public IObject Create(Vector3 position, Quaternion rotation) { SceneObjectGroup sog = m_scene.AddNewPrim(m_security.owner.GlobalID, UUID.Zero, position, rotation, PrimitiveBaseShape.CreateBox()); IObject ret = new SOPObject(m_scene, sog.LocalId, m_security); return(ret); }
public IObject Create(Vector3 position, Quaternion rotation) { SceneObjectGroup sog = m_scene.AddNewPrim(m_scene.RegionInfo.MasterAvatarAssignedUUID, UUID.Zero, position, rotation, PrimitiveBaseShape.CreateBox()); IObject ret = new SOPObject(m_scene, sog.LocalId); return(ret); }