public void ShouldCallEnableOnResourcesWhenConstructed() { SceneLayer testLayer = new SceneLayer("Test Layer"); TestLayerResource testResource = testLayer.GetResource <TestLayerResource>(); Assert.IsTrue(testResource.IsEnabled); testLayer.Dispose(); }
public void TestGetSetProperties() { // Define variables and constants const int PROP1 = 34; const string PROP2 = "Hello"; const bool PROP3 = false; const object PROP4 = null; SceneLayer testLayer = new SceneLayer("Test Layer"); // Set up context object prop3Added = null; testLayer.PropertySet += (layer, s, arg3) => { if (s == "prop3") { prop3Added = arg3; } }; testLayer.SetProperty("prop1", PROP1); testLayer["prop2"] = PROP2; testLayer.SetProperty("prop3", PROP3); testLayer["prop4"] = PROP4; // Execute Assert.AreEqual(PROP1, testLayer["prop1"]); Assert.AreEqual(PROP2, testLayer["prop2"]); Assert.AreEqual(PROP3, testLayer.GetProperty("prop3")); Assert.AreEqual(PROP4, testLayer.GetProperty("prop4")); Assert.AreEqual(PROP3, prop3Added); object prop1Removed = null; testLayer.PropertyRemoved += (layer, s, arg3) => { if (s == "prop1") { prop1Removed = arg3; } }; testLayer.RemoveProperty("prop1"); testLayer.RemoveProperty("prop3"); // Assert outcome Assert.AreEqual(PROP1, prop1Removed); Assert.IsFalse(testLayer.ContainsProperty("prop1")); Assert.AreEqual(PROP2, testLayer["prop2"]); Assert.AreEqual(PROP4, testLayer.GetProperty("prop4")); try { var obj = testLayer["prop3"]; Console.WriteLine(obj); Assert.Fail(); } catch (KeyNotFoundException) { } testLayer.Dispose(); }
public void TestEnableDisableDispose() { // Define variables and constants SceneLayer testLayer = new SceneLayer("Test Layer"); bool wasEnabled = false, wasDisabled = false, wasDisposed = false; // Set up context testLayer.LayerEnabled += layer => wasEnabled = true; testLayer.LayerDisabled += layer => wasDisabled = true; testLayer.LayerDisposed += layer => wasDisposed = true; // Execute testLayer.IsEnabled = false; testLayer.IsEnabled = true; testLayer.Dispose(); // Assert outcome Assert.IsTrue(wasEnabled); Assert.IsTrue(wasDisabled); Assert.IsTrue(wasDisposed); }
public void TestResources() { // Define variables and constants SceneLayer testLayer = new SceneLayer("Test Layer"); // Set up context TestLayerResource testResource = testLayer.GetResource <TestLayerResource>(); // Execute Assert.IsFalse(testResource.IsDisabled); testLayer.IsEnabled = false; Assert.IsTrue(testResource.IsDisabled); testLayer.IsEnabled = true; Assert.IsTrue(testResource.IsEnabled); Assert.AreEqual(testLayer.GetResource <TestLayerResource>(), testResource); Assert.IsFalse(testResource.IsDisposed); testLayer.Dispose(); Assert.IsTrue(testResource.IsDisposed); // Assert outcome }