public X11GLNative(int x, int y, int width, int height, string title, GraphicsMode mode,GameWindowFlags options, DisplayDevice device) : this() { if (width <= 0) throw new ArgumentOutOfRangeException("width", "Must be higher than zero."); if (height <= 0) throw new ArgumentOutOfRangeException("height", "Must be higher than zero."); XVisualInfo info = new XVisualInfo(); Debug.Indent(); lock (API.Lock) { if (!mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); info.VisualID = mode.Index.Value; int dummy; window.VisualInfo = (XVisualInfo)Marshal.PtrToStructure( Functions.XGetVisualInfo(window.Display, XVisualInfoMask.ID, ref info, out dummy), typeof(XVisualInfo)); // Create a window on this display using the visual above Debug.Write("Opening render window... "); XSetWindowAttributes attributes = new XSetWindowAttributes(); attributes.background_pixel = IntPtr.Zero; attributes.border_pixel = IntPtr.Zero; attributes.colormap = Functions.XCreateColormap(window.Display, window.RootWindow, window.VisualInfo.Visual, 0/*AllocNone*/); window.EventMask = EventMask.StructureNotifyMask | EventMask.SubstructureNotifyMask | EventMask.ExposureMask | EventMask.KeyReleaseMask | EventMask.KeyPressMask | EventMask.PointerMotionMask | EventMask.FocusChangeMask | EventMask.ButtonPressMask | EventMask.ButtonReleaseMask; attributes.event_mask = (IntPtr)window.EventMask; uint mask = (uint)SetWindowValuemask.ColorMap | (uint)SetWindowValuemask.EventMask | (uint)SetWindowValuemask.BackPixel | (uint)SetWindowValuemask.BorderPixel; window.WindowHandle = Functions.XCreateWindow(window.Display, window.RootWindow, x, y, width, height, 0, window.VisualInfo.Depth/*(int)CreateWindowArgs.CopyFromParent*/, (int)CreateWindowArgs.InputOutput, window.VisualInfo.Visual, (UIntPtr)mask, ref attributes); if (window.WindowHandle == IntPtr.Zero) throw new ApplicationException("XCreateWindow call failed (returned 0)."); } // Set the window hints SetWindowMinMax(_min_width, _min_height, -1, -1); XSizeHints hints = new XSizeHints(); hints.base_width = width; hints.base_height = height; hints.flags = (IntPtr)(XSizeHintsFlags.PSize | XSizeHintsFlags.PPosition); lock (API.Lock) { Functions.XSetWMNormalHints(window.Display, window.WindowHandle, ref hints); // Register for window destroy notification Functions.XSetWMProtocols(window.Display, window.WindowHandle, new IntPtr[] { _atom_wm_destroy }, 1); API.MapRaised(window.Display, window.WindowHandle); } driver = new X11Input(window); Debug.WriteLine(String.Format("X11GLNative window created successfully (id: {0}).", Handle)); Debug.Unindent(); exists = true; }
public X11GLNative(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) : this() { if (width <= 0) { throw new ArgumentOutOfRangeException("width", "Must be higher than zero."); } if (height <= 0) { throw new ArgumentOutOfRangeException("height", "Must be higher than zero."); } XVisualInfo template = new XVisualInfo(); using (new XLock(this.window.Display)) { if (!mode.Index.HasValue) { throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); } template.VisualID = mode.Index.Value; int nitems; this.window.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(Functions.XGetVisualInfo(this.window.Display, XVisualInfoMask.ID, ref template, out nitems), typeof(XVisualInfo)); XSetWindowAttributes attributes = new XSetWindowAttributes(); attributes.background_pixel = IntPtr.Zero; attributes.border_pixel = IntPtr.Zero; attributes.colormap = Functions.XCreateColormap(this.window.Display, this.window.RootWindow, this.window.VisualInfo.Visual, 0); this.window.EventMask = EventMask.KeyPressMask | EventMask.KeyReleaseMask | EventMask.ButtonPressMask | EventMask.ButtonReleaseMask | EventMask.EnterWindowMask | EventMask.LeaveWindowMask | EventMask.PointerMotionMask | EventMask.KeymapStateMask | EventMask.ExposureMask | EventMask.StructureNotifyMask | EventMask.FocusChangeMask | EventMask.PropertyChangeMask; attributes.event_mask = (IntPtr)((long)this.window.EventMask); uint num = 10250U; this.window.WindowHandle = Functions.XCreateWindow(this.window.Display, this.window.RootWindow, x, y, width, height, 0, this.window.VisualInfo.Depth, 1, this.window.VisualInfo.Visual, (UIntPtr)num, ref attributes); if (this.window.WindowHandle == IntPtr.Zero) { throw new ApplicationException("XCreateWindow call failed (returned 0)."); } if (title != null) { Functions.XStoreName(this.window.Display, this.window.WindowHandle, title); } } this.SetWindowMinMax((short)30, (short)30, (short)-1, (short)-1); XSizeHints hints = new XSizeHints(); hints.base_width = width; hints.base_height = height; hints.flags = (IntPtr)12L; using (new XLock(this.window.Display)) { Functions.XSetWMNormalHints(this.window.Display, this.window.WindowHandle, ref hints); Functions.XSetWMProtocols(this.window.Display, this.window.WindowHandle, new IntPtr[1] { this._atom_wm_destroy }, 1); } this.RefreshWindowBounds(ref new XEvent() { ConfigureEvent = { x = x, y = y, width = width, height = height } }); this.driver = new X11Input((IWindowInfo)this.window); this.mouse = this.driver.Mouse[0]; this.EmptyCursor = X11GLNative.CreateEmptyCursor(this.window); this.exists = true; }
public X11GLNative(int x, int y, int width, int height, string title, GraphicsMode mode,GameWindowFlags options, DisplayDevice device) : this() { if (width <= 0) throw new ArgumentOutOfRangeException("width", "Must be higher than zero."); if (height <= 0) throw new ArgumentOutOfRangeException("height", "Must be higher than zero."); XVisualInfo info = new XVisualInfo(); Debug.Indent(); using (new XLock(window.Display)) { if (!mode.Index.HasValue) { mode = new X11GraphicsMode().SelectGraphicsMode( mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo); } info.VisualID = mode.Index.Value; int dummy; window.VisualInfo = (XVisualInfo)Marshal.PtrToStructure( Functions.XGetVisualInfo(window.Display, XVisualInfoMask.ID, ref info, out dummy), typeof(XVisualInfo)); // Create a window on this display using the visual above Debug.Write("Opening render window... "); XSetWindowAttributes attributes = new XSetWindowAttributes(); attributes.background_pixel = IntPtr.Zero; attributes.border_pixel = IntPtr.Zero; attributes.colormap = Functions.XCreateColormap(window.Display, window.RootWindow, window.VisualInfo.Visual, 0/*AllocNone*/); window.EventMask = EventMask.StructureNotifyMask /*| EventMask.SubstructureNotifyMask*/ | EventMask.ExposureMask | EventMask.KeyReleaseMask | EventMask.KeyPressMask | EventMask.KeymapStateMask | EventMask.PointerMotionMask | EventMask.FocusChangeMask | EventMask.ButtonPressMask | EventMask.ButtonReleaseMask | EventMask.EnterWindowMask | EventMask.LeaveWindowMask | EventMask.PropertyChangeMask; attributes.event_mask = (IntPtr)window.EventMask; uint mask = (uint)SetWindowValuemask.ColorMap | (uint)SetWindowValuemask.EventMask | (uint)SetWindowValuemask.BackPixel | (uint)SetWindowValuemask.BorderPixel; window.Handle = Functions.XCreateWindow(window.Display, window.RootWindow, x, y, width, height, 0, window.VisualInfo.Depth/*(int)CreateWindowArgs.CopyFromParent*/, (int)CreateWindowArgs.InputOutput, window.VisualInfo.Visual, (UIntPtr)mask, ref attributes); if (window.Handle == IntPtr.Zero) throw new ApplicationException("XCreateWindow call failed (returned 0)."); if (title != null) Functions.XStoreName(window.Display, window.Handle, title); } // Set the window hints SetWindowMinMax(_min_width, _min_height, -1, -1); XSizeHints hints = new XSizeHints(); hints.base_width = width; hints.base_height = height; hints.flags = (IntPtr)(XSizeHintsFlags.PSize | XSizeHintsFlags.PPosition); using (new XLock(window.Display)) { Functions.XSetWMNormalHints(window.Display, window.Handle, ref hints); // Register for window destroy notification Functions.XSetWMProtocols(window.Display, window.Handle, new IntPtr[] { _atom_wm_destroy }, 1); } // Set the initial window size to ensure X, Y, Width, Height and the rest // return the correct values inside the constructor and the Load event. XEvent e = new XEvent(); e.ConfigureEvent.x = x; e.ConfigureEvent.y = y; e.ConfigureEvent.width = width; e.ConfigureEvent.height = height; RefreshWindowBounds(ref e); driver = new X11Input(window); keyboard = driver.Keyboard[0]; mouse = driver.Mouse[0]; EmptyCursor = CreateEmptyCursor(window); Debug.WriteLine(String.Format("X11GLNative window created successfully (id: {0}).", Handle)); Debug.Unindent(); exists = true; }
/// <summary> /// Opens a new render window with the given DisplayMode. /// </summary> /// <param name="mode">The DisplayMode of the render window.</param> /// <remarks> /// Creates the window visual and colormap. Associates the colormap/visual /// with the window and raises the window on top of the window stack. /// <para> /// Colormap creation is currently disabled. /// </para> /// </remarks> public void CreateWindow(DisplayMode mode, out IGLContext glContext) { if (exists) throw new ApplicationException("Render window already exists!"); Debug.Print("Creating GameWindow with mode: {0}", mode != null ? mode.ToString() : "default"); Debug.Indent(); glContext = new X11GLContext(); (glContext as IGLContextCreationHack).SelectDisplayMode(mode, window); if (glContext == null) throw new ApplicationException("Could not create GLContext"); Debug.Print("Created GLContext"); window.VisualInfo = ((X11.WindowInfo)((IGLContextInternal)glContext).Info).VisualInfo; //window.VisualInfo = Marshal.PtrToStructure(Glx.ChooseVisual(window.Display, window.Screen, // Create a window on this display using the visual above Debug.Write("Opening render window... "); XSetWindowAttributes attributes = new XSetWindowAttributes(); attributes.background_pixel = IntPtr.Zero; attributes.border_pixel = IntPtr.Zero; attributes.colormap = API.CreateColormap(window.Display, window.RootWindow, window.VisualInfo.visual, 0/*AllocNone*/); window.EventMask = EventMask.StructureNotifyMask | EventMask.SubstructureNotifyMask | EventMask.ExposureMask | EventMask.KeyReleaseMask | EventMask.KeyPressMask | EventMask.PointerMotionMask | /* Bad! EventMask.PointerMotionHintMask | */ EventMask.ButtonPressMask | EventMask.ButtonReleaseMask; attributes.event_mask = (IntPtr)window.EventMask; uint mask = (uint)SetWindowValuemask.ColorMap | (uint)SetWindowValuemask.EventMask | (uint)SetWindowValuemask.BackPixel | (uint)SetWindowValuemask.BorderPixel; window.Handle = Functions.XCreateWindow(window.Display, window.RootWindow, 0, 0, mode.Width, mode.Height, 0, window.VisualInfo.depth/*(int)CreateWindowArgs.CopyFromParent*/, (int)CreateWindowArgs.InputOutput, window.VisualInfo.visual, (UIntPtr)mask, ref attributes); if (window.Handle == IntPtr.Zero) throw new ApplicationException("XCreateWindow call failed (returned 0)."); // Set the window hints XSizeHints hints = new XSizeHints(); hints.x = 0; hints.y = 0; hints.width = mode.Width; hints.height = mode.Height; hints.flags = (IntPtr)(XSizeHintsFlags.USSize | XSizeHintsFlags.USPosition); Functions.XSetWMNormalHints(window.Display, window.Handle, ref hints); // Register for window destroy notification IntPtr wm_destroy_atom = Functions.XInternAtom(window.Display, "WM_DELETE_WINDOW", true); XWMHints hint = new XWMHints(); Functions.XSetWMProtocols(window.Display, window.Handle, new IntPtr[] { wm_destroy_atom }, 1); Top = Left = 0; Right = Width; Bottom = Height; //XTextProperty text = new XTextProperty(); //text.value = "OpenTK Game Window"; //text.format = 8; //Functions.XSetWMName(window.Display, window.Handle, ref text); //Functions.XSetWMProperties(display, window, name, name, 0, /*None*/ null, 0, hints); Debug.Print("done! (id: {0})", window.Handle); (glContext as IGLContextCreationHack).SetWindowHandle(window.Handle); API.MapRaised(window.Display, window.Handle); mapped = true; glContext.CreateContext(true, null); driver = new X11Input(window); Debug.Unindent(); Debug.WriteLine("GameWindow creation completed successfully!"); exists = true; }
public X11GLNative(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) : this() { if (width <= 0) throw new ArgumentOutOfRangeException("width", "Must be higher than zero."); if (height <= 0) throw new ArgumentOutOfRangeException("height", "Must be higher than zero."); XVisualInfo template = new XVisualInfo(); using (new XLock(this.window.Display)) { if (!mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); template.VisualID = mode.Index.Value; int nitems; this.window.VisualInfo = (XVisualInfo) Marshal.PtrToStructure(Functions.XGetVisualInfo(this.window.Display, XVisualInfoMask.ID, ref template, out nitems), typeof (XVisualInfo)); XSetWindowAttributes attributes = new XSetWindowAttributes(); attributes.background_pixel = IntPtr.Zero; attributes.border_pixel = IntPtr.Zero; attributes.colormap = Functions.XCreateColormap(this.window.Display, this.window.RootWindow, this.window.VisualInfo.Visual, 0); this.window.EventMask = EventMask.KeyPressMask | EventMask.KeyReleaseMask | EventMask.ButtonPressMask | EventMask.ButtonReleaseMask | EventMask.EnterWindowMask | EventMask.LeaveWindowMask | EventMask.PointerMotionMask | EventMask.KeymapStateMask | EventMask.ExposureMask | EventMask.StructureNotifyMask | EventMask.FocusChangeMask | EventMask.PropertyChangeMask; attributes.event_mask = (IntPtr) ((long) this.window.EventMask); uint num = 10250U; this.window.WindowHandle = Functions.XCreateWindow(this.window.Display, this.window.RootWindow, x, y, width, height, 0, this.window.VisualInfo.Depth, 1, this.window.VisualInfo.Visual, (UIntPtr) num, ref attributes); if (this.window.WindowHandle == IntPtr.Zero) throw new ApplicationException("XCreateWindow call failed (returned 0)."); if (title != null) Functions.XStoreName(this.window.Display, this.window.WindowHandle, title); } this.SetWindowMinMax((short) 30, (short) 30, (short) -1, (short) -1); XSizeHints hints = new XSizeHints(); hints.base_width = width; hints.base_height = height; hints.flags = (IntPtr) 12L; using (new XLock(this.window.Display)) { Functions.XSetWMNormalHints(this.window.Display, this.window.WindowHandle, ref hints); Functions.XSetWMProtocols(this.window.Display, this.window.WindowHandle, new IntPtr[1] { this._atom_wm_destroy }, 1); } this.RefreshWindowBounds(ref new XEvent() { ConfigureEvent = { x = x, y = y, width = width, height = height } }); this.driver = new X11Input((IWindowInfo) this.window); this.mouse = this.driver.Mouse[0]; this.EmptyCursor = X11GLNative.CreateEmptyCursor(this.window); this.exists = true; }