コード例 #1
0
 public void WriteArray(Writer writer)
 {
     if (Settings.s.game == Settings.Game.R2Revolution)
     {
         Pointer.Goto(ref writer, Pointer.Current(writer) + 4);
         writer.Write((byte)arrayTypeNumber);
         writer.Write(arrayLength);
         writer.Write((byte)0);
         writer.Write((byte)0);
     }
     else
     {
         writer.Write(arrayTypeNumber);
         writer.Write(arrayLength);
         writer.Write((byte)0);
         writer.Write((byte)0);
         writer.Write((byte)0);
     }
     arrayType = Settings.s.aiTypes.GetDsgVarType(arrayTypeNumber);
     if (DsgVarInfoEntry.GetDsgVarTypeFromArrayType(type) != arrayType)
     {
         Debug.LogWarning(currentbuf + " - " + arrayTypeNumber + " - " + arrayType + " - " + arrayLength + " - " + Pointer.Current(writer));
     }
     if (valueArray != null && arrayLength == valueArray.Length)
     {
         for (uint i = 0; i < arrayLength; i++)
         {
             valueArray[i].Write(writer);
         }
     }
 }
コード例 #2
0
 public void ReadArray(Reader reader)
 {
     if (Settings.s.game == Settings.Game.R2Revolution)
     {
         reader.ReadUInt32();
         arrayTypeNumber = reader.ReadByte();
         arrayLength     = reader.ReadByte();
         reader.ReadBytes(2);                 // padding
     }
     else
     {
         arrayTypeNumber = reader.ReadUInt32();
         arrayLength     = reader.ReadByte();
         reader.ReadBytes(3);                 // padding
     }
     arrayType = Settings.s.aiTypes.GetDsgVarType(arrayTypeNumber);
     if (DsgVarInfoEntry.GetDsgVarTypeFromArrayType(type) != arrayType)
     {
         Debug.LogWarning(currentbuf + " - " + type + " - " + arrayTypeNumber + " - " + arrayType + " - " + arrayLength + " - " + Pointer.Current(reader));
     }
     if (valueArray == null || arrayLength != valueArray.Length)
     {
         valueArray = new DsgVarValue[arrayLength];
         for (int i = 0; i < arrayLength; i++)
         {
             valueArray[i] = new DsgVarValue(arrayType);
         }
     }
     for (uint i = 0; i < arrayLength; i++)
     {
         valueArray[i].Read(reader);
     }
 }