public Scene(RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, ModuleLoader moduleLoader, bool dumpAssetsToFile, IConfigSource config, string simulatorVersion) : this(regInfo) { m_config = config; MinFrameTime = 0.089f; MinMaintenanceTime = 1; Random random = new Random(); m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); m_moduleLoader = moduleLoader; m_authenticateHandler = authen; m_sceneGridService = sceneGridService; m_SimulationDataService = simDataService; m_EstateDataService = estateDataService; m_regionHandle = RegionInfo.RegionHandle; m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; m_asyncInventorySender = new AsyncInventorySender(this); #region Region Settings // Load region settings // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region. // However, in this case, the default textures are not set in memory properly, so we need to do it here and // resave. // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new // region is set up and avoid these gyrations. RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID); m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID); bool updatedTerrainTextures = false; if (rs.TerrainTexture1 == UUID.Zero) { rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1; updatedTerrainTextures = true; } if (rs.TerrainTexture2 == UUID.Zero) { rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2; updatedTerrainTextures = true; } if (rs.TerrainTexture3 == UUID.Zero) { rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3; updatedTerrainTextures = true; } if (rs.TerrainTexture4 == UUID.Zero) { rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4; updatedTerrainTextures = true; } if (updatedTerrainTextures) rs.Save(); RegionInfo.RegionSettings = rs; if (estateDataService != null) RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false); #endregion Region Settings //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(simDataService.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); m_sceneGraph = new SceneGraph(this); // If the scene graph has an Unrecoverable error, restart this sim. // Currently the only thing that causes it to happen is two kinds of specific // Physics based crashes. // // Out of memory // Operating system has killed the plugin m_sceneGraph.UnRecoverableError += RestartNow; RegisterDefaultSceneEvents(); DumpAssetsToFile = dumpAssetsToFile; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; #region Region Config // Region config overrides global config // if (m_config.Configs["Startup"] != null) { IConfig startupConfig = m_config.Configs["Startup"]; StartDisabled = startupConfig.GetBoolean("StartDisabled", false); m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); if (!m_useBackup) m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); if (RegionInfo.NonphysPrimMin > 0) { m_minNonphys = RegionInfo.NonphysPrimMin; } m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); if (RegionInfo.PhysPrimMin > 0) { m_minPhys = RegionInfo.PhysPrimMin; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); if (RegionInfo.LinksetCapacity > 0) { m_linksetCapacity = RegionInfo.LinksetCapacity; } m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); if (m_generateMaptiles) { int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); if (maptileRefresh != 0) { m_mapGenerationTimer.Interval = maptileRefresh * 1000; m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; m_mapGenerationTimer.AutoReset = true; m_mapGenerationTimer.Start(); } } else { string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); UUID tileID; if (UUID.TryParse(tile, out tileID)) { RegionInfo.RegionSettings.TerrainImageID = tileID; } } string grant = startupConfig.GetString("AllowedClients", String.Empty); if (grant.Length > 0) { foreach (string viewer in grant.Split('|')) { m_AllowedViewers.Add(viewer.Trim().ToLower()); } } grant = startupConfig.GetString("BannedClients", String.Empty); if (grant.Length > 0) { foreach (string viewer in grant.Split('|')) { m_BannedViewers.Add(viewer.Trim().ToLower()); } } MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); } // FIXME: Ultimately this should be in a module. SendPeriodicAppearanceUpdates = true; IConfig appearanceConfig = m_config.Configs["Appearance"]; if (appearanceConfig != null) { SendPeriodicAppearanceUpdates = appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates); } #endregion Region Config #region Interest Management IConfig interestConfig = m_config.Configs["InterestManagement"]; if (interestConfig != null) { string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); try { m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); } catch (Exception) { m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); m_priorityScheme = UpdatePrioritizationSchemes.Time; } m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); } m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme); #endregion Interest Management StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion) : this(regInfo) { m_config = config; FrameTime = 0.0908f; FrameTimeWarnPercent = 60; FrameTimeCritPercent = 40; Normalized55FPS = true; MinMaintenanceTime = 1; SeeIntoRegion = true; Random random = new Random(); m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); m_authenticateHandler = authen; m_sceneGridService = new SceneCommunicationService(); m_SimulationDataService = simDataService; m_EstateDataService = estateDataService; m_lastIncoming = 0; m_lastOutgoing = 0; m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; m_asyncInventorySender = new AsyncInventorySender(this); #region Region Settings // Load region settings // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region. // However, in this case, the default textures are not set in memory properly, so we need to do it here and // resave. // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new // region is set up and avoid these gyrations. RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID); m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID); bool updatedTerrainTextures = false; if (rs.TerrainTexture1 == UUID.Zero) { rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1; updatedTerrainTextures = true; } if (rs.TerrainTexture2 == UUID.Zero) { rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2; updatedTerrainTextures = true; } if (rs.TerrainTexture3 == UUID.Zero) { rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3; updatedTerrainTextures = true; } if (rs.TerrainTexture4 == UUID.Zero) { rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4; updatedTerrainTextures = true; } if (updatedTerrainTextures) rs.Save(); RegionInfo.RegionSettings = rs; if (estateDataService != null) RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false); #endregion Region Settings //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(simDataService.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); RegisterDefaultSceneEvents(); // XXX: Don't set the public property since we don't want to activate here. This needs to be handled // better in the future. m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics; m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; #region Region Config // Region config overrides global config // if (m_config.Configs["Startup"] != null) { IConfig startupConfig = m_config.Configs["Startup"]; StartDisabled = startupConfig.GetBoolean("StartDisabled", false); m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance); m_maxRegionViewDistance = startupConfig.GetFloat("MaxRegionsViewDistance", m_maxRegionViewDistance); LegacySitOffsets = startupConfig.GetBoolean("LegacySitOffsets", LegacySitOffsets); if (m_defaultDrawDistance > m_maxDrawDistance) m_defaultDrawDistance = m_maxDrawDistance; if (m_maxRegionViewDistance > m_maxDrawDistance) m_maxRegionViewDistance = m_maxDrawDistance; UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); if (!UseBackup) m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); SeeIntoRegion = startupConfig.GetBoolean("see_into_region", SeeIntoRegion); MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); if (RegionInfo.NonphysPrimMin > 0) { m_minNonphys = RegionInfo.NonphysPrimMin; } m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); if (RegionInfo.PhysPrimMin > 0) { m_minPhys = RegionInfo.PhysPrimMin; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); if (RegionInfo.LinksetCapacity > 0) { m_linksetCapacity = RegionInfo.LinksetCapacity; } m_linksetPhysCapacity = startupConfig.GetInt("LinksetPhysPrims", m_linksetPhysCapacity); SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_clampNegativeZ = startupConfig.GetBoolean("ClampNegativeZ", m_clampNegativeZ); m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; m_generateMaptiles = Util.GetConfigVarFromSections<bool>(config, "GenerateMaptiles", possibleMapConfigSections, true); if (m_generateMaptiles) { int maptileRefresh = Util.GetConfigVarFromSections<int>(config, "MaptileRefresh", possibleMapConfigSections, 0); m_log.InfoFormat("[SCENE]: Region {0}, WORLD MAP refresh time set to {1} seconds", RegionInfo.RegionName, maptileRefresh); if (maptileRefresh != 0) { m_mapGenerationTimer.Interval = maptileRefresh * 1000; m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; m_mapGenerationTimer.AutoReset = true; m_mapGenerationTimer.Start(); } } else { string tile = Util.GetConfigVarFromSections<string>( config, "MaptileStaticUUID", possibleMapConfigSections, UUID.Zero.ToString()); UUID tileID; if (tile != UUID.Zero.ToString() && UUID.TryParse(tile, out tileID)) { RegionInfo.RegionSettings.TerrainImageID = tileID; } else { RegionInfo.RegionSettings.TerrainImageID = RegionInfo.MaptileStaticUUID; m_log.InfoFormat("[SCENE]: Region {0}, maptile set to {1}", RegionInfo.RegionName, RegionInfo.MaptileStaticUUID.ToString()); } } string[] possibleAccessControlConfigSections = new string[] { "Startup", "AccessControl"}; string grant = Util.GetConfigVarFromSections<string>( config, "AllowedClients", possibleAccessControlConfigSections, string.Empty); if (grant.Length > 0) { foreach (string viewer in grant.Split(',')) { m_AllowedViewers.Add(viewer.Trim().ToLower()); } } grant = Util.GetConfigVarFromSections<string>( config, "DeniedClients", possibleAccessControlConfigSections, String.Empty); // Deal with the mess of someone having used a different word at some point if (grant == String.Empty) grant = Util.GetConfigVarFromSections<string>( config, "BannedClients", possibleAccessControlConfigSections, String.Empty); if (grant.Length > 0) { foreach (string viewer in grant.Split(',')) { m_BannedViewers.Add(viewer.Trim().ToLower()); } } FrameTime = startupConfig.GetFloat( "FrameTime", FrameTime); FrameTimeWarnPercent = startupConfig.GetInt( "FrameTimeWarnPercent", FrameTimeWarnPercent); FrameTimeCritPercent = startupConfig.GetInt( "FrameTimeCritPercent", FrameTimeCritPercent); Normalized55FPS = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS); m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup); m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); m_update_entitymovement = startupConfig.GetInt("UpdateEntityMovementEveryNFrames", m_update_entitymovement); m_update_events = startupConfig.GetInt("UpdateEventsEveryNFrames", m_update_events); m_update_objects = startupConfig.GetInt("UpdateObjectsEveryNFrames", m_update_objects); m_update_physics = startupConfig.GetInt("UpdatePhysicsEveryNFrames", m_update_physics); m_update_presences = startupConfig.GetInt("UpdateAgentsEveryNFrames", m_update_presences); m_update_terrain = startupConfig.GetInt("UpdateTerrainEveryNFrames", m_update_terrain); m_update_temp_cleaning = startupConfig.GetInt("UpdateTempCleaningEveryNSeconds", m_update_temp_cleaning); } // FIXME: Ultimately this should be in a module. SendPeriodicAppearanceUpdates = false; IConfig appearanceConfig = m_config.Configs["Appearance"]; if (appearanceConfig != null) { SendPeriodicAppearanceUpdates = appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates); } #endregion Region Config IConfig entityTransferConfig = m_config.Configs["EntityTransfer"]; if (entityTransferConfig != null) { AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing); DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false); } #region Interest Management IConfig interestConfig = m_config.Configs["InterestManagement"]; if (interestConfig != null) { string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); try { UpdatePrioritizationScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); } catch (Exception) { m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time; } IsReprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", IsReprioritizationEnabled); ReprioritizationInterval = interestConfig.GetFloat("ReprioritizationInterval", ReprioritizationInterval); ReprioritizationDistance = interestConfig.GetFloat("RootReprioritizationDistance", ReprioritizationDistance); if(ReprioritizationDistance < m_minReprioritizationDistance) ReprioritizationDistance = m_minReprioritizationDistance; ObjectsCullingByDistance = interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance); RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod); ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod); RootPositionUpdateTolerance = interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance); RootRotationUpdateTolerance = interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance); RootVelocityUpdateTolerance = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance); } m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme); #endregion Interest Management StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, StorageManager storeManager, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { m_config = config; Random random = new Random(); m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); m_moduleLoader = moduleLoader; m_authenticateHandler = authen; CommsManager = commsMan; m_sceneGridService = sceneGridService; m_storageManager = storeManager; m_regInfo = regInfo; m_regionHandle = m_regInfo.RegionHandle; m_regionName = m_regInfo.RegionName; m_datastore = m_regInfo.DataStore; m_physicalPrim = physicalPrim; m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; // Load region settings m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); if (m_storageManager.EstateDataStore != null) { m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); } //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); m_sceneGraph = new SceneGraph(this, m_regInfo); // If the scene graph has an Unrecoverable error, restart this sim. // Currently the only thing that causes it to happen is two kinds of specific // Physics based crashes. // // Out of memory // Operating system has killed the plugin m_sceneGraph.UnRecoverableError += RestartNow; RegisterDefaultSceneEvents(); DumpAssetsToFile = dumpAssetsToFile; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; StatsReporter.SetObjectCapacity(objectCapacity); m_simulatorVersion = simulatorVersion + " (OS " + Util.GetOperatingSystemInformation() + ")" + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); try { // Region config overrides global config // IConfig startupConfig = m_config.Configs["Startup"]; //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); // TODO: Change default to true once the feature is supported m_usePreJump = startupConfig.GetBoolean("enableprejump", false); m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); } catch { m_log.Warn("[SCENE]: Failed to load StartupConfig"); } }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, StorageManager storeManager, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { m_config = config; Random random = new Random(); BordersLocked = true; Border northBorder = new Border(); northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); BordersLocked = false; m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); m_moduleLoader = moduleLoader; m_authenticateHandler = authen; CommsManager = commsMan; m_sceneGridService = sceneGridService; m_storageManager = storeManager; m_regInfo = regInfo; m_regionHandle = m_regInfo.RegionHandle; m_regionName = m_regInfo.RegionName; m_datastore = m_regInfo.DataStore; m_lastUpdate = Util.EnvironmentTickCount(); m_physicalPrim = physicalPrim; m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; // Load region settings m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); if (m_storageManager.EstateDataStore != null) { m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); } //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); m_sceneGraph = new SceneGraph(this, m_regInfo); // If the scene graph has an Unrecoverable error, restart this sim. // Currently the only thing that causes it to happen is two kinds of specific // Physics based crashes. // // Out of memory // Operating system has killed the plugin m_sceneGraph.UnRecoverableError += RestartNow; RegisterDefaultSceneEvents(); DumpAssetsToFile = dumpAssetsToFile; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; StatsReporter.SetObjectCapacity(objectCapacity); // Old /* m_simulatorVersion = simulatorVersion + " (OS " + Util.GetOperatingSystemInformation() + ")" + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); */ m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; try { // Region config overrides global config // IConfig startupConfig = m_config.Configs["Startup"]; // Should we try to run loops synchronously or asynchronously? m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", false); //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); // TODO: Change default to true once the feature is supported m_usePreJump = startupConfig.GetBoolean("enableprejump", false); m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); IConfig interest_management_config = m_config.Configs["InterestManagement"]; if (interest_management_config != null) { string update_prioritization_scheme = interest_management_config.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); switch (update_prioritization_scheme) { case "time": m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; break; case "distance": m_update_prioritization_scheme = UpdatePrioritizationSchemes.Distance; break; case "simpleangulardistance": m_update_prioritization_scheme = UpdatePrioritizationSchemes.SimpleAngularDistance; break; case "frontback": m_update_prioritization_scheme = UpdatePrioritizationSchemes.FrontBack; break; default: m_log.Warn("[SCENE]: UpdatePrioritizationScheme was not recognized, setting to default settomg of Time"); m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; break; } m_reprioritization_enabled = interest_management_config.GetBoolean("ReprioritizationEnabled", true); m_reprioritization_interval = interest_management_config.GetDouble("ReprioritizationInterval", 5000.0); m_root_reprioritization_distance = interest_management_config.GetDouble("RootReprioritizationDistance", 10.0); m_child_reprioritization_distance = interest_management_config.GetDouble("ChildReprioritizationDistance", 20.0); } m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); #region BinaryStats try { IConfig statConfig = m_config.Configs["Statistics.Binary"]; if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled")) { if (statConfig.Contains("collect_region_stats")) { if (statConfig.GetBoolean("collect_region_stats")) { // if enabled, add us to the event. If not enabled, I won't get called StatsReporter.OnSendStatsResult += LogSimStats; } } if (statConfig.Contains("region_stats_period_seconds")) { m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds")); } if (statConfig.Contains("stats_dir")) { m_statsDir = statConfig.GetString("stats_dir"); } } } catch { // if it doesn't work, we don't collect anything } #endregion BinaryStats } catch { m_log.Warn("[SCENE]: Failed to load StartupConfig"); } }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, IConfigSource config, string simulatorVersion, ISimulationDataService simDataService, IStatsCollector stats) { //THIS NEEDS RESET TO FIX RESTARTS shuttingdown = false; m_stats = stats; m_config = config; Random random = new Random(); m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); m_authenticateHandler = authen; m_sceneGridService = sceneGridService; m_regInfo = regInfo; m_lastUpdate = Util.EnvironmentTickCount(); BordersLocked = true; Border northBorder = new Border(); northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); BordersLocked = false; AuroraEventManager = new AuroraEventManager(); m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; m_SimulationDataService = simDataService; // Load region settings m_regInfo.RegionSettings = m_SimulationDataService.LoadRegionSettings(m_regInfo.RegionID); FindEstateInfo(); //Bind Storage Manager functions to some land manager functions for this scene IParcelServiceConnector conn = DataManager.RequestPlugin<IParcelServiceConnector>(); if(conn != null) { EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(conn.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(conn.RemoveLandObject); } else { EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(SimulationDataService.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(SimulationDataService.RemoveLandObject); } m_sceneGraph = new SceneGraph(this, m_regInfo); StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; #region Region Config try { DirectionsToBlockChildAgents = new bool[3,3]; DirectionsToBlockChildAgents.Initialize(); IConfig aurorastartupConfig = m_config.Configs["AuroraStartup"]; if (aurorastartupConfig != null) { RunScriptsInAttachments = aurorastartupConfig.GetBoolean("AllowRunningOfScriptsInAttachments", false); m_UseSelectionParticles = aurorastartupConfig.GetBoolean("UseSelectionParticles", true); EnableFakeRaycasting = aurorastartupConfig.GetBoolean("EnableFakeRaycasting", false); MaxLowValue = aurorastartupConfig.GetFloat("MaxLowValue", -1000); Util.RegionViewSize = aurorastartupConfig.GetInt("RegionSightSize", 1); Util.CloseLocalRegions = aurorastartupConfig.GetBoolean("CloseLocalAgents", true); m_DefaultObjectName = aurorastartupConfig.GetString("DefaultObjectName", m_DefaultObjectName); CheckForObjectCulling = aurorastartupConfig.GetBoolean("CheckForObjectCulling", CheckForObjectCulling); SetObjectCapacity(aurorastartupConfig.GetInt("ObjectCapacity", ObjectCapacity)); } IConfig regionConfig = m_config.Configs[this.RegionInfo.RegionName]; if (regionConfig != null) { #region Block Child Agents config // [{0,2}, {1, 2}, {2,2}] // [{0,1}, {1, 1}, {2,1}] 1,1 is the current region // [{0,0}, {1, 0}, {2,0}] //SouthWest DirectionsToBlockChildAgents[0, 0] = regionConfig.GetBoolean("BlockChildAgentsSouthWest", false); //South DirectionsToBlockChildAgents[1, 0] = regionConfig.GetBoolean("BlockChildAgentsSouth", false); //SouthEast DirectionsToBlockChildAgents[2, 0] = regionConfig.GetBoolean("BlockChildAgentsSouthEast", false); //West DirectionsToBlockChildAgents[0, 1] = regionConfig.GetBoolean("BlockChildAgentsWest", false); //East DirectionsToBlockChildAgents[2, 1] = regionConfig.GetBoolean("BlockChildAgentsEast", false); //NorthWest DirectionsToBlockChildAgents[0, 2] = regionConfig.GetBoolean("BlockChildAgentsNorthWest", false); //North DirectionsToBlockChildAgents[1, 2] = regionConfig.GetBoolean("BlockChildAgentsNorth", false); //NorthEast DirectionsToBlockChildAgents[2, 2] = regionConfig.GetBoolean("BlockChildAgentsNorthEast", false); #endregion } // Region config overrides global config // IConfig startupConfig = m_config.Configs["Startup"]; //Animation states IConfig animationConfig = m_config.Configs["Animations"]; if (animationConfig != null) { m_UseNewStyleMovement = animationConfig.GetBoolean("enableNewMovement", m_UseNewStyleMovement); m_usePreJump = animationConfig.GetBoolean("enableprejump", m_usePreJump); m_useSplatAnimation = animationConfig.GetBoolean("enableSplatAnimation", m_useSplatAnimation); } m_seeIntoRegionFromNeighbor = RegionInfo.SeeIntoThisSimFromNeighbor; m_trustBinaries = RegionInfo.TrustBinariesFromForeignSims; m_allowScriptCrossings = RegionInfo.AllowScriptCrossing; IConfig persistanceConfig = m_config.Configs["Persistance"]; if (persistanceConfig != null) { m_dontPersistBefore = persistanceConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = persistanceConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; } else { m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE; m_dontPersistBefore *= 10000000; m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE; m_persistAfter *= 10000000; } IConfig scriptEngineConfig = m_config.Configs["ScriptEngines"]; if (scriptEngineConfig != null) m_defaultScriptEngine = scriptEngineConfig.GetString("DefaultScriptEngine", "AuroraDotNetEngine"); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); } catch { m_log.Warn("[SCENE]: Failed to load StartupConfig"); } #endregion Region Config #region Interest Management if (m_config != null) { IConfig interestConfig = m_config.Configs["InterestManagement"]; if (interestConfig != null) { string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); try { m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); } catch (Exception) { m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); m_priorityScheme = UpdatePrioritizationSchemes.Time; } m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); } } //m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); #endregion Interest Management #region Startup Complete config EventManager.OnAddToStartupQueue += AddToStartupQueue; EventManager.OnFinishedStartup += FinishedStartup; EventManager.OnStartupComplete += StartupComplete; AddToStartupQueue("Startup"); #endregion LoadWorldMap(); //Add stats handlers MainServer.Instance.AddStreamHandler(new RegionStatsHandler(RegionInfo)); }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { m_config = config; Random random = new Random(); BordersLocked = true; Border northBorder = new Border(); northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); BordersLocked = false; m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); m_moduleLoader = moduleLoader; m_authenticateHandler = authen; m_sceneGridService = sceneGridService; m_SimulationDataService = simDataService; m_EstateDataService = estateDataService; m_regInfo = regInfo; m_regionHandle = m_regInfo.RegionHandle; m_regionName = m_regInfo.RegionName; m_datastore = m_regInfo.DataStore; m_lastUpdate = Util.EnvironmentTickCount(); m_physicalPrim = physicalPrim; m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; #region Region Settings // Load region settings m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); if (estateDataService != null) m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); #endregion Region Settings MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", "reload estate", "Reload the estate data", HandleReloadEstate); //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(simDataService.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); m_sceneGraph = new SceneGraph(this, m_regInfo); // If the scene graph has an Unrecoverable error, restart this sim. // Currently the only thing that causes it to happen is two kinds of specific // Physics based crashes. // // Out of memory // Operating system has killed the plugin m_sceneGraph.UnRecoverableError += RestartNow; RegisterDefaultSceneEvents(); DumpAssetsToFile = dumpAssetsToFile; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; // Old /* m_simulatorVersion = simulatorVersion + " (OS " + Util.GetOperatingSystemInformation() + ")" + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); */ m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; #region Region Config try { // Region config overrides global config // IConfig startupConfig = m_config.Configs["Startup"]; //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); // TODO: Change default to true once the feature is supported m_usePreJump = startupConfig.GetBoolean("enableprejump", false); m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); if (m_generateMaptiles) { int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); if (maptileRefresh != 0) { m_mapGenerationTimer.Interval = maptileRefresh * 1000; m_mapGenerationTimer.Elapsed += RegenerateMaptile; m_mapGenerationTimer.AutoReset = true; m_mapGenerationTimer.Start(); } } else { string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); UUID tileID; if (UUID.TryParse(tile, out tileID)) { RegionInfo.RegionSettings.TerrainImageID = tileID; } } Random rnd = new Random(); GenerationSeed = startupConfig.GetLong("TerragenSeed", (long)rnd.Next()); } catch { m_log.Warn("[SCENE]: Failed to load StartupConfig"); } #endregion Region Config #region Interest Management if (m_config != null) { IConfig interestConfig = m_config.Configs["InterestManagement"]; if (interestConfig != null) { string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); try { m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); } catch (Exception) { m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); m_priorityScheme = UpdatePrioritizationSchemes.Time; } m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); } } m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); #endregion Interest Management }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, StorageManager storeManager, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { m_config = config; Random random = new Random(); BordersLocked = true; Border northBorder = new Border(); northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); BordersLocked = false; m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); m_moduleLoader = moduleLoader; m_authenticateHandler = authen; m_sceneGridService = sceneGridService; m_storageManager = storeManager; m_regInfo = regInfo; m_regionHandle = m_regInfo.RegionHandle; m_regionName = m_regInfo.RegionName; m_datastore = m_regInfo.DataStore; m_lastUpdate = Util.EnvironmentTickCount(); m_physicalPrim = physicalPrim; m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; #region Region Settings // Load region settings m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); if (m_storageManager.EstateDataStore != null) { m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); if (m_regInfo.EstateSettings.EstateID == 0) // No record at all { MainConsole.Instance.Output("Your region is not part of an estate."); while (true) { string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"}); if (response == "no") { // Create a new estate m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, true); m_regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", m_regInfo.EstateSettings.EstateName); m_regInfo.EstateSettings.Save(); break; } else { response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); if (response == "None") continue; List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response); if (estateIDs.Count < 1) { MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); continue; } int estateID = estateIDs[0]; m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID); if (m_storageManager.EstateDataStore.LinkRegion(m_regInfo.RegionID, estateID)) break; MainConsole.Instance.Output("Joining the estate failed. Please try again."); } } } } #endregion Region Settings MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", "reload estate", "Reload the estate data", HandleReloadEstate); //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); m_sceneGraph = new SceneGraph(this, m_regInfo); // If the scene graph has an Unrecoverable error, restart this sim. // Currently the only thing that causes it to happen is two kinds of specific // Physics based crashes. // // Out of memory // Operating system has killed the plugin m_sceneGraph.UnRecoverableError += RestartNow; RegisterDefaultSceneEvents(); DumpAssetsToFile = dumpAssetsToFile; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; StatsReporter.SetObjectCapacity(objectCapacity); // Old /* m_simulatorVersion = simulatorVersion + " (OS " + Util.GetOperatingSystemInformation() + ")" + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); */ m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; #region Region Config try { // Region config overrides global config // IConfig startupConfig = m_config.Configs["Startup"]; //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); // TODO: Change default to true once the feature is supported m_usePreJump = startupConfig.GetBoolean("enableprejump", false); m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); #region BinaryStats try { IConfig statConfig = m_config.Configs["Statistics.Binary"]; if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled")) { if (statConfig.Contains("collect_region_stats")) { if (statConfig.GetBoolean("collect_region_stats")) { // if enabled, add us to the event. If not enabled, I won't get called StatsReporter.OnSendStatsResult += LogSimStats; } } if (statConfig.Contains("region_stats_period_seconds")) { m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds")); } if (statConfig.Contains("stats_dir")) { m_statsDir = statConfig.GetString("stats_dir"); } } } catch { // if it doesn't work, we don't collect anything } #endregion BinaryStats } catch { m_log.Warn("[SCENE]: Failed to load StartupConfig"); } #endregion Region Config #region Interest Management if (m_config != null) { IConfig interestConfig = m_config.Configs["InterestManagement"]; if (interestConfig != null) { string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); try { m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); } catch (Exception) { m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); m_priorityScheme = UpdatePrioritizationSchemes.Time; } m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); } } m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); #endregion Interest Management }
public Scene(RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, ModuleLoader moduleLoader, bool dumpAssetsToFile, IConfigSource config, string simulatorVersion) : this(regInfo) { m_config = config; Random random = new Random(); m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); m_moduleLoader = moduleLoader; m_authenticateHandler = authen; m_sceneGridService = sceneGridService; m_SimulationDataService = simDataService; m_EstateDataService = estateDataService; m_regionHandle = m_regInfo.RegionHandle; m_regionName = m_regInfo.RegionName; m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); m_asyncSceneObjectDeleter.Enabled = true; m_asyncInventorySender = new AsyncInventorySender(this); #region Region Settings // Load region settings // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region. // However, in this case, the default textures are not set in memory properly, so we need to do it here and // resave. // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new // region is set up and avoid these gyrations. RegionSettings rs = simDataService.LoadRegionSettings(m_regInfo.RegionID); bool updatedTerrainTextures = false; if (rs.TerrainTexture1 == UUID.Zero) { rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1; updatedTerrainTextures = true; } if (rs.TerrainTexture2 == UUID.Zero) { rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2; updatedTerrainTextures = true; } if (rs.TerrainTexture3 == UUID.Zero) { rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3; updatedTerrainTextures = true; } if (rs.TerrainTexture4 == UUID.Zero) { rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4; updatedTerrainTextures = true; } if (updatedTerrainTextures) rs.Save(); m_regInfo.RegionSettings = rs; if (estateDataService != null) m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); #endregion Region Settings MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", "reload estate", "Reload the estate data", HandleReloadEstate); MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner", "delete object owner <UUID>", "Delete object by owner", HandleDeleteObject); MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator", "delete object creator <UUID>", "Delete object by creator", HandleDeleteObject); MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid", "delete object uuid <UUID>", "Delete object by uuid", HandleDeleteObject); MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", "delete object name <name>", "Delete object by name", HandleDeleteObject); MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside", "delete object outside", "Delete all objects outside boundaries", HandleDeleteObject); //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(simDataService.StoreLandObject); EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); m_sceneGraph = new SceneGraph(this); // If the scene graph has an Unrecoverable error, restart this sim. // Currently the only thing that causes it to happen is two kinds of specific // Physics based crashes. // // Out of memory // Operating system has killed the plugin m_sceneGraph.UnRecoverableError += RestartNow; RegisterDefaultSceneEvents(); DumpAssetsToFile = dumpAssetsToFile; m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; #region Region Config try { // Region config overrides global config // IConfig startupConfig = m_config.Configs["Startup"]; m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); if (!m_useBackup) m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { m_maxNonphys = RegionInfo.NonphysPrimMax; } m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); if (RegionInfo.PhysPrimMax > 0) { m_maxPhys = RegionInfo.PhysPrimMax; } // Here, if clamping is requested in either global or // local config, it will be used // m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); if (RegionInfo.ClampPrimSize) { m_clampPrimSize = true; } m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); float fps = startupConfig.GetFloat("SimulationFPS", 45f); m_simframetime = 1000.0f / fps; // limit it from 10 to 50fps if (m_simframetime < 22.0) m_simframetime = 22.0f; else if (m_simframetime > 100f) m_simframetime = 100f; fps = startupConfig.GetFloat("PhysicsSimulationFPS", 45f); // limit it from 2fps to SimulationFPS m_simphysframetime = 1000.0f / fps; if (m_simphysframetime <= m_simframetime) m_simphysframetime = m_simframetime - 2; // the 2 is bc of my bad coding in timing control else if (m_simphysframetime > 500f) m_simphysframetime = 500f; IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); if (m_generateMaptiles) { int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); if (maptileRefresh != 0) { m_mapGenerationTimer.Interval = maptileRefresh * 1000; m_mapGenerationTimer.Elapsed += RegenerateMaptile; m_mapGenerationTimer.AutoReset = true; m_mapGenerationTimer.Start(); } } else { string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); UUID tileID; if (UUID.TryParse(tile, out tileID)) { RegionInfo.RegionSettings.TerrainImageID = tileID; } } m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); } catch { m_log.Warn("[SCENE]: Failed to load StartupConfig"); } #endregion Region Config #region Interest Management if (m_config != null) { IConfig interestConfig = m_config.Configs["InterestManagement"]; if (interestConfig != null) { string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); try { m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); } catch (Exception) { m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); m_priorityScheme = UpdatePrioritizationSchemes.Time; } m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); } } m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); #endregion Interest Management StatsReporter = new SimStatsReporter(this); StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; }