コード例 #1
0
 /// <summary>
 /// Constructor.
 /// </summary>
 public PhysicsPluginManager()
 {
     // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always 
     // available
     IMeshingPlugin plugHard;
     plugHard = new ZeroMesherPlugin();
     _MeshPlugins.Add(plugHard.GetName(), plugHard);
     
     m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
 }
コード例 #2
0
 /// <summary>
 /// Constructor.
 /// </summary>
 public PhysicsPluginManager()
 {
     // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always 
     // available
     IMeshingPlugin plugHard;
     plugHard = new ZeroMesherPlugin();
     _MeshPlugins.Add(plugHard.GetName(), plugHard);
     
     m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
 }