コード例 #1
0
 public void MorphVertices(MeshElement el, float lerp)
 {
     // Use UpdateMeshVertices if possible! Only use this for special cases
     if (mesh_main != null)
     {
         Vector3[] new_vertices = mesh_main.vertices;
         for (int j = 0; j < num_mapping_entries; j++)
         {
             Vector3 from = Mesh.vertices[mapping_vertices[j]];
             Vector3 to   = el.Mesh.vertices[el.mapping_vertices[j]];
             new_vertices[j] = Vector3.LerpUnclamped(from, to, lerp);
         }
         mesh_main.vertices = new_vertices;
     }
     if (mesh_spe != null)
     {
         Vector3[] new_vertices_spe = mesh_spe.vertices;
         for (int j = 0; j < num_disconnected_triangles_spe; j++)
         {
             int i0 = disconnected_triangles_spe[(j * 3) + 0], o0 = el.disconnected_triangles_spe[(j * 3) + 0], m0 = (j * 3) + 0;                     // Old index, mapped index
             int i1 = disconnected_triangles_spe[(j * 3) + 1], o1 = el.disconnected_triangles_spe[(j * 3) + 1], m1 = (j * 3) + 1;
             int i2 = disconnected_triangles_spe[(j * 3) + 2], o2 = el.disconnected_triangles_spe[(j * 3) + 2], m2 = (j * 3) + 2;
             new_vertices_spe[m0] = Vector3.LerpUnclamped(Mesh.vertices[i0], el.Mesh.vertices[o0], lerp);
             new_vertices_spe[m1] = Vector3.LerpUnclamped(Mesh.vertices[i1], el.Mesh.vertices[o1], lerp);
             new_vertices_spe[m2] = Vector3.LerpUnclamped(Mesh.vertices[i2], el.Mesh.vertices[o2], lerp);
         }
         mesh_spe.vertices = new_vertices_spe;
     }
 }
コード例 #2
0
        public IGeometricElement Clone(MeshObject mesh)
        {
            MeshElement sm = (MeshElement)MemberwiseClone();

            sm.Mesh = mesh;
            sm.Reset();
            return(sm);
        }