public TestSpriteClassState(TextureManager textureManager) { _textureManager = textureManager; _testSprite.Texture = _textureManager.Get("face_alpha"); _testSprite.SetHeight(256*0.5f); _testSprite2.Texture = _textureManager.Get("face_alpha"); _testSprite2.SetPosition(-256, -256); _testSprite2.SetColor(new Color(1, 0, 0, 1)); }
public DrawSpriteState(TextureManager textureManager) { _textureManager = textureManager; }