コード例 #1
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            if (type != TerrPacketType.SetInventory) throw new ArgumentException(nameof(type));

            PlayerId = reader.ReadByte();
            SlotId = reader.ReadByte();
            Stack = reader.ReadInt16();
            Prefix = reader.ReadByte();
            Id = reader.ReadInt16();
        }
コード例 #2
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.KillMe);

            PlayerId = reader.ReadByte();
            HitDirection = reader.ReadByte();
            Damage = reader.ReadInt16();
            WasPvP = reader.ReadBoolean();
            DeathText = reader.ReadString();
        }
コード例 #3
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            if (type != TerrPacketType.UpdatePlayerBuff)
                throw new ArgumentException($"{nameof(type)} is not {TerrPacketType.UpdatePlayerBuff}");

            if (InternalBuffs == null)
                InternalBuffs = new byte[MaxBuffs];

            PlayerId = reader.ReadByte();
            for (byte i = 0; i < MaxBuffs; i++)
                InternalBuffs[i] = reader.ReadByte();
        }
コード例 #4
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.DestroyProjectile);

            ProjectileId = reader.ReadInt16();
            PlayerId = reader.ReadByte();
        }
コード例 #5
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            if (type != TerrPacketType.ChatMessage) throw new ArgumentException($"{nameof(type)} is not {TerrPacketType.ChatMessage}");

            PlayerId = reader.ReadByte();
            Color = reader.ReadTerrColor();
            Text = reader.ReadString();
        }
コード例 #6
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.NpcHomeUpdate);

            UniqueNpcId = reader.ReadInt16();
            HomeTileX = reader.ReadInt16();
            HomeTileY = reader.ReadInt16();
            IsHomeless = reader.ReadByte() != 0;
        }
コード例 #7
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.ProjectileUpdate);

            UniqueId = reader.ReadInt16();
            Position = new ValPair<float>(reader);
            Velocity = new ValPair<float>(reader);
            Knockback = reader.ReadSingle();
            Damage = reader.ReadInt16();
            OwnerPlayerId = reader.ReadByte();
            Type = reader.ReadInt16();
            AiFlags = new BitArray(new[] { reader.ReadByte() });

            List<float> aiBuilder = new List<float>();

            for (byte i = 0; i < MaxAi; i++)
                if (AiFlags[i])
                    aiBuilder.Add(reader.ReadSingle());

            Ai = aiBuilder.ToArray();
        }
コード例 #8
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.TogglePvp);

            PlayerId = reader.ReadByte();
            Value = reader.ReadBoolean();
        }
コード例 #9
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.AddNpcBuff);

            PlayerId = reader.ReadByte();
            Buff = reader.ReadByte();
            Time = reader.ReadInt16();
        }
コード例 #10
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.HealOtherPlayer);

            PlayerId = reader.ReadByte();
            HealAmount = reader.ReadInt16();
        }
コード例 #11
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 protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
 {
     CheckForValidType(type, TerrPacketType.PlayerTeam);
     PlayerId = reader.ReadByte();
     Team = (Player.TeamType)reader.ReadByte();
 }
コード例 #12
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.PlayerAppearance);

            PlayerId = reader.ReadByte();

            foreach (PropertyInfo prop in GetType().GetProperties())
            {
                if (prop.PropertyType == typeof(byte))
                    prop.SetValue(this, reader.ReadByte());

                else if (prop.PropertyType == typeof(TerrColor))
                    prop.SetValue(this, reader.ReadTerrColor());

                else if (prop.PropertyType == typeof(string))
                    prop.SetValue(this, reader.ReadString());
            }
        }
コード例 #13
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.TravellingMerchantInventory);

            for (byte i = 0; i < Size; i++)
            {
                byte slot = reader.ReadByte();
                Items[i] = new GameItem(reader.ReadByte()) {SlotId = slot};
            }
        }
コード例 #14
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.UpdatePlayer);

            PlayerId = reader.ReadByte();
            Control = reader.ReadByte();
            Pulley = reader.ReadByte();
            SelectedItem = reader.ReadByte();
            Position = new ValPair<float>(reader);

            // the server doesn't send us the velocity if there is none, thus requiring us to skip reading it if position == lenght.
            if (reader.BaseStream.Position == reader.BaseStream.Length) return;
            Velocity = new ValPair<float>(reader);
        }
コード例 #15
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.NumberOfAnglerQuestsCompleted);

            PlayerId = reader.ReadByte();
            QuestsCompleted = reader.ReadInt32();
        }
コード例 #16
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.WorldInformation);

            int tempTime = reader.ReadInt32(); // store this value so we have the correct IsDay when evalutaing real time.

            DayMoonInfo = reader.ReadByte();
            BitArray timeInfo = new BitArray(new [] {DayMoonInfo});
            IsDay = timeInfo[0];
            IsBloodmoon = timeInfo[1];
            IsEclipse = timeInfo[2];

            RawTime = tempTime;

            MoonPhase = (MoonPhaseType) reader.ReadByte();
            MaxTilesX = reader.ReadInt16();
            MaxTilesY = reader.ReadInt16();
            SpawnX = reader.ReadInt16();
            SpawnY = reader.ReadInt16();
            WorldSurface = reader.ReadInt16();
            RockLayer = reader.ReadInt16();
            WorldId = reader.ReadInt32();
            WorldName = reader.ReadString();
            MoonType = reader.ReadByte();
            TreeBackground = reader.ReadByte();
            CorruptionBackground = reader.ReadByte();
            JungleBackground = reader.ReadByte();
            SnowBackground = reader.ReadByte();
            HallowBackground = reader.ReadByte();
            CrimsonBackground = reader.ReadByte();
            DesertBackground = reader.ReadByte();
            OceanBackground = reader.ReadByte();
            IceBackStyle = reader.ReadByte();
            JungleBackStyle = reader.ReadByte();
            HellBackStyle = reader.ReadByte();
            WindSpeedSet = reader.ReadSingle();
            CloudNumber = reader.ReadByte();
            Tree1 = reader.ReadInt32();
            Tree2 = reader.ReadInt32();
            Tree3 = reader.ReadInt32();
            TreeStyle1 = reader.ReadByte();
            TreeStyle2 = reader.ReadByte();
            TreeStyle3 = reader.ReadByte();
            TreeStyle4 = reader.ReadByte();
            CaveBack1 = reader.ReadInt32();
            CaveBack2 = reader.ReadInt32();
            CaveBack3 = reader.ReadInt32();
            CaveBackStyle1 = reader.ReadByte();
            CaveBackStyle2 = reader.ReadByte();
            CaveBackStyle3 = reader.ReadByte();
            CaveBackStyle4 = reader.ReadByte();
            Rain = reader.ReadSingle();

            BitArray events1 = new BitArray(new [] {reader.ReadByte()});
            IsShadowOrbSmashed = events1[0];
            IsEyeOfCthuluDefeated = events1[1];
            IsEowOrBrainDefeated = events1[2];
            IsSkeletronDefeated = events1[3];
            IsHardmode = events1[4];
            IsClownDefeated = events1[5];
            // events1[6] is Main.serverSideCharacter.
            IsPlanteraDefeated = events1[7];

            BitArray events2 = new BitArray(new [] {reader.ReadByte()});
            IsDestroyedDeafeated = events2[0];
            AreTwinsDefeated = events2[1];
            IsSkeletronPrimeDefeated = events2[2];
            IsAnyMechBossDefeated = events2[3];
            IsCloudBgActive = events2[4];
            IsCrimson = events2[5];
            IsPumpkinMoonActive = events2[6];
            IsSnowMoonActive = events2[7];

            BitArray events3 = new BitArray(new [] {reader.ReadByte()});
            IsExpertMode = events3[0];
            IsFastForwardingTime = events3[1];
            IsSlimeRainActive = events3[2];
            IsSlimeKingDefeated = events3[3];
            IsQueenBeeDefeated = events3[4];
            IsFishronDefeated = events3[5];
            AreMartiansDefeated = events3[6];
            AreCultistsDefeated = events3[7];

            BitArray events4 = new BitArray(new [] {reader.ReadByte()});
            IsMoonlordDefeated = events4[0];
            IsHalloweenKingDefeated = events4[1];
            IsHalloweenTreeDefeated = events4[2];
            IsChristmasIceQueenDefeated = events4[3];
            IsChristmasSantankDefeated = events4[4];
            IsChristmasTreeDefeated = events4[5];
            IsGolemDefeated = events4[6];

            InvasionType = reader.ReadSByte();
            LobbyId = reader.ReadUInt64();
        }
コード例 #17
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.SetActiveNpc);

            PlayerId = reader.ReadByte();
            NpcTalkTarget = reader.ReadInt16();
        }
コード例 #18
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.StrikeNpcWithHeldItem);

            NpcId = reader.ReadInt16();
            PlayerId = reader.ReadByte();
        }
コード例 #19
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.PlayerDamage);

            PlayerId = reader.ReadByte();
            HitDirecion = reader.ReadByte();
            Damage = reader.ReadInt16();
            DeathText = reader.ReadString();
            Flags = reader.ReadByte();
        }
コード例 #20
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.NpcUpdate);

            UniqueId = reader.ReadInt16();
            Position = new ValPair<float>(reader);
            Velocity = new ValPair<float>(reader);
            TargetPlayerId = reader.ReadByte();
            Flags = new BitArray(new[] {reader.ReadByte()});
            /* 
               the size of the float[] Ai array is determined by ai flags at indexes 3, 4, 5, 6. 
               Each ai flag sets the ai array size to the previous size + 1. T
               he first one sets the size to 0, we ignore it.
            
               doesn't seem to work for now

            byte aiSize = 0;
            if (Flags[3])
                aiSize = 1;
            if (Flags[4])
                aiSize = 2;
            if (Flags[5])
                aiSize = 3;

            if (aiSize > 0)
            {
                Ai = new float[aiSize];
                for (byte i = 0; i < aiSize; i++)
                    Ai[i] = reader.ReadSingle();
            }

            NpcId = reader.ReadInt16();
            if (reader.BaseStream.Position != reader.BaseStream.Length)
            {
                Life = reader.ReadInt32();
                ReleaseOwner = reader.ReadByte();
            }
            */
        }
コード例 #21
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.PlayerActive);

            PlayerId = reader.ReadByte();
            Active = reader.ReadBoolean();
        }
コード例 #22
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.UpdateItemOwner);

            ItemId = reader.ReadInt16();
            Owner = reader.ReadByte();
        }
コード例 #23
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.UpdateItemDrop, TerrPacketType.UpdateItemDrop2);

            Item = new GameItem();
            UniqueId = reader.ReadInt16();
            Position = new ValPair<float>(reader);
            Velocity = new ValPair<float>(reader);
            Item.Stack = reader.ReadInt16();
            Item.Prefix = reader.ReadByte();
            NoDelay = reader.ReadByte();
            Item.Id = reader.ReadInt16();
        }
コード例 #24
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        protected override void ReadPayload(PayloadReader reader, TerrPacketType type)
        {
            CheckForValidType(type, TerrPacketType.AnglerQuest);

            Quest = reader.ReadByte();
            Completed = reader.ReadBoolean();
        }