public virtual void Update(IEntityUpdate update) { this.Flags |= update.Flags; }
public virtual void Update(IEntityUpdate update) { m_flags |= update.Flags; // Use the older of the updates as the updateTime if (Util.EnvironmentTickCountCompare(UpdateTime, update.UpdateTime) > 0) m_updateTime = update.UpdateTime; }
public virtual void Update(IEntityUpdate update) { m_flags |= update.Flags; // Use the older of the updates as the updateTime if (UpdateTime - update.UpdateTime > 0) m_updateTime = update.UpdateTime; }