コード例 #1
0
        internal void SetFullScreen(CarbonWindow wind, out int width, out int height)
        {
            int displayWidth  = wind.Display.Bounds.Width;
            int displayHeight = wind.Display.Bounds.Height;

            Debug.Print("Switching to full screen {0}x{1} on context {2}",
                        displayWidth, displayHeight, ContextHandle);

            CG.CGDisplayCapture(CG.CGMainDisplayID());
            byte code = Agl.aglSetFullScreen(ContextHandle, displayWidth, displayHeight, 0, 0);

            Agl.CheckReturnValue(code, "aglSetFullScreen");
            MakeCurrent(wind);

            width  = displayWidth;
            height = displayHeight;

            // This is a weird hack to workaround a bug where the first time a context
            // is made fullscreen, we just end up with a blank screen.  So we undo it as fullscreen
            // and redo it as fullscreen.
            if (!firstFullScreen)
            {
                firstFullScreen = true;
                UnsetFullScreen(wind);
                SetFullScreen(wind, out width, out height);
            }
            mIsFullscreen = true;
        }
コード例 #2
0
        internal unsafe static void Init()
        {
            IntPtr        display = CG.CGMainDisplayID();
            DisplayDevice device  = new DisplayDevice();
            HIRect        bounds  = CG.CGDisplayBounds(display);

            device.Bounds = new Rectangle(
                (int)bounds.Origin.X, (int)bounds.Origin.Y, (int)bounds.Size.X, (int)bounds.Size.Y);
            device.BitsPerPixel   = CG.CGDisplayBitsPerPixel(display);
            DisplayDevice.Default = device;
        }
コード例 #3
0
        void CreateContext(GraphicsMode mode, CarbonWindow wind, bool fullscreen)
        {
            int[]  attribs = GetAttribs(mode, fullscreen);
            IntPtr pixelFormat;

            // Choose a pixel format with the attributes we specified.
            if (fullscreen)
            {
                IntPtr   gdevice;
                IntPtr   display = CG.CGMainDisplayID();
                OSStatus status  = API.DMGetGDeviceByDisplayID(display, out gdevice, false);

                if (status != OSStatus.NoError)
                {
                    throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
                }

                pixelFormat = Agl.aglChoosePixelFormat(ref gdevice, 1, attribs);
                int err = Agl.aglGetError();

                if (err == Agl.AGL_BAD_PIXEL_FORMAT)
                {
                    Debug.Print("Failed to create full screen pixel format.");
                    Debug.Print("Trying again to create a non-fullscreen pixel format.");

                    CreateContext(mode, wind, false);
                    return;
                }
            }
            else
            {
                pixelFormat = Agl.aglChoosePixelFormat(IntPtr.Zero, 0, attribs);
                Agl.CheckReturnValue(0, "aglChoosePixelFormat");
            }

            Debug.Print("Creating AGL context.");

            // create the context and share it with the share reference.
            ContextHandle = Agl.aglCreateContext(pixelFormat, IntPtr.Zero);
            Agl.CheckReturnValue(0, "aglCreateContext");

            // Free the pixel format from memory.
            Agl.aglDestroyPixelFormat(pixelFormat);
            Agl.CheckReturnValue(0, "aglDestroyPixelFormat");

            SetDrawable(wind);
            Update(wind);
            MakeCurrent(wind);

            Debug.Print("context: {0}", ContextHandle);
        }
コード例 #4
0
        internal void UnsetFullScreen(CarbonWindow window)
        {
            Debug.Print("Unsetting AGL fullscreen.");
            byte code = Agl.aglSetDrawable(ContextHandle, IntPtr.Zero);

            Agl.CheckReturnValue(code, "aglSetDrawable");
            code = Agl.aglUpdateContext(ContextHandle);
            Agl.CheckReturnValue(code, "aglUpdateContext");

            CG.CGDisplayRelease(CG.CGMainDisplayID());
            Debug.Print("Resetting drawable.");
            SetDrawable(window);

            mIsFullscreen = false;
        }
コード例 #5
0
 IntPtr GetQuartzDevice(CarbonWindow window)
 {
     return(CG.CGMainDisplayID());
 }