public void Init() { IConfigSource config = new IniConfigSource(); config.AddConfig("NPC"); config.Configs["NPC"].Set("Enabled", "true"); config.AddConfig("Modules"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); afm = new AvatarFactoryModule(); umm = new UserManagementModule(); am = new AttachmentsModule(); scene = SceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); }
public void SetUpScene(uint sizeX, uint sizeY) { IConfigSource config = new IniConfigSource(); config.AddConfig("NPC"); config.Configs["NPC"].Set("Enabled", "true"); config.AddConfig("Modules"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); m_afMod = new AvatarFactoryModule(); m_umMod = new UserManagementModule(); m_attMod = new AttachmentsModule(); m_npcMod = new NPCModule(); m_scene = new SceneHelpers().SetupScene("test scene", UUID.Random(), 1000, 1000, sizeX, sizeY, config); SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); }
public void Init() { IConfigSource config = new IniConfigSource(); config.AddConfig("NPC"); config.Configs["NPC"].Set("Enabled", "true"); config.AddConfig("Modules"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); m_afMod = new AvatarFactoryModule(); m_umMod = new UserManagementModule(); m_attMod = new AttachmentsModule(); m_npcMod = new NPCModule(); m_scene = SceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); }