/// <summary> /// Constructor. /// </summary> public PhysicsPluginManager() { // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always // available IMeshingPlugin plugHard; plugHard = new ZeroMesherPlugin(); _MeshPlugins.Add(plugHard.GetName(), plugHard); m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); }