コード例 #1
0
ファイル: Kernel_bin.cs プロジェクト: stantoxt/OpenVIII
        /// <summary>
        /// Read binary data from into structures and arrays
        /// </summary>
        /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/>
        /// <seealso cref="https://github.com/alexfilth/doomtrain"/>
        /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/>
        public KernelBin()
        {
            Memory.Log.WriteLine($"{nameof(KernelBin)} :: new ");
            ArchiveBase aw = ArchiveWorker.Load(ArchiveString);

            byte[]     buffer       = aw.GetBinaryFile(Memory.Strings[Strings.FileID.KERNEL].GetFilenames()[0]);
            List <Loc> subPositions = Memory.Strings[Strings.FileID.KERNEL].GetFiles().subPositions;

            MemoryStream ms;

            if (buffer == null)
            {
                return;
            }
            using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer)))
            {
                ms.Seek(subPositions[BattleCommand.ID], SeekOrigin.Begin);
                BattleCommands = BattleCommand.Read(br);
                ms.Seek(subPositions[Magic_Data.id], SeekOrigin.Begin);
                MagicData = Magic_Data.Read(br);
                ms.Seek(subPositions[Junctionable_GFs_Data.id], SeekOrigin.Begin);
                JunctionableGFsData = Junctionable_GFs_Data.Read(br);
                ms.Seek(subPositions[Enemy_Attacks_Data.id], SeekOrigin.Begin);
                EnemyAttacksData = Enemy_Attacks_Data.Read(br);
                ms.Seek(subPositions[Weapons_Data.id], SeekOrigin.Begin);
                WeaponsData = Weapons_Data.Read(br);
                ms.Seek(subPositions[Renzokuken_Finishers_Data.id], SeekOrigin.Begin);
                RenzokukenFinishersData = Renzokuken_Finishers_Data.Read(br);
                ms.Seek(subPositions[Character_Stats.id], SeekOrigin.Begin);
                CharacterStats = Character_Stats.Read(br);
                ms.Seek(subPositions[BattleItemData.ID], SeekOrigin.Begin);
                BattleItemsData    = BattleItemData.Read(br);
                NonBattleItemsData = Non_battle_Items_Data.Read();
                ms.Seek(subPositions[Non_Junctionable_GFs_Attacks_Data.id], SeekOrigin.Begin);
                NonJunctionableGFsAttacksData = Non_Junctionable_GFs_Attacks_Data.Read(br);
                ms.Seek(subPositions[Command_ability_data.id], SeekOrigin.Begin);
                CommandAbilityData = Command_ability_data.Read(br);
                ms.Seek(subPositions[Kernel.JunctionAbilities.ID], SeekOrigin.Begin);
                JunctionAbilities = Kernel.JunctionAbilities.Read(br);
                ms.Seek(subPositions[Kernel.CommandAbilities.ID], SeekOrigin.Begin);
                CommandAbilities = Kernel.CommandAbilities.Read(br);
                ms.Seek(subPositions[StatPercentageAbilities.ID], SeekOrigin.Begin);
                StatPercentAbilities = StatPercentageAbilities.Read(br);
                ms.Seek(subPositions[Kernel.CharacterAbilities.ID], SeekOrigin.Begin);
                CharacterAbilities = Kernel.CharacterAbilities.Read(br);
                ms.Seek(subPositions[Kernel.PartyAbilities.ID], SeekOrigin.Begin);
                PartyAbilities = Kernel.PartyAbilities.Read(br);
                ms.Seek(subPositions[Kernel.GFAbilities.ID], SeekOrigin.Begin);
                GFAbilities = Kernel.GFAbilities.Read(br);
                ms.Seek(subPositions[Kernel.MenuAbilities.ID], SeekOrigin.Begin);
                MenuAbilities = Kernel.MenuAbilities.Read(br);
                ms.Seek(subPositions[Temporary_character_limit_breaks.id], SeekOrigin.Begin);
                TemporaryCharacterLimitBreaks = Temporary_character_limit_breaks.Read(br);
                ms.Seek(subPositions[Blue_Magic_Quistis_limit_break.id], SeekOrigin.Begin);
                BlueMagicQuistisLimitBreak = Blue_Magic_Quistis_limit_break.Read(br);
                //ms.Seek(subPositions[Quistis_limit_break_parameters.BattleID], SeekOrigin.Begin);
                //QuistisLimitBreakParameters = Quistis_limit_break_parameters.Read(br);
                ms.Seek(subPositions[Shot_Irvine_limit_break.id], SeekOrigin.Begin);
                ShotIrvineLimitBreak = Shot_Irvine_limit_break.Read(br);
                ms.Seek(subPositions[Duel_Zell_limit_break.id], SeekOrigin.Begin);
                DuelZellLimitBreak = Duel_Zell_limit_break.Read(br);
                ms.Seek(subPositions[Zell_limit_break_parameters.id], SeekOrigin.Begin);
                ZellLimitBreakParameters = Zell_limit_break_parameters.Read(br);
                ms.Seek(subPositions[Rinoa_limit_breaks_part_1.id], SeekOrigin.Begin);
                RinoaLimitBreaksPart1 = Rinoa_limit_breaks_part_1.Read(br);
                ms.Seek(subPositions[Rinoa_limit_breaks_part_2.id], SeekOrigin.Begin);
                RinoaLimitBreaksPart2 = Rinoa_limit_breaks_part_2.Read(br);
                ms.Seek(subPositions[Slot_array.id], SeekOrigin.Begin);
                SlotArray = Slot_array.Read(br);
                ms.Seek(subPositions[Selphie_limit_break_sets.id], SeekOrigin.Begin);
                SelphieLimitBreakSets = Selphie_limit_break_sets.Read(br);
                ms.Seek(subPositions[Kernel.Devour.id], SeekOrigin.Begin);
                List <Devour> tmp = Kernel.Devour.Read(br);
                tmp.Add(new Devour {
                    Description = Memory.Strings.Read(Strings.FileID.KERNEL, 30, 112)
                });
                Devour = tmp;
                ms.Seek(subPositions[Misc_section.id], SeekOrigin.Begin);
                MiscSection      = Misc_section.Read(br);
                MiscTextPointers = Misc_text_pointers.Read();

                Dictionary <Abilities, Ability> allAbilities = new Dictionary <Abilities, Ability>(Kernel.MenuAbilities.Count + Kernel.JunctionAbilities.Count + Kernel.CommandAbilities.Count + StatPercentageAbilities.Count + Kernel.CharacterAbilities.Count + Kernel.PartyAbilities.Count + Kernel.GFAbilities.Count);
                foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities))))
                {
                    combine(MenuAbilities);
                    combine(StatPercentAbilities);
                    combine(JunctionAbilities);
                    combine(CommandAbilities);
                    combine(CharacterAbilities);
                    combine(PartyAbilities);
                    combine(GFAbilities);
                    void combine <T>(IReadOnlyDictionary <Abilities, T> dict)
                        where T : Ability
                    {
                        if (!dict.TryGetValue(ability, out T a))
                        {
                            return;
                        }
                        allAbilities.Add(ability, a);
                    }
                }

                AllAbilities = allAbilities;
                Dictionary <Abilities, EquippableAbility> equippableAbilities = new Dictionary <Abilities, EquippableAbility>(
                    StatPercentageAbilities.Count +
                    Kernel.CharacterAbilities.Count +
                    Kernel.PartyAbilities.Count +
                    Kernel.GFAbilities.Count);
                foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities))))
                {
                    if (StatPercentAbilities.ContainsKey(ability))
                    {
                        equippableAbilities[ability] = StatPercentAbilities[ability];
                    }
                    else if (CharacterAbilities.ContainsKey(ability))
                    {
                        equippableAbilities[ability] = CharacterAbilities[ability];
                    }
                    else if (PartyAbilities.ContainsKey(ability))
                    {
                        equippableAbilities[ability] = PartyAbilities[ability];
                    }
                    else if (CharacterAbilities.ContainsKey(ability))
                    {
                        equippableAbilities[ability] = CharacterAbilities[ability];
                    }
                }
                EquippableAbilities = equippableAbilities;
            }
        }
コード例 #2
0
        /// <summary>
        /// Read binary data from into structures and arrays
        /// </summary>
        /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/>
        /// <seealso cref="https://github.com/alexfilth/doomtrain"/>
        /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/>
        private KernelBin()
        {
            Memory.Log.WriteLine($"{nameof(KernelBin)} :: new ");
            var aw           = ArchiveWorker.Load(ArchiveString);
            var buffer       = aw.GetBinaryFile(Memory.Strings[Strings.FileID.Kernel].GetFileNames()[0]);
            var subPositions = Memory.Strings[Strings.FileID.Kernel].GetFiles().SubPositions;

            MemoryStream ms;

            if (buffer == null)
            {
                return;
            }
            using (var br = new BinaryReader(ms = new MemoryStream(buffer)))
            {
                ms.Seek(subPositions[BattleCommand.ID], SeekOrigin.Begin);
                BattleCommands = BattleCommand.Read(br);
                ms.Seek(subPositions[Kernel.MagicData.ID], SeekOrigin.Begin);
                MagicData = Kernel.MagicData.Read(br);
                ms.Seek(subPositions[Kernel.JunctionableGFsData.ID], SeekOrigin.Begin);
                JunctionableGFsData = Kernel.JunctionableGFsData.Read(br);
                ms.Seek(subPositions[Kernel.EnemyAttacksData.ID], SeekOrigin.Begin);
                EnemyAttacksData = Kernel.EnemyAttacksData.Read(br, BattleCommands);
                ms.Seek(subPositions[Kernel.WeaponsData.ID], SeekOrigin.Begin);
                WeaponsData = Kernel.WeaponsData.Read(br);
                ms.Seek(subPositions[Kernel.RenzokukenFinishersData.ID], SeekOrigin.Begin);
                RenzokukenFinishersData = Kernel.RenzokukenFinishersData.Read(br);
                ms.Seek(subPositions[Kernel.CharacterStats.ID], SeekOrigin.Begin);
                CharacterStats = Kernel.CharacterStats.Read(br);
                ms.Seek(subPositions[BattleItemData.ID], SeekOrigin.Begin);
                BattleItemsData    = BattleItemData.Read(br);
                NonBattleItemsData = Kernel.NonBattleItemsData.Read();
                ms.Seek(subPositions[Kernel.NonJunctionableGFsAttacksData.ID], SeekOrigin.Begin);
                NonJunctionableGFsAttacksData = Kernel.NonJunctionableGFsAttacksData.Read(br);
                ms.Seek(subPositions[Kernel.CommandAbilityData.ID], SeekOrigin.Begin);
                CommandAbilityData = Kernel.CommandAbilityData.Read(br);
                ms.Seek(subPositions[Kernel.JunctionAbilities.ID], SeekOrigin.Begin);
                JunctionAbilities = Kernel.JunctionAbilities.Read(br);
                ms.Seek(subPositions[Kernel.CommandAbility.ID], SeekOrigin.Begin);
                CommandAbilities = Kernel.CommandAbility.Read(br, BattleCommands);
                ms.Seek(subPositions[StatPercentageAbilities.ID], SeekOrigin.Begin);
                StatPercentAbilities = StatPercentageAbilities.Read(br);
                ms.Seek(subPositions[Kernel.CharacterAbilities.ID], SeekOrigin.Begin);
                CharacterAbilities = Kernel.CharacterAbilities.Read(br);
                ms.Seek(subPositions[Kernel.PartyAbilities.ID], SeekOrigin.Begin);
                PartyAbilities = Kernel.PartyAbilities.Read(br);
                ms.Seek(subPositions[Kernel.GFAbilities.ID], SeekOrigin.Begin);
                GFAbilities = Kernel.GFAbilities.Read(br);
                ms.Seek(subPositions[Kernel.MenuAbilities.ID], SeekOrigin.Begin);
                MenuAbilities = Kernel.MenuAbilities.Read(br);
                ms.Seek(subPositions[Kernel.TemporaryCharacterLimitBreaks.ID], SeekOrigin.Begin);
                TemporaryCharacterLimitBreaks = Kernel.TemporaryCharacterLimitBreaks.Read(br);
                ms.Seek(subPositions[Kernel.BlueMagicQuistisLimitBreak.ID], SeekOrigin.Begin);
                BlueMagicQuistisLimitBreak = Kernel.BlueMagicQuistisLimitBreak.Read(br);
                //ms.Seek(subPositions[Quistis_limit_break_parameters.ID], SeekOrigin.Begin);
                //QuistisLimitBreakParameters = Quistis_limit_break_parameters.Read(br);
                ms.Seek(subPositions[Kernel.ShotIrvineLimitBreak.ID], SeekOrigin.Begin);
                ShotIrvineLimitBreak = Kernel.ShotIrvineLimitBreak.Read(br);
                ms.Seek(subPositions[Kernel.DuelZellLimitBreak.ID], SeekOrigin.Begin);
                DuelZellLimitBreak = Kernel.DuelZellLimitBreak.Read(br);
                ms.Seek(subPositions[Kernel.ZellLimitBreakParameters.ID], SeekOrigin.Begin);
                ZellLimitBreakParameters = Kernel.ZellLimitBreakParameters.Read(br);
                ms.Seek(subPositions[Kernel.RinoaLimitBreaksPart1.ID], SeekOrigin.Begin);
                RinoaLimitBreaksPart1 = Kernel.RinoaLimitBreaksPart1.Read(br);
                ms.Seek(subPositions[Kernel.RinoaLimitBreaksPart2.ID], SeekOrigin.Begin);
                RinoaLimitBreaksPart2 = Kernel.RinoaLimitBreaksPart2.Read(br);
                ms.Seek(subPositions[Kernel.SlotArray.ID], SeekOrigin.Begin);
                SlotArray = Kernel.SlotArray.Read(br);
                ms.Seek(subPositions[Kernel.SelphieLimitBreakSets.ID], SeekOrigin.Begin);
                SelphieLimitBreakSets = Kernel.SelphieLimitBreakSets.Read(br);
                ms.Seek(subPositions[Kernel.Devour.ID], SeekOrigin.Begin);
                //List<Devour> tmp = Kernel.Devour.Read(br);
                //tmp.Add(new Devour { Description = Memory.Strings.Read(Strings.FileID.KERNEL, 30, 112) });
                Devour = Kernel.Devour.Read(br);
                ms.Seek(subPositions[Kernel.MiscSection.ID], SeekOrigin.Begin);
                MiscSection      = Kernel.MiscSection.Read(br);
                MiscTextPointers = Kernel.MiscTextPointers.Read();

                var allAbilities = new Dictionary <Abilities, IAbility>(
                    Kernel.MenuAbilities.Count + Kernel.JunctionAbilities.Count + Kernel.CommandAbility.Count +
                    StatPercentageAbilities.Count + Kernel.CharacterAbilities.Count + Kernel.PartyAbilities.Count +
                    Kernel.GFAbilities.Count);

                var equippableAbilities =
                    new Dictionary <Abilities, IEquippableAbility>(
                        StatPercentageAbilities.Count +
                        Kernel.CharacterAbilities.Count +
                        Kernel.PartyAbilities.Count +
                        Kernel.GFAbilities.Count);

                foreach (var ability in (Abilities[])(Enum.GetValues(typeof(Abilities))))
                {
                    combine(MenuAbilities);
                    combine(StatPercentAbilities);
                    combine(JunctionAbilities);
                    combine(CommandAbilities);
                    combine(CharacterAbilities);
                    combine(PartyAbilities);
                    combine(GFAbilities);

                    combine2(StatPercentAbilities);
                    combine2(CharacterAbilities);
                    combine2(PartyAbilities);
                    combine2(CharacterAbilities);

                    void combine <T>(IReadOnlyDictionary <Abilities, T> dict)
                        where T : IAbility
                    {
                        if (!dict.TryGetValue(ability, out var a) || allAbilities.ContainsKey(ability))
                        {
                            return;
                        }
                        allAbilities.Add(ability, a);
                    }

                    void combine2 <T>(IReadOnlyDictionary <Abilities, T> dict)
                        where T : IEquippableAbility
                    {
                        if (!dict.TryGetValue(ability, out var a) || equippableAbilities.ContainsKey(ability))
                        {
                            return;
                        }
                        equippableAbilities.Add(ability, a);
                    }
                }
                AllAbilities        = allAbilities;
                EquippableAbilities = equippableAbilities;
            }
        }