public AvatarAttachments(ScenePresence SP) { m_presence = SP; m_presence.RegisterModuleInterface<AvatarAttachments>(this); }
void NewPresence(ScenePresence presence) { presence.RegisterModuleInterface<ICombatPresence>(new CombatPresence(this, presence, m_config)); }
protected void EventManager_OnNewPresence(ScenePresence presence) { presence.RegisterModuleInterface<PerClientSelectionParticles>(new PerClientSelectionParticles(presence, this)); }