public void addWeighted(List <Wpoint> list) { Wpoint p1 = new Wpoint(mP1, mC1); Wpoint p2 = new Wpoint(mP2, mC2); Wpoint p3 = new Wpoint(mP3, mC3); float3 d1 = mNear1 - mP1; float3 d2 = mNear2 - mP2; float3 d3 = mNear3 - mP3; d1 *= WSCALE; d2 *= WSCALE; d3 *= WSCALE; d1 = d1 + mP1; d2 = d2 + mP2; d3 = d3 + mP3; Wpoint p4 = new Wpoint(d1, mC1); Wpoint p5 = new Wpoint(d2, mC2); Wpoint p6 = new Wpoint(d3, mC3); list.Add(p1); list.Add(p2); list.Add(p3); list.Add(p4); list.Add(p5); list.Add(p6); }
public void addWeighted(List<Wpoint> list) { Wpoint p1 = new Wpoint(mP1, mC1); Wpoint p2 = new Wpoint(mP2, mC2); Wpoint p3 = new Wpoint(mP3, mC3); float3 d1 = mNear1 - mP1; float3 d2 = mNear2 - mP2; float3 d3 = mNear3 - mP3; d1 *= WSCALE; d2 *= WSCALE; d3 *= WSCALE; d1 = d1 + mP1; d2 = d2 + mP2; d3 = d3 + mP3; Wpoint p4 = new Wpoint(d1, mC1); Wpoint p5 = new Wpoint(d2, mC2); Wpoint p6 = new Wpoint(d3, mC3); list.Add(p1); list.Add(p2); list.Add(p3); list.Add(p4); list.Add(p5); list.Add(p6); }