static NSApplication() { Cocoa.Initialize(); // Register a Quit method to be called on cmd-q IntPtr nsapp = Class.Get("NSApplication"); Class.RegisterMethod(nsapp, OnQuitHandler, "quit", "v@:"); // Fetch the application handle Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication")); // Setup the application Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular); Cocoa.SendVoid(Handle, Selector.Get("discardEventsMatchingMask:beforeEvent:"), uint.MaxValue, IntPtr.Zero); Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true); if (Cocoa.SendIntPtr(Handle, Selector.Get("mainMenu")) == IntPtr.Zero) { // Create the menu bar var menubar = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc); var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc); // Add menu item to bar, and bar to application Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem); Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar); // Add a "Quit" menu item and bind the button. var appMenu = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc); var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc), Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q")); Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem); Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu); // Tell cocoa we're ready to run the application (usually called by [NSApp run]). // Note: if a main menu exists, then this method has already been called and // calling it again will result in a crash. For this reason, we only call it // when we create our own main menu. Cocoa.SendVoid(Handle, Selector.Get("finishLaunching")); } // Disable momentum scrolling and long-press key pop-ups IntPtr settings = Cocoa.SendIntPtr(Class.NSDictionary, Selector.Alloc); //IntPtr momentum_scrolling = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false); IntPtr press_and_hold = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false); // Initialize and register the settings dictionary settings = Cocoa.SendIntPtr(settings, Selector.Get("initWithObjectsAndKeys:"), //momentum_scrolling, Cocoa.ToNSString("AppleMomentumScrollSupported"), press_and_hold, Cocoa.ToNSString("ApplePressAndHoldEnabled"), IntPtr.Zero); Cocoa.SendVoid( Cocoa.SendIntPtr(Class.NSUserDefaults, Selector.Get("standardUserDefaults")), Selector.Get("registerDefaults:"), settings); Cocoa.SendVoid(settings, Selector.Release); }
static CocoaNativeWindow() { Cocoa.Initialize(); NSApplication.Initialize(); // Problem: This does not allow creating a separate app and using CocoaNativeWindow. NSDefaultRunLoopMode = Cocoa.GetStringConstant(Cocoa.FoundationLibrary, "NSDefaultRunLoopMode"); NSCursor = Class.Get("NSCursor"); NSImage = Class.Get("NSImage"); NSBitmapImageRep = Class.Get("NSBitmapImageRep"); }