/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); m_DocumentationTexture = FindTexture(c_DocumentationTextureGUID); m_IntegrationsTexture = FindTexture(c_IntegrationsTextureGUID); m_ForumTexture = FindTexture(c_ForumTextureGUID); m_VideosTexture = FindTexture(c_VideosTextureGUID); m_DiscordTexture = FindTexture(c_DiscordTextureGUID); m_RateReviewTexture = FindTexture(c_RateReviewTextureGUID); m_ShowcaseTexture = FindTexture(c_ShowcaseTextureGUID); }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); BuildInstalledIntegrations(); if (!m_Initialized) { m_DrawIntegrationInspectors = m_IntegrationInspectors != null && m_IntegrationInspectors.Length > 0; m_Initialized = true; } }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); BuildInstalledAddOns(); if (!m_Initialized) { m_DrawInstalledAddOns = m_AvailableAddOns != null && m_AvailableAddOns.Length > 0; m_Initialized = true; } }
/// <summary> /// Constructor for the AssetIntegration class. /// </summary> public AssetIntegration(int id, string name, string iconURL, string integrationURL, MainManagerWindow mainManagerWindow) { m_ID = id; m_Name = name; m_IntegrationURL = integrationURL; m_MainManagerWindow = mainManagerWindow; // Start loading the icon as soon as the url is retrieved. m_TextureDownloadHandler = new UnityEngine.Networking.DownloadHandlerTexture(); m_IconRequest = UnityEngine.Networking.UnityWebRequest.Get(iconURL); m_IconRequest.downloadHandler = m_TextureDownloadHandler; m_IconRequest.SendWebRequest(); }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); // Look for the ItemCollection within the scene if it isn't already populated. if (m_ItemCollection == null) { m_ItemCollection = ManagerUtility.FindItemCollection(m_MainManagerWindow); } // The ItemCollection may have been serialized. if (m_ItemCollection != null) { // The category may be invalid. var categories = m_ItemCollection.Categories; if (categories != null) { for (int i = categories.Length - 1; i > -1; --i) { if (categories[i] != null) { continue; } ArrayUtility.RemoveAt(ref categories, i); } m_ItemCollection.Categories = categories; } // The CategoryState would have been reconstructed after deserialization so update the state within the tree. m_CategoryTreeView.state.expandedIDs = m_CategoryTreeViewState.expandedIDs; m_CategoryTreeView.state.lastClickedID = m_CategoryTreeViewState.lastClickedID; m_CategoryTreeView.state.searchString = m_CategoryTreeViewState.searchString; m_CategoryTreeView.state.selectedIDs = m_CategoryTreeViewState.selectedIDs; m_CategoryTreeViewState = m_CategoryTreeView.state; // Update the tree with the new collection. (m_CategoryTreeView.TreeModal as CategoryCollectionModal).ItemCollection = m_ItemCollection; m_CategoryTreeView.Reload(); // The TreeViewState would have been reconstructed after deserialization so update the state within the tree. m_ItemTypeTreeView.state.expandedIDs = m_ItemTypeTreeViewState.expandedIDs; m_ItemTypeTreeView.state.lastClickedID = m_ItemTypeTreeViewState.lastClickedID; m_ItemTypeTreeView.state.searchString = m_ItemTypeTreeViewState.searchString; m_ItemTypeTreeView.state.selectedIDs = m_ItemTypeTreeViewState.selectedIDs; m_ItemTypeTreeViewState = m_ItemTypeTreeView.state; // Update the tree with the new collection. (m_ItemTypeTreeView.TreeModal as ItemTypeCollectionModal).ItemCollection = m_ItemCollection; m_ItemTypeTreeView.Reload(); } }
/// <summary> /// Constructor for the AvailableAddOn class. /// </summary> public AvailableAddOn(int id, string name, string iconURL, string addOnURL, string description, string type, MainManagerWindow mainManagerWindow) { m_ID = id; m_Name = name; m_AddOnURL = addOnURL; m_Description = description; // The add-on is installed if the type exists. m_Installed = !string.IsNullOrEmpty(type) && Shared.Utility.TypeUtility.GetType(type) != null; m_MainManagerWindow = mainManagerWindow; // Start loading the icon as soon as the url is retrieved. m_TextureDownloadHandler = new UnityEngine.Networking.DownloadHandlerTexture(); m_IconRequest = UnityEngine.Networking.UnityWebRequest.Get(iconURL); m_IconRequest.downloadHandler = m_TextureDownloadHandler; m_IconRequest.SendWebRequest(); }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); // Look for the ItemCollection within the scene if it isn't already populated. if (m_AnimationStateCollection == null) { m_AnimationStateCollection = UCCEManagerUtility.FindAnimStateColection(m_MainManagerWindow); } // The ItemCollection may have been serialized. if (m_AnimationStateCollection != null) { m_ItemIdTab.Initialize(m_AnimationStateCollection.ItemIds); m_ItemStateIndexTab.Initialize(m_AnimationStateCollection.ItemStateIndexes); m_AbilityIndexTab.Initialize(m_AnimationStateCollection.AbilityIndexes); } }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); // Find the state configuration. var stateConfiguration = ManagerUtility.FindStateConfiguration(m_MainManagerWindow); if (stateConfiguration != null) { if (m_AddStateConfiguration == null) { m_AddStateConfiguration = stateConfiguration; } if (m_ExistingStateConfiguration == null) { m_ExistingStateConfiguration = stateConfiguration; } } m_InvisibleShadowCaster = ManagerUtility.FindInvisibleShadowCaster(m_MainManagerWindow); }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); // Set the default perspective based on what asset is installed. if (m_Perspective == Perspective.None) { #if FIRST_PERSON_CONTROLLER m_Perspective = Perspective.First; #elif THIRD_PERSON_CONTROLLER m_Perspective = Perspective.Third; #endif } // Get a list of the available view types. var assemblies = AppDomain.CurrentDomain.GetAssemblies(); for (int i = 0; i < assemblies.Length; ++i) { try { var assemblyTypes = assemblies[i].GetTypes(); for (int j = 0; j < assemblyTypes.Length; ++j) { // Must derive from ViewType. if (!typeof(UltimateCharacterController.Camera.ViewTypes.ViewType).IsAssignableFrom(assemblyTypes[j])) { continue; } // Ignore abstract classes. if (assemblyTypes[j].IsAbstract) { continue; } if (assemblyTypes[j].FullName.Contains("FirstPersonController")) { m_FirstPersonViewTypes.Add(assemblyTypes[j]); } else if (assemblyTypes[j].FullName.Contains("ThirdPersonController")) { m_ThirdPersonViewTypes.Add(assemblyTypes[j]); } } } catch (Exception) { continue; } } // Create an array of display names for the popup. if (m_FirstPersonViewTypes.Count > 0) { m_FirstPersonViewTypeStrings = new string[m_FirstPersonViewTypes.Count]; for (int i = 0; i < m_FirstPersonViewTypes.Count; ++i) { m_FirstPersonViewTypeStrings[i] = InspectorUtility.DisplayTypeName(m_FirstPersonViewTypes[i], true); } } if (m_ThirdPersonViewTypes.Count > 0) { m_ThirdPersonViewTypeStrings = new string[m_ThirdPersonViewTypes.Count]; for (int i = 0; i < m_ThirdPersonViewTypes.Count; ++i) { m_ThirdPersonViewTypeStrings[i] = InspectorUtility.DisplayTypeName(m_ThirdPersonViewTypes[i], true); } } // Find the state configuration. var stateConfiguration = ManagerUtility.FindStateConfiguration(m_MainManagerWindow); if (stateConfiguration != null) { if (m_StateConfiguration == null) { m_StateConfiguration = stateConfiguration; } } }
/// <summary> /// Initialize the manager after deserialization. /// </summary> public override void Initialize(MainManagerWindow mainManagerWindow) { base.Initialize(mainManagerWindow); BuildInstalledAddOns(); }