public OptionsMenu(StructOptionsMain structOptionsMain) { this.structOptionsMain = structOptionsMain; this.graphics = structOptionsMain.Graphics; this.Content = structOptionsMain.Content; this.ch = structOptionsMain.Ch; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here graphics.IsFullScreen = true; structOptionsMain = new StructOptionsMain(); ch = new ControlHandler(); structOptionsMain.Graphics = graphics; structOptionsMain.Content = Content; structOptionsMain.SpriteBatch = spriteBatch; structOptionsMain.SpriteFont = Content.Load<SpriteFont>("MenuFont"); structOptionsMain.Ch = ch; oMenu = new OptionsMenu(structOptionsMain); graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 576; oMenu.Init(); }