public override Mesh getMesh() { Mesh mesh = new Mesh(); Triangle tri = new Triangle( new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); mesh.AddTri(tri); mesh += base.getMesh(); return mesh; }
public void AddTri(Triangle tri) { mesh.Add(tri); }