public override void SetUp() { base.SetUp(); m_module = new MoapModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, m_module); }
public void SetUp() { m_module = new MoapModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, m_module); }