コード例 #1
0
ファイル: PDFactory.cs プロジェクト: Unathi/opensudoku
        public static PD createPd(byte[] data)
        {
            int pdType = 0x000000FF & (int)data[0];

            E_PD_TYPE pdTypeEnum = (E_PD_TYPE)pdType;
            PD pd = null;

            MemoryStream ms = new MemoryStream(data);
            BinaryReader br = new BinaryReader(ms);

            switch (pdTypeEnum)
            {
                case E_PD_TYPE.AUTHENTIFICATION_RESP:
                    pd = new PDAuthentificationResp();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.AUTHENTIFICATION:
                    pd = new PDAuthentification();
                    pd.unmarshal(br);
                    break;

                case E_PD_TYPE.DELETEPLAYER:
                    pd = new PDDeletePlayer();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.DELETETABLE:
                    pd = new PDDeleteTable();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.INSERTPLAYER:
                    pd = new PDInsertPlayer();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.INSERTTABLE:
                    pd = new PDInsertTable();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.UPDATEPPLAYERSTATE:
                    pd = new PDUpdatePlayerState();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.UPDATETABLESTATE:
                    pd = new PDUpdateTableState();
                    pd.unmarshal(br);
                    break;

                case E_PD_TYPE.UPDATECELL:
                    pd = new PDUpdateCell();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.UPDATECELLREQUEST:
                    pd = new PDUpdateCellRequest();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.UPDATEPPLAYERTABLESTATE:
                    pd = new PDUpdatePlayerTableState();
                    pd.unmarshal(br);
                    break;

                case E_PD_TYPE.PUBLICCHAT:
                    pd = new PDPublicChat();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.PRIVATECHAT:
                    pd = new PDPrivateChat();
                    pd.unmarshal(br);
                    break;

                case E_PD_TYPE.NEWTABLE:
                    pd = new PDNewTable();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.JOINTABLE:
                    pd = new PDJoinTable();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.JOINTABLERESPONSE:
                    pd = new PDJoinTableResponse();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.EXITTABLE:
                    pd = new PDExitTable();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.STARTTABLEGAME:
                    pd = new PDStartTableGame();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.GAMEFINISH:
                    pd = new PDGameFinish();
                    pd.unmarshal(br);
                    break;

                case E_PD_TYPE.LISTOFPLAYERREQUEST:
                    pd = new PDListOfPlayerRequest();
                    pd.unmarshal(br);
                    break;
                case E_PD_TYPE.LISTOFTABLEREQUEST:
                    pd = new PDListOfPlayerRequest();
                    pd.unmarshal(br);
                    break;

                case E_PD_TYPE.ERROR:
                    pd = new PDError();
                    pd.unmarshal(br);
                    break;
            }
            br.Close();
            return pd;
        }
コード例 #2
0
ファイル: PlayerObserver.cs プロジェクト: Unathi/opensudoku
 private void PlayerListOfPlayerRequestReceived(PDListOfPlayerRequest pdReceived)
 {
     #if DEBUG
     //Console.WriteLine("PlayerListOfPlayerRequestReceived " + m_player.Login + ":" + pdReceived.CellNum + "-" + pdReceived.CellValue);
     #endif
     if (PlayerListOfPlayerRequestEvent != null)
     {
         PlayerListOfPlayerRequestEvent(this, new PlayerEventArgs(m_player));
     }
 }