public SceneHelpers(CoreAssetCache cache) { SceneManager = new SceneManager(); m_assetService = StartAssetService(cache); m_authenticationService = StartAuthenticationService(); m_inventoryService = StartInventoryService(); m_gridService = StartGridService(); m_userAccountService = StartUserAccountService(); m_presenceService = StartPresenceService(); m_inventoryService.PostInitialise(); m_assetService.PostInitialise(); m_userAccountService.PostInitialise(); m_presenceService.PostInitialise(); m_cache = cache; m_physicsScene = StartPhysicsScene(); SimDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); }
public SceneHelpers(CoreAssetCache cache) { SceneManager = new SceneManager(); m_assetService = StartAssetService(cache); m_authenticationService = StartAuthenticationService(); m_inventoryService = StartInventoryService(); m_gridService = StartGridService(); m_userAccountService = StartUserAccountService(); m_presenceService = StartPresenceService(); m_inventoryService.PostInitialise(); m_assetService.PostInitialise(); m_userAccountService.PostInitialise(); m_presenceService.PostInitialise(); m_cache = cache; }