internal SystemVoxel(VoxelPos center, IEnumerable <StarSystem> systems) { Center = center; this.systems = new HashSet <StarSystem>(systems); foreach (StarSystem system in systems) { if (system.HasMaterialTrader) { addMaterialTrader(system); } } }
internal SystemVoxel(VoxelPos center) { Center = center; systems = new HashSet <StarSystem>(); }