public WanderingState(Enemy2Controller enemy) : base(enemy) { animatorBoolParameterName = "IsWandering"; _transform = enemy.transform; _rigidbody = enemy.Rigidbody; _parameters = enemy.Parameters; _spriteRenderer = enemy.SpriteRenderer; _pathController = enemy.PathController; }
public ChasingState(Enemy2Controller enemy, Seeker seeker, SpriteRenderer spriteRenderer, float nextWaypointDistance) : base(enemy) { animatorBoolParameterName = "IsChasing"; _parameters = enemy.Parameters; _rigidbody = enemy.Rigidbody; _transform = enemy.transform; _seeker = seeker; _spriteRenderer = spriteRenderer; _nextWaypointDistance = nextWaypointDistance; _updatePathDelayer = new MethodDelayer(enemy, UpdatePath); }