コード例 #1
0
        /// <summary>
        /// Queues a raycast
        /// </summary>
        /// <param name="position">Origin of Ray</param>
        /// <param name="direction">Ray normal</param>
        /// <param name="length">Ray length</param>
        /// <param name="retMethod">Return method to send the results</param>
        public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
        {
            lock (m_PendingRequests)
            {
                ODERayCastRequest req = new ODERayCastRequest();
                req.callbackMethod = retMethod;
                req.length         = length;
                req.Normal         = direction;
                req.Origin         = position;

                m_PendingRequests.Add(req);
            }
        }
コード例 #2
0
        /// <summary>
        /// Method that actually initiates the raycast
        /// </summary>
        /// <param name="req"></param>
        private void RayCast(ODERayCastRequest req)
        {
            // Create the ray
            IntPtr ray = d.CreateRay(m_scene.space, req.length);

            d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);

            // Collide test
            d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);

            // Remove Ray
            d.GeomDestroy(ray);


            // Define default results
            bool    hitYN          = false;
            uint    hitConsumerID  = 0;
            float   distance       = 999999999999f;
            Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
            Vector3 snormal        = Vector3.Zero;

            // Find closest contact and object.
            lock (m_contactResults)
            {
                foreach (ContactResult cResult in m_contactResults)
                {
                    if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
                    {
                        closestcontact = cResult.Pos;
                        hitConsumerID  = cResult.ConsumerID;
                        distance       = cResult.Depth;
                        hitYN          = true;
                        snormal        = cResult.Normal;
                    }
                }

                m_contactResults.Clear();
            }

            // Return results
            if (req.callbackMethod != null)
            {
                req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
            }
        }
コード例 #3
0
        /// <summary>
        /// Queues a raycast
        /// </summary>
        /// <param name="position">Origin of Ray</param>
        /// <param name="direction">Ray normal</param>
        /// <param name="length">Ray length</param>
        /// <param name="retMethod">Return method to send the results</param>
        public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
        {
            lock (m_PendingRequests)
            {
                ODERayCastRequest req = new ODERayCastRequest();
                req.callbackMethod = retMethod;
                req.length = length;
                req.Normal = direction;
                req.Origin = position;

                m_PendingRequests.Add(req);
            }
        }
コード例 #4
0
        /// <summary>
        /// Method that actually initiates the raycast
        /// </summary>
        /// <param name="req"></param>
        private void RayCast(ODERayCastRequest req)
        {
            // Create the ray
            IntPtr ray = d.CreateRay(m_scene.space, req.length);
            d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);

            // Collide test
            d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);

            // Remove Ray
            d.GeomDestroy(ray);


            // Define default results
            bool hitYN = false;
            uint hitConsumerID = 0;
            float distance = 999999999999f;
            Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);

            // Find closest contact and object.
            lock (m_contactResults)
            {
                foreach (ContactResult cResult in m_contactResults)
                {
                    if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
                    {
                        closestcontact = cResult.Pos;
                        hitConsumerID = cResult.ConsumerID;
                        distance = cResult.Depth;
                        hitYN = true;
                    }
                }

                m_contactResults.Clear();
            }

            // Return results
            if (req.callbackMethod != null)
                req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance);
        }