private void CollectSubAssets(Subassets subassets, OpenVDBStream stream, OpenVDBStreamDescriptor descriptor) { var go = stream.gameObject; Texture texture = null; if (descriptor.settings.extractTextures) { texture = descriptor.settings.textures.First(); AddRemap(new SourceAssetIdentifier(typeof(Texture), texture.name), texture); } else { if (stream.texture3D != null) { texture = stream.texture3D; subassets.Add(stream.texture3D.name, stream.texture3D); } } var meshFilter = go.GetOrAddComponent <MeshFilter>(); if (meshFilter != null) { meshFilter.sharedMesh = stream.mesh; meshFilter.sharedMesh.name = go.name; subassets.Add(meshFilter.sharedMesh.name, meshFilter.sharedMesh); } var renderer = go.GetOrAddComponent <MeshRenderer>(); if (renderer == null) { return; } if (!descriptor.settings.importMaterials) { return; } if (descriptor.settings.extractMaterials) { var material = descriptor.settings.materials.First(); AddRemap(new SourceAssetIdentifier(typeof(Material), material.name), material); renderer.sharedMaterial = material; } else { renderer.sharedMaterial = subassets.defaultMaterial; } if (texture == null) { return; } renderer.sharedMaterial.SetTexture("_Volume", texture); renderer.sharedMaterial.name = texture.name; }
public OpenVDBStream(GameObject go, OpenVDBStreamDescriptor mStreamDesc) { m_go = go; m_streamDescriptor = mStreamDesc; }
private void GenerateSubAssets(Subassets subassets, OpenVDBStream stream, OpenVDBStreamDescriptor descriptor) { CollectSubAssets(subassets, stream, descriptor); }