public void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask) { var g = GetCurrentGraphics(); if ((mask & ClearBufferMask.ColorBufferBit) != 0) { g.Clear(_currentClearColor); } }
public void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask) { ClearFlags flags = ClearFlags.None; if ((mask & gl.ClearBufferMask.ColorBufferBit) != 0) { flags |= ClearFlags.Target; } if ((mask & gl.ClearBufferMask.DepthBufferBit) != 0) { flags |= ClearFlags.ZBuffer; } if ((mask & gl.ClearBufferMask.StencilBufferBit) != 0) { flags |= ClearFlags.Stencil; } Dev.Clear(flags, _clearColor, 0.0f, 0); }
public void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask) { }