コード例 #1
0
        public void HighlightObject(GameObject obj, bool highlighted, Color hlColor)
        {
            if (obj == null)
            {
                throw new NullReferenceException();
            }
            bool alreadyHighlighted = highlightedObjects.ContainsKey(obj);

            UnhighlightAll(obj);
            // unhighlight all
            if (highlighted && !alreadyHighlighted)
            {
                MaterialMap origMaterialMap      = new MaterialMap();
                MaterialMap highlightMaterialMap = new MaterialMap();
                RenderingUtility.CloneMaterials(obj, origMaterialMap, highlightMaterialMap);
                RenderingUtility.ChangeColor(obj, hlColor, true, true);
                highlightedObjects.Add(obj, origMaterialMap);
            }

            if (!highlighted && highlightedObjects.ContainsKey(obj))
            {
                RenderingUtility.ReplaceMaterials(obj, highlightedObjects[obj]);
                highlightedObjects[obj].Clear();
                highlightedObjects.Remove(obj);
            }
        }
コード例 #2
0
        private void CreateObjectAlias()
        {
            objectEntity    = OriginalObject.GetComponentInParent <EntityData>();
            anchorFace      = objectEntity.anchorSide;
            coloredMaterial = RenderingUtility.CreateColoredMaterial(collisionPositionColor);
            aliasObject     = Instantiate(OriginalObject);
            PhysicsUtility.SetColliderConvex(aliasObject, true);
            originalHeadingOffset          = aliasObject.transform.eulerAngles.y;
            aliasObject.transform.rotation = Quaternion.identity;
            Bounds bounds = PhysicsUtility.GetColliderBounds(aliasObject);

            aliasObjBoundAnchor = MathUtility.GetBoundsFaceCenter(bounds, anchorFace) - aliasObject.transform.position;
            aliasObject.transform.SetParent(transform);
            currentHeadingOffset = 0;// aliasObject.transform.eulerAngles.y;
            collisionOffset      = 0;
            RenderingUtility.ChangeLayerRecursive(aliasObject, "Ignore Raycast");
            RenderingUtility.BackupMaterials(aliasObject, originalMaterialMap);
            RenderingUtility.ReplaceMaterials(aliasObject, coloredMaterial);
            collisionState                      = aliasObject.AddComponent <CollisionState>();
            aliasObjectRigidbody                = aliasObject.AddComponent <Rigidbody>();
            aliasObjectRigidbody.useGravity     = false;
            aliasObjectRigidbody.freezeRotation = true;
            aliasObjectRigidbody.drag           = 1000;
            //rb.isKinematic = true;
        }
コード例 #3
0
 public void UnhighlightAll(GameObject excludedObj = null)
 {
     if (highlightedObjects.Count > 0)
     {
         MaterialMap origMaterialMap = null;
         foreach (var item in highlightedObjects)
         {
             if (item.Key == excludedObj && excludedObj != null)
             {
                 origMaterialMap = item.Value;
             }
             if (item.Key != excludedObj && item.Key != null && item.Value != null)
             {
                 RenderingUtility.ReplaceMaterials(item.Key, item.Value);
             }
         }
         highlightedObjects.Clear();
         if (excludedObj != null && origMaterialMap != null)
         {
             highlightedObjects.Add(excludedObj, origMaterialMap);
         }
     }
 }