コード例 #1
0
        protected override void Renderer_Draw(RenderThread sender, FrameStageEventArgs args)
        {
            Log.WriteLine("Renderer_Draw(%@)", LogLevel.Message, args.CurrentTime.FrameIndex);

            Gl.BindVertexArray(VAO);
            CheckGlErrors("Renderer_Draw:BindVAO");

            Gl.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
            Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
            CheckGlErrors("Renderer_Draw:Clear");

            Gl.UseProgram(shader.ProgramId);
            CheckGlErrors("Renderer_Draw:UseProgram");

            Gl.DrawElements(PrimitiveType.Triangles, 6, DrawElementsType.UnsignedInt, 0);
            CheckGlErrors("Renderer_Draw:DrawElements");
        }
コード例 #2
0
 private void ClearBuffer()
 {
     Gl.ClearColor(ClearColor.R / 255.0f, ClearColor.G / 255.0f, ClearColor.B / 255.0f, 0.5f);
     Gl.Clear(ClearBufferMask.ColorBufferBit);
 }