public void BrushTest() { int midRegion = (int)Constants.RegionSize / 2; // Create a mask that covers only the left half of the region bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; int x; int y; for (x = 0; x < midRegion; x++) { for (y = 0; y < (int)Constants.RegionSize; y++) { allowMask[x,y] = true; } } // // Test RaiseSphere // TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); ITerrainPaintableEffect effect = new RaiseSphere(); effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, 0, midRegion - 1,0, (int)Constants.RegionSize -1); Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128)."); // Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128)."); // // Test LowerSphere // map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); for (x=0; x<map.Width; x++) { for (y=0; y<map.Height; y++) { map[x,y] = 1.0; } } effect = new LowerSphere(); effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128)."); Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128)."); // Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128)."); }
public void BrushTest() { bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; int x; int y; for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++) { for (y = 0; y < (int)Constants.RegionSize; y++) { allowMask[x,y] = true; } } // // Test RaiseSphere // TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); ITerrainPaintableEffect effect = new RaiseSphere(); effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1); Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128)."); Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128)."); Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128)."); Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128)."); Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128)."); // // Test LowerSphere // map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); for (x=0; x<map.Width; x++) { for (y=0; y<map.Height; y++) { map[x,y] = 1.0; } } effect = new LowerSphere(); effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0); Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128)."); Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128)."); Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128)."); Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128)."); }
public void BrushTest() { bool[,] allowMask = new bool[256, 256]; int x; int y; for (x=0; x<128; x++) { for (y=0; y<256; y++) { allowMask[x,y] = true; } } // // Test RaiseSphere // TerrainChannel map = new TerrainChannel(256, 256); ITerrainPaintableEffect effect = new RaiseSphere(); effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 0.1); Assert.That(map[127, 128] > 0.0, "Raise brush should raising value at this point (127,128)."); Assert.That(map[124, 128] > 0.0, "Raise brush should raising value at this point (124,128)."); Assert.That(map[123, 128] == 0.0, "Raise brush should not change value at this point (123,128)."); Assert.That(map[128, 128] == 0.0, "Raise brush should not change value at this point (128,128)."); Assert.That(map[0, 128] == 0.0, "Raise brush should not change value at this point (0,128)."); // // Test LowerSphere // map = new TerrainChannel(256, 256); for (x=0; x<map.Width; x++) { for (y=0; y<map.Height; y++) { map[x,y] = 1.0; } } effect = new LowerSphere(); effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 6.0); Assert.That(map[127, 128] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); Assert.That(map[127, 128] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); Assert.That(map[124, 128] < 1.0, "Lower brush should lowering value at this point (124,128)."); Assert.That(map[123, 128] == 1.0, "Lower brush should not change value at this point (123,128)."); Assert.That(map[128, 128] == 1.0, "Lower brush should not change value at this point (128,128)."); Assert.That(map[0, 128] == 1.0, "Lower brush should not change value at this point (0,128)."); }