileDialog1.FileName; var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = OITNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); node.Scale *= 7.0f / max; node.WorldPosition = new vec3(0, 0, 0); var rootElement = this.scene.RootNode; this.scene.RootNode = node; if (rootElement != null) { rootElement.Dispose(); } } } }
public static OITNode Create(IBufferSource model, string position, string normal, vec3 size) { var builders = new RenderMethodBuilder[2]; { var vs = new VertexShader(buildListsVert, vPosition, vNormal); var fs = new FragmentShader(buildListsFrag); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(vPosition, position); map.Add(vNormal, normal); builders[buildLists] = new RenderMethodBuilder(provider, map); } { var vs = new VertexShader(resolveListsVert, vPosition, vNormal); var fs = new FragmentShader(resolveListsFrag); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(vPosition, position); builders[resolveLists] = new RenderMethodBuilder(provider, map); } var node = new OITNode(model, position, builders); node.ModelSize = size; node.Initialize(); return(node); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 3, 4); var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; this.pickingAction = new Picking(scene); this.triangleTip = new LegacyTriangleNode(); this.quadTip = new LegacyQuadNode(); var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); //string folder = System.Windows.Forms.Application.StartupPath; //string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "vnfHanoiTower.obj_"); //var parser = new ObjVNFParser(false); //ObjVNFResult result = parser.Parse(filename); //if (result.Error != null) //{ // MessageBox.Show(result.Error.ToString()); //} //else //{ // var model = new ObjVNF(result.Mesh); // var node = OITNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); // float max = node.ModelSize.max(); // node.Scale *= 7.0f / max; // node.WorldPosition = new vec3(0, 0, 0); // var rootElement = this.scene.RootElement; // this.scene.RootElement = node; // if (rootElement != null) { rootElement.Dispose(); } //} // use teapot instead. var model = new Teapot(); var node = OITNode.Create(model, Teapot.strPosition, Teapot.strNormal, model.GetModelSize()); float max = node.ModelSize.max(); node.Scale *= 7.0F / max; node.WorldPosition = new vec3(0, 0, 0); this.scene.RootNode = node; }