protected override void Renderer_Draw(RenderThread sender, FrameStageEventArgs args) { Log.WriteLine("Renderer_Draw(%@)", LogLevel.Message, args.CurrentTime.FrameIndex); Gl.BindVertexArray(VAO); CheckGlErrors("Renderer_Draw:BindVAO"); Gl.ClearColor(0.2f, 0.3f, 0.3f, 1.0f); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); CheckGlErrors("Renderer_Draw:Clear"); Gl.UseProgram(shader.ProgramId); CheckGlErrors("Renderer_Draw:UseProgram"); Gl.DrawElements(PrimitiveType.Triangles, 6, DrawElementsType.UnsignedInt, 0); CheckGlErrors("Renderer_Draw:DrawElements"); }
private void ClearBuffer() { Gl.ClearColor(ClearColor.R / 255.0f, ClearColor.G / 255.0f, ClearColor.B / 255.0f, 0.5f); Gl.Clear(ClearBufferMask.ColorBufferBit); }