コード例 #1
0
 //得到镜像 转 正常 的骨架信息 世界坐标
 public static Vector3 GetWorldPos(OrbbecUser user, SkeletonType skeletonType)
 {
     if (IsUserActive(user))
     {
         SkeletonType skeletonType2 = OrbbecUtils.GetFlipSkeletonType(skeletonType);
         Vector3      vec           = user.BoneWorldPos[jointToIntDict[skeletonType2]];
         return(vec);
     }
     return(Vector3.zero);
 }
コード例 #2
0
 //得到镜像 转 正常 的骨架的 屏幕百分比数据
 public static Vector3 GetScreenPercentPos(OrbbecUser user, SkeletonType skeletonType)
 {
     if (IsUserActive(user))
     {
         SkeletonType skeletonType2 = OrbbecUtils.GetFlipSkeletonType(skeletonType);
         Vector3      vec           = user.BoneScreenPos[jointToIntDict[skeletonType2]];
         vec = new Vector3(vec.x / depthSize.x, (depthSize.y - vec.y) / depthSize.y, 1f);
         return(vec);
     }
     return(Vector3.zero);
 }
コード例 #3
0
        //每帧记录标定
        public void UpdateTracking(float dt)
        {
            trackingTime   += dt;
            trackingMissCnt = 0;
            Dictionary <SkeletonType, Vector3> boneWorldPosDict         = new Dictionary <SkeletonType, Vector3> ();
            Dictionary <SkeletonType, Vector3> boneScreenPercentPosDict = new Dictionary <SkeletonType, Vector3> ();

            foreach (KeyValuePair <SkeletonType, int> kv in OrbbecUtils.jointToIntDict)
            {
                if (kv.Key != SkeletonType.Invalid)
                {
                    boneWorldPosDict.Add(kv.Key, OrbbecUtils.GetWorldPos(bindUser, kv.Key));
                    boneScreenPercentPosDict.Add(kv.Key, OrbbecUtils.GetScreenPercentPos(bindUser, kv.Key));
                }
            }
            _trackingBoneWorldPosDictList.Add(boneWorldPosDict);
            _trackingBoneScreenPercentPosDictList.Add(boneScreenPercentPosDict);

            if (boneWorldPosDict != null && boneWorldPosDict.ContainsKey(SkeletonType.Torso))
            {
                torsoPos = boneWorldPosDict [SkeletonType.Torso];
            }
        }
コード例 #4
0
ファイル: OrbbecPlayer.cs プロジェクト: bigstupidx/Motor
 //得到当前的 镜像 转 正常 的骨架信息 屏幕百分比坐标
 public Vector3 GetScreenPercentPos(SkeletonType skeletonType)
 {
     return(OrbbecUtils.GetScreenPercentPos(bindUser, skeletonType));
 }
コード例 #5
0
ファイル: OrbbecPlayer.cs プロジェクト: bigstupidx/Motor
 //得到当前的 镜像 转 正常 的骨架信息 世界坐标
 public Vector3 GetWorldPos(SkeletonType skeletonType)
 {
     return(OrbbecUtils.GetWorldPos(bindUser, skeletonType));
 }
コード例 #6
0
        //检测标定
        void TrackingPlayer(OrbbecPlayerOnTracking tplayer)
        {
            //未开始标定,获取新user,启动标定
            if (tplayer.trackingState == OrbbecPlayerOnTracking.TrackingState.none)
            {
                tmpUser = GetNewUser();
                if (tmpUser != null)
                {
                    tplayer.bindUser = tmpUser;
                    tplayer.StartTracking();
                }
            }
            //正在标定,判定是否失去焦点,有焦点则记录信息,失去焦点或不举手则取消标定
            else if (tplayer.trackingState == OrbbecPlayerOnTracking.TrackingState.tracking)
            {
                bool isMissing     = false;
                bool IsRisingHands = false;
                if (OrbbecUtils.IsUserActive(tplayer.bindUser))
                {
                    if (OrbbecManager.Instance.IsRisingHands(tplayer.UserId))
                    {
                        IsRisingHands = true;
                    }
                    else
                    {
                        //允许中途连续丢失3帧举手
                        tplayer.trackingMissCnt++;
                        if (tplayer.trackingMissCnt >= allowTrackingMissCnt)
                        {
                            isMissing = true;
                        }
                    }
                }
                else
                {
                    isMissing = true;
                }

                if (!isMissing)
                {
                    if (IsRisingHands)
                    {
                        tplayer.UpdateTracking(Time.unscaledDeltaTime);                         //lth: 使用unscaledTime以适应游戏中暂停
                        if (tplayer.trackingTime >= needTrackingTime)
                        {
                            tplayer.FinishTracking();
                        }
                    }
                }
                else
                {
                    tplayer.CancelTracking();
                }
            }
            else if (tplayer.trackingState == OrbbecPlayerOnTracking.TrackingState.tracked)
            {
                bool isMissing = false;
                if (!OrbbecUtils.IsUserActive(tplayer.bindUser))
                {
                    isMissing = true;
                }

                if (isMissing)
                {
                    tplayer.CancelTracking();
                }
            }
        }