ChooseFBConfig() private method

private ChooseFBConfig ( IntPtr dpy, int screen, int attriblist, int &fbount ) : IntPtr*
dpy System.IntPtr
screen int
attriblist int
fbount int
return IntPtr*
コード例 #1
0
        private IntPtr SelectFBConfig(GraphicsMode mode)
        {
            Debug.Print("Selecting FB config for {0}", mode);

            var visualAttributes = new List <int>();

            if (mode.ColorFormat.BitsPerPixel > 0)
            {
                if (!mode.ColorFormat.IsIndexed)
                {
                    visualAttributes.Add((int)GLXAttribute.RENDER_TYPE);
                    visualAttributes.Add((int)GLXRenderTypeMask.RGBA_BIT);
                }

                visualAttributes.Add((int)GLXAttribute.RED_SIZE);
                visualAttributes.Add(mode.ColorFormat.Red);
                visualAttributes.Add((int)GLXAttribute.GREEN_SIZE);
                visualAttributes.Add(mode.ColorFormat.Green);
                visualAttributes.Add((int)GLXAttribute.BLUE_SIZE);
                visualAttributes.Add(mode.ColorFormat.Blue);
                visualAttributes.Add((int)GLXAttribute.ALPHA_SIZE);
                visualAttributes.Add(mode.ColorFormat.Alpha);
            }

            if (mode.Depth > 0)
            {
                visualAttributes.Add((int)GLXAttribute.DEPTH_SIZE);
                visualAttributes.Add(mode.Depth);
            }

            if (mode.Buffers > 1)
            {
                visualAttributes.Add((int)GLXAttribute.DOUBLEBUFFER);
                visualAttributes.Add(1);
            }

            if (mode.Stereo)
            {
                visualAttributes.Add((int)GLXAttribute.STENCIL_SIZE);
                visualAttributes.Add(mode.Stereo ? 1 : 0);
            }

            if (mode.AccumulatorFormat.BitsPerPixel > 0)
            {
                visualAttributes.Add((int)GLXAttribute.ACCUM_ALPHA_SIZE);
                visualAttributes.Add(mode.AccumulatorFormat.Alpha);
                visualAttributes.Add((int)GLXAttribute.ACCUM_BLUE_SIZE);
                visualAttributes.Add(mode.AccumulatorFormat.Blue);
                visualAttributes.Add((int)GLXAttribute.ACCUM_GREEN_SIZE);
                visualAttributes.Add(mode.AccumulatorFormat.Green);
                visualAttributes.Add((int)GLXAttribute.ACCUM_RED_SIZE);
                visualAttributes.Add(mode.AccumulatorFormat.Red);
            }

            if (mode.Samples > 0)
            {
                visualAttributes.Add((int)GLXAttribute.SAMPLE_BUFFERS);
                visualAttributes.Add(1);
                visualAttributes.Add((int)GLXAttribute.SAMPLES);
                visualAttributes.Add(mode.Samples);
            }

            if (mode.Stereo)
            {
                visualAttributes.Add((int)GLXAttribute.STEREO);
                visualAttributes.Add(1);
            }

            visualAttributes.Add(0);

            // Select a visual that matches the parameters set by the user.
            var display = API.DefaultDisplay;
            var result  = IntPtr.Zero;

            using (new XLock(display))
            {
                try
                {
                    var screen = Functions.XDefaultScreen(display);
                    var root   = Functions.XRootWindow(display, screen);
                    Debug.Print("Display: {0}, Screen: {1}, RootWindow: {2}", display, screen, root);

                    unsafe
                    {
                        Debug.Print("Getting FB config.");
                        int fbcount;
                        // Note that ChooseFBConfig returns an array of GLXFBConfig opaque structures (i.e. mapped to IntPtrs).
                        var fbconfigs = Glx.ChooseFBConfig(display, screen, visualAttributes.ToArray(), out fbcount);
                        if (fbcount > 0 && fbconfigs != null)
                        {
                            // We want to use the first GLXFBConfig from the fbconfigs array (the first one is the best match).
                            Debug.Print("Selected FB config: {0}", *fbconfigs);
                            result = *fbconfigs;
                            Functions.XFree((IntPtr)fbconfigs);
                        }
                        else
                        {
                            Debug.Print("No matching FB config found.");
                        }
                    }
                }
                catch (EntryPointNotFoundException)
                {
                    Debug.Print("Function glXChooseFBConfig not supported.");
                }
            }

            return(result);
        }
コード例 #2
0
ファイル: X11GraphicsMode.cs プロジェクト: conankzhang/fez
        private unsafe IntPtr SelectVisualUsingFBConfig(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo)
        {
            List <int> list = new List <int>();
            IntPtr     num1 = IntPtr.Zero;

            if (color.BitsPerPixel > 0)
            {
                if (!color.IsIndexed)
                {
                    list.Add(4);
                    list.Add(1);
                }
                list.Add(8);
                list.Add(color.Red);
                list.Add(9);
                list.Add(color.Green);
                list.Add(10);
                list.Add(color.Blue);
                list.Add(11);
                list.Add(color.Alpha);
            }
            if (depth > 0)
            {
                list.Add(12);
                list.Add(depth);
            }
            if (buffers > 1)
            {
                list.Add(5);
                list.Add(1);
            }
            if (stencil > 1)
            {
                list.Add(13);
                list.Add(stencil);
            }
            if (accum.BitsPerPixel > 0)
            {
                list.Add(17);
                list.Add(accum.Alpha);
                list.Add(16);
                list.Add(accum.Blue);
                list.Add(15);
                list.Add(accum.Green);
                list.Add(14);
                list.Add(accum.Red);
            }
            if (samples > 0)
            {
                list.Add(100000);
                list.Add(1);
                list.Add(100001);
                list.Add(samples);
            }
            if (stereo)
            {
                list.Add(6);
                list.Add(1);
            }
            list.Add(0);
            IntPtr defaultDisplay = API.DefaultDisplay;

            using (new XLock(defaultDisplay))
            {
                try
                {
                    int num2 = Functions.XDefaultScreen(defaultDisplay);
                    Functions.XRootWindow(defaultDisplay, num2);
                    int     fbount;
                    IntPtr *numPtr = Glx.ChooseFBConfig(defaultDisplay, num2, list.ToArray(), out fbount);
                    if (fbount > 0)
                    {
                        if ((IntPtr)numPtr != IntPtr.Zero)
                        {
                            num1 = Glx.GetVisualFromFBConfig(defaultDisplay, *numPtr);
                            Functions.XFree((IntPtr)((void *)numPtr));
                        }
                    }
                }
                catch (EntryPointNotFoundException ex)
                {
                    return(IntPtr.Zero);
                }
            }
            return(num1);
        }
コード例 #3
0
        public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct,
                            int major, int minor, GraphicsContextFlags flags)
            : base(DesktopBackend.OpenGL)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }
            Mode = mode;
            // Do not move this lower, as almost everything requires the Display
            // property to be correctly set.
            Display                  = ((X11WindowInfo)window).Display;
            currentWindow            = (X11WindowInfo)window;
            currentWindow.VisualInfo = SelectVisual(mode, currentWindow);
            ContextHandle shareHandle = shared != null ?
                                        (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;

            Debug.Write("Creating X11GLContext context: ");
            Debug.Write(direct ? "direct, " : "indirect, ");
            Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " :
                            String.Format("shared with ({0})... ", shareHandle));
            if (!glx_loaded)
            {
                Debug.WriteLine("Creating temporary context to load GLX extensions.");
                // Create a temporary context to obtain the necessary function pointers.
                XVisualInfo visual = currentWindow.VisualInfo;
                IntPtr      ctx    = IntPtr.Zero;
                using (new XLock(Display))
                {
                    ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, true);
                    if (ctx == IntPtr.Zero)
                    {
                        ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, false);
                    }
                }

                if (ctx != IntPtr.Zero)
                {
                    new Glx().LoadEntryPoints();
                    using (new XLock(Display))
                    {
                        Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero);
                        //Glx.DestroyContext(Display, ctx);
                    }
                    glx_loaded = true;
                }
            }

            // Try using the new context creation method. If it fails, fall back to the old one.
            // For each of these methods, we try two times to create a context:
            // one with the "direct" flag intact, the other with the flag inversed.
            // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through
            // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context
            // creation if the user doesn't request a 3.0+ context.
            if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null)
            {
                Debug.Write("Using GLX_ARB_create_context... ");
                unsafe
                {
                    // We need the FB config for the current GraphicsMode.
                    int     count;
                    IntPtr *fbconfigs = Glx.ChooseFBConfig(Display, currentWindow.Screen,
                                                           new int[] {
                        (int)GLXAttribute.VISUAL_ID,
                        (int)mode.Index,
                        0
                    }, out count);
                    if (count > 0)
                    {
                        List <int> attributes = new List <int>();
                        attributes.Add((int)ArbCreateContext.MajorVersion);
                        attributes.Add(major);
                        attributes.Add((int)ArbCreateContext.MinorVersion);
                        attributes.Add(minor);
                        if (flags != 0)
                        {
#warning "This is not entirely correct: Embedded is not a valid flag! We need to add a GetARBContextFlags(GraphicsContextFlags) method."
                            attributes.Add((int)ArbCreateContext.Flags);
                            attributes.Add((int)flags);
                        }
                        // According to the docs, " <attribList> specifies a list of attributes for the context.
                        // The list consists of a sequence of <name,value> pairs terminated by the
                        // value 0. [...]"
                        // Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case).
                        attributes.Add(0);
                        attributes.Add(0);
                        using (new XLock(Display))
                        {
                            Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs,
                                                                                    shareHandle.Handle, direct, attributes.ToArray()));
                            if (Handle == ContextHandle.Zero)
                            {
                                Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct));
                                Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs,
                                                                                        shareHandle.Handle, !direct, attributes.ToArray()));
                            }
                        }

                        if (Handle == ContextHandle.Zero)
                        {
                            Debug.WriteLine("failed.");
                        }
                        else
                        {
                            Debug.WriteLine("success!");
                        }
                        using (new XLock(Display))
                        {
                            Functions.XFree((IntPtr)fbconfigs);
                        }
                    }
                }
            }

            if (Handle == ContextHandle.Zero)
            {
                Debug.Write("Using legacy context creation... ");
                XVisualInfo info = currentWindow.VisualInfo;
                using (new XLock(Display))
                {
                    // Cannot pass a Property by reference.
                    Handle = new ContextHandle(Glx.CreateContext(Display, ref info, shareHandle.Handle, direct));
                    if (Handle == ContextHandle.Zero)
                    {
                        Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct));
                        Handle = new ContextHandle(Glx.CreateContext(Display, ref info, IntPtr.Zero, !direct));
                    }
                }
            }

            if (Handle != ContextHandle.Zero)
            {
                Debug.Print("Context created (id: {0}).", Handle);
            }
            else
            {
                throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
            }
            using (new XLock(Display))
            {
                if (!Glx.IsDirect(Display, Handle.Handle))
                {
                    Debug.Print("Warning: Context is not direct.");
                }
            }
        }
コード例 #4
0
        public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct,
                            int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            Mode = mode;

            currentWindow            = (X11WindowInfo)window;
            currentWindow.VisualInfo = SelectVisual(mode, currentWindow);

            ContextHandle shareHandle = shared != null ?
                                        (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;

            Debug.Write("Creating X11GLContext context: ");
            Debug.Write(direct ? "direct, " : "indirect, ");
            Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " :
                            String.Format("shared with ({0})... ", shareHandle));

            if (!glx_loaded)
            {
                Debug.WriteLine("Creating temporary context to load GLX extensions.");

                // Create a temporary context to obtain the necessary function pointers.
                XVisualInfo visual = currentWindow.VisualInfo;
                IntPtr      ctx    = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true);
                if (ctx == IntPtr.Zero)
                {
                    ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false);
                }

                if (ctx != IntPtr.Zero)
                {
                    new Glx().LoadAll();
                    Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero);
                    //Glx.DestroyContext(currentWindow.Display, ctx);
                    glx_loaded = true;
                }
            }

            // Try using the new context creation method. If it fails, fall back to the old one.
            // For each of these methods, we try two times to create a context:
            // one with the "direct" flag intact, the other with the flag inversed.
            // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through
            // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context
            // creation if the user doesn't request a 3.0+ context.
            if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null)
            {
                Debug.Write("Using GLX_ARB_create_context... ");

                unsafe
                {
                    // We need the FB config for the current GraphicsMode.
                    int     count;
                    IntPtr *fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen,
                                                           new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count);

                    if (count > 0)
                    {
                        List <int> attributes = new List <int>();
                        attributes.Add((int)ArbCreateContext.MajorVersion);
                        attributes.Add(major);
                        attributes.Add((int)ArbCreateContext.MinorVersion);
                        attributes.Add(minor);
                        if (flags != 0)
                        {
                            attributes.Add((int)ArbCreateContext.Flags);
                            attributes.Add((int)flags);
                        }
                        attributes.Add(0);

                        Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
                                                                                shareHandle.Handle, direct, attributes.ToArray()));

                        if (Handle == ContextHandle.Zero)
                        {
                            Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct));
                            Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
                                                                                    shareHandle.Handle, !direct, attributes.ToArray()));
                        }

                        if (Handle == ContextHandle.Zero)
                        {
                            Debug.WriteLine("failed.");
                        }
                        else
                        {
                            Debug.WriteLine("success!");
                        }

                        Functions.XFree((IntPtr)fbconfigs);
                    }
                }
            }

            if (Handle == ContextHandle.Zero)
            {
                Debug.Write("Using legacy context creation... ");

                XVisualInfo info = currentWindow.VisualInfo;   // Cannot pass a Property by reference.
                Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct));

                if (Handle == ContextHandle.Zero)
                {
                    Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct));
                    Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct));
                }
            }

            if (Handle != ContextHandle.Zero)
            {
                Debug.Print("Context created (id: {0}).", Handle);
            }
            else
            {
                throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
            }

            if (!Glx.IsDirect(currentWindow.Display, Handle.Handle))
            {
                Debug.Print("Warning: Context is not direct.");
            }
        }
コード例 #5
0
ファイル: X11GraphicsMode.cs プロジェクト: valera6285/opentk
        // See http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.opengl/doc/openglrf/glXChooseFBConfig.htm
        // for the attribute declarations. Note that the attributes are different than those used in Glx.ChooseVisual.
        IntPtr SelectVisualUsingFBConfig(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum,
                                         int buffers, bool stereo)
        {
            List <int> visualAttributes = new List <int>();
            IntPtr     visual           = IntPtr.Zero;

            Debug.Print("Bits per pixel: {0}", color.BitsPerPixel);

            if (color.BitsPerPixel > 0)
            {
                if (!color.IsIndexed)
                {
                    visualAttributes.Add((int)GLXAttribute.RGBA);
                    visualAttributes.Add(1);
                }
                visualAttributes.Add((int)GLXAttribute.RED_SIZE);
                visualAttributes.Add(color.Red);
                visualAttributes.Add((int)GLXAttribute.GREEN_SIZE);
                visualAttributes.Add(color.Green);
                visualAttributes.Add((int)GLXAttribute.BLUE_SIZE);
                visualAttributes.Add(color.Blue);
                visualAttributes.Add((int)GLXAttribute.ALPHA_SIZE);
                visualAttributes.Add(color.Alpha);
            }

            Debug.Print("Depth: {0}", depth);

            if (depth > 0)
            {
                visualAttributes.Add((int)GLXAttribute.DEPTH_SIZE);
                visualAttributes.Add(depth);
            }

            if (buffers > 1)
            {
                visualAttributes.Add((int)GLXAttribute.DOUBLEBUFFER);
                visualAttributes.Add(1);
            }

            if (stencil > 1)
            {
                visualAttributes.Add((int)GLXAttribute.STENCIL_SIZE);
                visualAttributes.Add(stencil);
            }

            if (accum.BitsPerPixel > 0)
            {
                visualAttributes.Add((int)GLXAttribute.ACCUM_ALPHA_SIZE);
                visualAttributes.Add(accum.Alpha);
                visualAttributes.Add((int)GLXAttribute.ACCUM_BLUE_SIZE);
                visualAttributes.Add(accum.Blue);
                visualAttributes.Add((int)GLXAttribute.ACCUM_GREEN_SIZE);
                visualAttributes.Add(accum.Green);
                visualAttributes.Add((int)GLXAttribute.ACCUM_RED_SIZE);
                visualAttributes.Add(accum.Red);
            }

            if (samples > 0)
            {
                visualAttributes.Add((int)GLXAttribute.SAMPLE_BUFFERS);
                visualAttributes.Add(1);
                visualAttributes.Add((int)GLXAttribute.SAMPLES);
                visualAttributes.Add(samples);
            }

            if (stereo)
            {
                visualAttributes.Add((int)GLXAttribute.STEREO);
                visualAttributes.Add(1);
            }

            visualAttributes.Add(0);

            // Select a visual that matches the parameters set by the user.
            IntPtr display = API.DefaultDisplay;

            using (new XLock(display))
            {
                try
                {
                    int    screen = Functions.XDefaultScreen(display);
                    IntPtr root   = Functions.XRootWindow(display, screen);
                    Debug.Print("Display: {0}, Screen: {1}, RootWindow: {2}", display, screen, root);

                    unsafe
                    {
                        Debug.Print("Getting FB config.");
                        int fbcount;
                        // Note that ChooseFBConfig returns an array of GLXFBConfig opaque structures (i.e. mapped to IntPtrs).
                        IntPtr *fbconfigs = Glx.ChooseFBConfig(display, screen, visualAttributes.ToArray(), out fbcount);
                        if (fbcount > 0 && fbconfigs != null)
                        {
                            // We want to use the first GLXFBConfig from the fbconfigs array (the first one is the best match).
                            visual = Glx.GetVisualFromFBConfig(display, *fbconfigs);
                            Functions.XFree((IntPtr)fbconfigs);
                        }
                    }
                }
                catch (EntryPointNotFoundException)
                {
                    Debug.Print("Function glXChooseFBConfig not supported.");
                    return(IntPtr.Zero);
                }
            }

            return(visual);
        }
コード例 #6
0
ファイル: X11GLContext.cs プロジェクト: conankzhang/fez
        public unsafe X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }
            this.Mode                     = mode;
            this.Display                  = ((X11WindowInfo)window).Display;
            this.currentWindow            = (X11WindowInfo)window;
            this.currentWindow.VisualInfo = this.SelectVisual(mode, this.currentWindow);
            ContextHandle contextHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;

            if (!this.glx_loaded)
            {
                XVisualInfo visualInfo = this.currentWindow.VisualInfo;
                IntPtr      num        = IntPtr.Zero;
                using (new XLock(this.Display))
                {
                    num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, true);
                    if (num == IntPtr.Zero)
                    {
                        num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, false);
                    }
                }
                if (num != IntPtr.Zero)
                {
                    new Glx().LoadEntryPoints();
                    using (new XLock(this.Display))
                        Glx.MakeCurrent(this.Display, IntPtr.Zero, IntPtr.Zero);
                    this.glx_loaded = true;
                }
            }
            if (major * 10 + minor >= 30 && Glx.Delegates.glXCreateContextAttribsARB != null)
            {
                int     fbount;
                IntPtr *numPtr = Glx.ChooseFBConfig(this.Display, this.currentWindow.Screen, new int[3]
                {
                    32779,
                    (int)mode.Index.Value,
                    0
                }, out fbount);
                if (fbount > 0)
                {
                    List <int> list = new List <int>();
                    list.Add(8337);
                    list.Add(major);
                    list.Add(8338);
                    list.Add(minor);
                    if (flags != GraphicsContextFlags.Default)
                    {
                        list.Add(8340);
                        list.Add((int)flags);
                    }
                    list.Add(0);
                    list.Add(0);
                    using (new XLock(this.Display))
                    {
                        this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, direct, list.ToArray()));
                        if (this.Handle == ContextHandle.Zero)
                        {
                            this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, !direct, list.ToArray()));
                        }
                    }
                    int num = this.Handle == ContextHandle.Zero ? 1 : 0;
                    using (new XLock(this.Display))
                        Functions.XFree((IntPtr)((void *)numPtr));
                }
            }
            if (this.Handle == ContextHandle.Zero)
            {
                XVisualInfo visualInfo = this.currentWindow.VisualInfo;
                using (new XLock(this.Display))
                {
                    this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, contextHandle.Handle, direct));
                    if (this.Handle == ContextHandle.Zero)
                    {
                        this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, !direct));
                    }
                }
            }
            if (!(this.Handle != ContextHandle.Zero))
            {
                throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
            }
            using (new XLock(this.Display))
                Glx.IsDirect(this.Display, this.Handle.Handle);
        }