public Game(string windowTitle, int width, int height, int renderFrequency, int updateFrequency, GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) : base(gameWindowSettings, nativeWindowSettings) { Title = windowTitle; Size = new OpenToolkit.Mathematics.Vector2i(width, height); UpdateFrequency = updateFrequency; RenderFrequency = renderFrequency; }
/// <summary> /// Initializes a new instance of the <see cref="Vector3i"/> struct. /// </summary> /// <param name="v">The <see cref="Vector2i"/> to copy components from.</param> public Vector3i(Vector2i v) { X = v.X; Y = v.Y; Z = 0; }