/// <summary> /// Parses add request /// </summary> /// <param name="request"></param> /// <param name="AgentId"></param> /// <param name="cap"></param> /// <returns></returns> public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) { Hashtable responsedata = new Hashtable(); responsedata["int_response_code"] = 400; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = "Request wasn't what was expected"; ScenePresence avatar; if (!m_scene.TryGetScenePresence(AgentId, out avatar)) return responsedata; OSDMap r = (OSDMap)OSDParser.Deserialize((string)request["requestbody"]); UploadObjectAssetMessage message = new UploadObjectAssetMessage(); try { message.Deserialize(r); } catch (Exception ex) { m_log.Error("[UPLOAD OBJECT ASSET MODULE]: Error deserializing message " + ex.ToString()); message = null; } if (message == null) { responsedata["int_response_code"] = 400; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = "<llsd><map><key>error</key><string>Error parsing Object</string></map></llsd>"; return responsedata; } Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); Quaternion rot = Quaternion.Identity; Vector3 rootpos = Vector3.Zero; // Quaternion rootrot = Quaternion.Identity; SceneObjectGroup rootGroup = null; SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; for (int i = 0; i < message.Objects.Length; i++) { UploadObjectAssetMessage.Object obj = message.Objects[i]; PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); if (i == 0) { rootpos = obj.Position; // rootrot = obj.Rotation; } // Combine the extraparams data into it's ugly blob again.... //int bytelength = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; //} //byte[] extraparams = new byte[bytelength]; //int position = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, // obj.ExtraParams[extparams].ExtraParamData.Length); // // position += obj.ExtraParams[extparams].ExtraParamData.Length; // } //pbs.ExtraParams = extraparams; for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) { UploadObjectAssetMessage.Object.ExtraParam extraParam = obj.ExtraParams[extparams]; switch ((ushort)extraParam.Type) { case (ushort)ExtraParamType.Sculpt: Primitive.SculptData sculpt = new Primitive.SculptData(extraParam.ExtraParamData, 0); pbs.SculptEntry = true; pbs.SculptTexture = obj.SculptID; pbs.SculptType = (byte)sculpt.Type; break; case (ushort)ExtraParamType.Flexible: Primitive.FlexibleData flex = new Primitive.FlexibleData(extraParam.ExtraParamData, 0); pbs.FlexiEntry = true; pbs.FlexiDrag = flex.Drag; pbs.FlexiForceX = flex.Force.X; pbs.FlexiForceY = flex.Force.Y; pbs.FlexiForceZ = flex.Force.Z; pbs.FlexiGravity = flex.Gravity; pbs.FlexiSoftness = flex.Softness; pbs.FlexiTension = flex.Tension; pbs.FlexiWind = flex.Wind; break; case (ushort)ExtraParamType.Light: Primitive.LightData light = new Primitive.LightData(extraParam.ExtraParamData, 0); pbs.LightColorA = light.Color.A; pbs.LightColorB = light.Color.B; pbs.LightColorG = light.Color.G; pbs.LightColorR = light.Color.R; pbs.LightCutoff = light.Cutoff; pbs.LightEntry = true; pbs.LightFalloff = light.Falloff; pbs.LightIntensity = light.Intensity; pbs.LightRadius = light.Radius; break; case 0x40: pbs.ReadProjectionData(extraParam.ExtraParamData, 0); break; } } pbs.PathBegin = (ushort) obj.PathBegin; pbs.PathCurve = (byte) obj.PathCurve; pbs.PathEnd = (ushort) obj.PathEnd; pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; pbs.PathRevolutions = (byte) obj.Revolutions; pbs.PathScaleX = (byte) obj.ScaleX; pbs.PathScaleY = (byte) obj.ScaleY; pbs.PathShearX = (byte) obj.ShearX; pbs.PathShearY = (byte) obj.ShearY; pbs.PathSkew = (sbyte) obj.Skew; pbs.PathTaperX = (sbyte) obj.TaperX; pbs.PathTaperY = (sbyte) obj.TaperY; pbs.PathTwist = (sbyte) obj.Twist; pbs.PathTwistBegin = (sbyte) obj.TwistBegin; pbs.HollowShape = (HollowShape) obj.ProfileHollow; pbs.PCode = (byte) PCode.Prim; pbs.ProfileBegin = (ushort) obj.ProfileBegin; pbs.ProfileCurve = (byte) obj.ProfileCurve; pbs.ProfileEnd = (ushort) obj.ProfileEnd; pbs.Scale = obj.Scale; pbs.State = (byte) 0; pbs.LastAttachPoint = (byte) 0; SceneObjectPart prim = new SceneObjectPart(); prim.UUID = UUID.Random(); prim.CreatorID = AgentId; prim.OwnerID = AgentId; prim.GroupID = obj.GroupID; prim.LastOwnerID = prim.OwnerID; prim.CreationDate = Util.UnixTimeSinceEpoch(); prim.Name = obj.Name; prim.Description = ""; prim.PayPrice[0] = -2; prim.PayPrice[1] = -2; prim.PayPrice[2] = -2; prim.PayPrice[3] = -2; prim.PayPrice[4] = -2; Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); for (int j = 0; j < obj.Faces.Length; j++) { UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); primFace.Bump = face.Bump; primFace.RGBA = face.Color; primFace.Fullbright = face.Fullbright; primFace.Glow = face.Glow; primFace.TextureID = face.ImageID; primFace.Rotation = face.ImageRot; primFace.MediaFlags = ((face.MediaFlags & 1) != 0); primFace.OffsetU = face.OffsetS; primFace.OffsetV = face.OffsetT; primFace.RepeatU = face.ScaleS; primFace.RepeatV = face.ScaleT; primFace.TexMapType = (MappingType) (face.MediaFlags & 6); } pbs.TextureEntry = tmp.GetBytes(); prim.Shape = pbs; prim.Scale = obj.Scale; SceneObjectGroup grp = new SceneObjectGroup(); grp.SetRootPart(prim); prim.ParentID = 0; if (i == 0) { rootGroup = grp; } grp.AttachToScene(m_scene); grp.AbsolutePosition = obj.Position; prim.RotationOffset = obj.Rotation; // Required for linking grp.RootPart.ClearUpdateSchedule(); if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) { m_scene.AddSceneObject(grp); grp.AbsolutePosition = obj.Position; } allparts[i] = grp; } for (int j = 1; j < allparts.Length; j++) { // Required for linking rootGroup.RootPart.ClearUpdateSchedule(); allparts[j].RootPart.ClearUpdateSchedule(); rootGroup.LinkToGroup(allparts[j]); } rootGroup.ScheduleGroupForFullUpdate(); pos = m_scene.GetNewRezLocation( Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale, false); responsedata["int_response_code"] = 200; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId)); return responsedata; }
//////// Read ///////// public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog) { reader.Read(); reader.ReadStartElement("SceneObjectGroup"); SceneObjectPart root = Xml2ToSOP(reader, sog.Scene); if (root != null) sog.SetRootPart(root); else { return false; } if (sog.UUID == UUID.Zero) sog.UUID = sog.RootPart.UUID; reader.Read(); // OtherParts while (!reader.EOF) { switch (reader.NodeType) { case XmlNodeType.Element: if (reader.Name == "SceneObjectPart") { SceneObjectPart child = Xml2ToSOP(reader, sog.Scene); if (child != null) sog.AddChild(child, child.LinkNum); } else { //Logger.Log("Found unexpected prim XML element " + reader.Name, Helpers.LogLevel.Debug); reader.Read(); } break; case XmlNodeType.EndElement: default: reader.Read(); break; } } return true; }
public void T013_DatabasePersistency() { // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. UUID creator,uuid = new UUID(); creator = UUID.Random(); uint iserial = (uint)random.Next(); TaskInventoryDictionary dic = new TaskInventoryDictionary(); uint objf = (uint) random.Next(); uuid = prim4; uint localid = localID+1; localID = localID + 1; string name = "Adam West"; byte material = (byte) random.Next(127); ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); int pin = random.Next(); Byte[] partsys = new byte[8]; Byte[] textani = new byte[8]; random.NextBytes(textani); random.NextBytes(partsys); DateTime expires = new DateTime(2008, 12, 20); DateTime rezzed = new DateTime(2009, 07, 15); Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); string description = name; Color color = Color.FromArgb(255, 165, 50, 100); string text = "All Your Base Are Belong to Us"; string sitname = "SitName"; string touchname = "TouchName"; int linknum = random.Next(); byte clickaction = (byte) random.Next(127); PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); pbshap = PrimitiveBaseShape.Default; pbshap.PathBegin = ushort.MaxValue; pbshap.PathEnd = ushort.MaxValue; pbshap.ProfileBegin = ushort.MaxValue; pbshap.ProfileEnd = ushort.MaxValue; pbshap.ProfileHollow = ushort.MaxValue; Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); byte updatef = (byte) random.Next(127); RegionInfo regionInfo = new RegionInfo(); regionInfo.RegionID = region3; regionInfo.RegionLocX = 0; regionInfo.RegionLocY = 0; Scene scene = new Scene(regionInfo); SceneObjectPart sop = new SceneObjectPart(); sop.RegionHandle = regionh; sop.UUID = uuid; sop.LocalId = localid; sop.Shape = pbshap; sop.GroupPosition = groupos; sop.RotationOffset = rotoff; sop.CreatorID = creator; sop.InventorySerial = iserial; sop.TaskInventory = dic; sop.ObjectFlags = objf; sop.Name = name; sop.Material = material; sop.ScriptAccessPin = pin; sop.TextureAnimation = textani; sop.ParticleSystem = partsys; sop.Expires = expires; sop.Rezzed = rezzed; sop.OffsetPosition = offset; sop.Velocity = velocity; sop.AngularVelocity = angvelo; sop.Acceleration = accel; sop.Description = description; sop.Color = color; sop.Text = text; sop.SitName = sitname; sop.TouchName = touchname; sop.LinkNum = linknum; sop.ClickAction = clickaction; sop.Scale = scale; sop.UpdateFlag = updatef; //Tests if local part accepted the parameters: Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))"); Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))"); Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))"); Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))"); Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))"); Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))"); // Modified in-class // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))"); Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))"); Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))"); Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))"); Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))"); Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))"); Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))"); Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))"); Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))"); Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))"); Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))"); Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))"); Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))"); Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))"); Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))"); Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))"); Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))"); Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))"); Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))"); Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))"); Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))"); Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))"); // This is necessary or object will not be inserted in DB sop.ObjectFlags = 0; SceneObjectGroup sog = new SceneObjectGroup(); sog.SetScene(scene); // Reguired by nhibernate database module. sog.SetRootPart(sop); // Inserts group in DB db.StoreObject(sog,region3); List<SceneObjectGroup> sogs = db.LoadObjects(region3); Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); // Makes sure there are no double insertions: db.StoreObject(sog,region3); sogs = db.LoadObjects(region3); Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); // Tests if the parameters were inserted correctly SceneObjectPart p = sogs[0].RootPart; Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))"); Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))"); Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))"); Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); //Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))"); Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))"); //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))"); Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))"); Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))"); Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))"); Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))"); Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))"); Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))"); Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))"); }
// This builds a minimalistic Prim, 1 SOG with 1 root SOP. A // common failure case is people adding new fields that aren't // initialized, but have non-null db constraints. We should // honestly be passing more and more null things in here. // // Please note that in Sqlite.BuildPrim there is a commented out inline version // of this so you can debug and step through the build process and check the fields // // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart // causes the application to crash at the database layer because of null values // in NOT NULL fields // private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId) { RegionInfo regionInfo = new RegionInfo(); regionInfo.RegionID = regionId; regionInfo.RegionLocX = 0; regionInfo.RegionLocY = 0; Scene scene = new Scene(regionInfo); SceneObjectPart sop = new SceneObjectPart(); sop.Name = name; sop.Description = name; sop.Text = RandomName(); sop.SitName = RandomName(); sop.TouchName = RandomName(); sop.UUID = uuid; sop.Shape = PrimitiveBaseShape.Default; SceneObjectGroup sog = new SceneObjectGroup(); sog.SetScene(scene); sog.SetRootPart(sop); return sog; }
private SceneObjectGroup LoadObject(UUID uuid, UUID region) { SceneObjectGroup group = new SceneObjectGroup(); ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("RegionID", region)); criteria.Add(Expression.Eq("ParentUUID", uuid)); criteria.AddOrder(Order.Asc("ParentID")); foreach (SceneObjectPart p in criteria.List()) { // root part if (p.UUID == uuid) { group.SetRootPart(p); } else { group.AddPart(p); } } return group; }
/// <summary> /// Load persisted objects from region storage. /// </summary> /// <param name="regionUUID">The region UUID</param> /// <returns>List of loaded groups</returns> public List<SceneObjectGroup> LoadObjects(UUID regionUUID) { Dictionary<UUID, SceneObjectGroup> SOG = new Dictionary<UUID, SceneObjectGroup>(); List<SceneObjectGroup> ret = new List<SceneObjectGroup>(); ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("RegionID", regionUUID)); criteria.AddOrder(Order.Asc("ParentID")); criteria.AddOrder(Order.Asc("LinkNum")); foreach (SceneObjectPart p in criteria.List()) { // root part if (p.UUID == p.ParentUUID) { SceneObjectGroup group = new SceneObjectGroup(); group.SetRootPart(p); SOG.Add(p.ParentUUID, group); } else { SOG[p.ParentUUID].AddPart(p); } // get the inventory ICriteria InvCriteria = manager.GetSession().CreateCriteria(typeof(TaskInventoryItem)); InvCriteria.Add(Expression.Eq("ParentPartID", p.UUID)); IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); foreach (TaskInventoryItem i in InvCriteria.List()) { inventory.Add(i); } if (inventory.Count > 0) p.Inventory.RestoreInventoryItems(inventory); } foreach (SceneObjectGroup g in SOG.Values) { ret.Add(g); } return ret; }
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) { SceneObjectPart sop = new SceneObjectPart(); sop.Name = RandomName(); sop.Description = RandomName(); sop.Text = RandomName(); sop.SitName = RandomName(); sop.TouchName = RandomName(); sop.UUID = uuid; sop.Shape = PrimitiveBaseShape.Default; sop.Shape.State = 1; sop.OwnerID = agent; SceneObjectGroup sog = new SceneObjectGroup(); sog.SetScene(scene); sog.SetRootPart(sop); return sog; }
/// <summary> /// Load persisted objects from region storage. /// </summary> /// <param name="regionUUID">The region UUID</param> /// <returns>List of loaded groups</returns> public List<SceneObjectGroup> LoadObjects(UUID regionUUID) { Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["primshapes"]; string byRegion = "RegionUUID = '" + regionUUID + "'"; lock (ds) { DataRow[] primsForRegion = prims.Select(byRegion); m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); // First, create all groups foreach (DataRow primRow in primsForRegion) { try { SceneObjectPart prim = null; string uuid = (string) primRow["UUID"]; string objID = (string) primRow["SceneGroupID"]; if (uuid == objID) //is new SceneObjectGroup ? { SceneObjectGroup group = new SceneObjectGroup(); prim = buildPrim(primRow); DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); if (shapeRow != null) { prim.Shape = buildShape(shapeRow); } else { m_log.Info( "[REGION DB]: No shape found for prim in storage, so setting default box shape"); prim.Shape = PrimitiveBaseShape.Default; } group.SetRootPart(prim); createdObjects.Add(group.UUID, group); retvals.Add(group); LoadItems(prim); } } catch (Exception e) { m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows"); m_log.Info("[REGION DB]: " + e.ToString()); foreach (DataColumn col in prims.Columns) { m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); } } } // Now fill the groups with part data foreach (DataRow primRow in primsForRegion) { try { SceneObjectPart prim = null; string uuid = (string) primRow["UUID"]; string objID = (string) primRow["SceneGroupID"]; if (uuid != objID) //is new SceneObjectGroup ? { prim = buildPrim(primRow); DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); if (shapeRow != null) { prim.Shape = buildShape(shapeRow); } else { m_log.Warn( "[REGION DB]: No shape found for prim in storage, so setting default box shape"); prim.Shape = PrimitiveBaseShape.Default; } createdObjects[new UUID(objID)].AddPart(prim); LoadItems(prim); } } catch (Exception e) { m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows"); m_log.Info("[REGION DB]: " + e.ToString()); foreach (DataColumn col in prims.Columns) { m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); } } } } return retvals; }
internal SceneObjectGroup ToSceneObjectGroup() { SceneObjectGroup sog = new SceneObjectGroup(); SceneObjectPart rootPart = RootPart.ToSceneObjectPart(); sog.SetRootPart(rootPart); if (ChildParts != null) { foreach (var partSnap in ChildParts) { SceneObjectPart childPart = partSnap.ToSceneObjectPart(); int originalLinkNum = childPart.LinkNum; sog.AddPart(childPart); // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. // We override that here if (originalLinkNum != 0) childPart.LinkNum = originalLinkNum; childPart.StoreUndoState(); } } sog.TaintedAttachment = this.TaintedAttachment; sog.IsTempAttachment = this.TempAttachment; return sog; }
/// <summary> /// Deserialize a scene object from the original xml format /// </summary> /// <param name="serialization"></param> /// <returns></returns> public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; SceneObjectGroup sceneObject = new SceneObjectGroup(); // libomv.types changes UUID to Guid xmlData = xmlData.Replace("<UUID>", "<Guid>"); xmlData = xmlData.Replace("</UUID>", "</Guid>"); // Handle Nested <UUID><UUID> property xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>"); xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>"); try { StringReader sr; XmlTextReader reader; XmlNodeList parts; XmlDocument doc; int linkNum; doc = new XmlDocument(); doc.LoadXml(xmlData); parts = doc.GetElementsByTagName("RootPart"); if (parts.Count == 0) { throw new Exception("Invalid Xml format - no root part"); } else { sr = new StringReader(parts[0].InnerXml); reader = new XmlTextReader(sr); sceneObject.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); reader.Close(); sr.Close(); } parts = doc.GetElementsByTagName("Part"); for (int i = 0; i < parts.Count; i++) { sr = new StringReader(parts[i].InnerXml); reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); linkNum = part.LinkNum; sceneObject.AddPart(part); part.LinkNum = linkNum; part.TrimPermissions(); part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); } catch (Exception e) { m_log.ErrorFormat( "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); } //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); return sceneObject; }
public static SceneObjectGroup FromXml2Format(string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; SceneObjectGroup sceneObject = new SceneObjectGroup(); // libomv.types changes UUID to Guid xmlData = xmlData.Replace("<UUID>", "<Guid>"); xmlData = xmlData.Replace("</UUID>", "</Guid>"); // Handle Nested <UUID><UUID> property xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>"); xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>"); try { XmlDocument doc = new XmlDocument(); doc.LoadXml(xmlData); XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); // Process the root part first if (parts.Count > 0) { StringReader sr = new StringReader(parts[0].OuterXml); XmlTextReader reader = new XmlTextReader(sr); sceneObject.SetRootPart(SceneObjectPart.FromXml(reader)); reader.Close(); sr.Close(); } // Then deal with the rest for (int i = 1; i < parts.Count; i++) { StringReader sr = new StringReader(parts[i].OuterXml); XmlTextReader reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); sceneObject.AddPart(part); part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); } catch (Exception e) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); } //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); return sceneObject; }
private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos) { SceneObjectGroup x = new SceneObjectGroup(); SceneObjectPart y = new SceneObjectPart(); //Initialize part y.Name = "Very Small Point"; y.RegionHandle = scene.RegionInfo.RegionHandle; y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; y.OwnerID = UUID.Zero; y.CreatorID = UUID.Zero; y.LastOwnerID = UUID.Zero; y.UUID = uuid; y.Shape = PrimitiveBaseShape.CreateBox(); y.Scale = new Vector3(0.01f,0.01f,0.01f); y.LastOwnerID = UUID.Zero; y.GroupPosition = groupPos; y.OffsetPosition = new Vector3(0, 0, 0); y.RotationOffset = new Quaternion(0,0,0,0); y.Velocity = new Vector3(0, 0, 0); y.RotationalVelocity = new Vector3(0, 0, 0); y.AngularVelocity = new Vector3(0, 0, 0); y.Acceleration = new Vector3(0, 0, 0); y.Flags = 0; y.TrimPermissions(); //Initialize group and add part as root part x.SetScene(scene); x.SetRootPart(y); x.RegionHandle = scene.RegionInfo.RegionHandle; x.SetScene(scene); m_Entity = x; }
/// <summary> /// Decode & create a SOG data structure. Due to the fact that PhysActor /// is only created when SOG.AttachToScene() is called, the returned SOG /// here only have non PhysActor properties decoded and values set. The /// PhysActor properties should be set later by the caller. /// </summary> /// <param name="data"></param> /// <param name="sog"></param> /// <param name="syncInfos"></param> /// <returns>True of decoding sucessfully</returns> protected bool DecodeSceneObject(OSDMap data, out SceneObjectGroup sog, out Dictionary<UUID, SyncInfoBase> syncInfos, Scene scene) { sog = new SceneObjectGroup(); syncInfos = new Dictionary<UUID, SyncInfoBase>(); bool ret = true; try{ OSDMap rootPart = (OSDMap)data["RootPart"]; UUID uuid = rootPart["uuid"].AsUUID(); OSDArray properties = (OSDArray)rootPart["properties"]; //m_log.WarnFormat("{0} DecodeSceneObject for RootPart uuid: {1}", LogHeader, uuid); //Decode and copy to the list of PrimSyncInfo SyncInfoPrim sip = new SyncInfoPrim(uuid, properties, scene); SceneObjectPart root = (SceneObjectPart)sip.SceneThing; sog.SetRootPart(root); sip.SetPropertyValues(SyncableProperties.GroupProperties); syncInfos.Add(root.UUID, sip); if (sog.UUID == UUID.Zero) sog.UUID = sog.RootPart.UUID; //Decode the remaining parts and add them to the object group if (data.ContainsKey("OtherParts")) { //int otherPartsCount = data["OtherPartsCount"].AsInteger(); OSDArray otherPartsArray = (OSDArray)data["OtherParts"]; foreach (OSDMap otherPart in otherPartsArray) { uuid = otherPart["uuid"].AsUUID(); properties = (OSDArray)otherPart["properties"]; //m_log.WarnFormat("{0} DecodeSceneObject for OtherParts[{1}] uuid: {2}", LogHeader, i, uuid); sip = new SyncInfoPrim(uuid, properties, scene); SceneObjectPart part = (SceneObjectPart)sip.SceneThing; if (part == null) { m_log.ErrorFormat("{0} DecodeSceneObject could not decode root part.", LogHeader); sog = null; return false; } sog.AddPart(part); // Should only need to set group properties from the root part, not other parts //sip.SetPropertyValues(SyncableProperties.GroupProperties); syncInfos.Add(part.UUID, sip); } } sog.IsAttachment = data["IsAttachment"].AsBoolean(); sog.AttachedAvatar = data["AttachedAvatar"].AsUUID(); uint ap = data["AttachmentPoint"].AsUInteger(); if (sog.RootPart == null) { //m_log.WarnFormat("{0} DecodeSceneObject - ROOT PART IS NULL", LogHeader); } else if (sog.RootPart.Shape == null) { //m_log.WarnFormat("{0} DecodeSceneObject - ROOT PART SHAPE IS NULL", LogHeader); } else { sog.AttachmentPoint = ap; //m_log.WarnFormat("{0}: DecodeSceneObject AttachmentPoint = {1}", LogHeader, sog.AttachmentPoint); } } catch (Exception e) { m_log.WarnFormat("{0} Encountered an exception: {1} {2} {3}", "DecodeSceneObject", e.Message, e.TargetSite, e.ToString()); ret = false; } //else // m_log.WarnFormat("{0}: DecodeSceneObject AttachmentPoint = null", LogHeader); return ret; }