public AvatarAppearance ToAvatarAppearance() { AvatarAppearance appearance = new AvatarAppearance(); if (Data.Count == 0) return appearance; appearance.ClearWearables(); try { if (Data.ContainsKey("Serial")) appearance.Serial = Int32.Parse(Data["Serial"]); if (Data.ContainsKey("AvatarHeight")) { float h = float.Parse(Data["AvatarHeight"]); if( h == 0f) h = 1.9f; appearance.SetSize(new Vector3(0.45f, 0.6f, h )); // appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); } // Legacy Wearables if (Data.ContainsKey("BodyItem")) appearance.Wearables[AvatarWearable.BODY].Wear( UUID.Parse(Data["BodyItem"]), UUID.Parse(Data["BodyAsset"])); if (Data.ContainsKey("SkinItem")) appearance.Wearables[AvatarWearable.SKIN].Wear( UUID.Parse(Data["SkinItem"]), UUID.Parse(Data["SkinAsset"])); if (Data.ContainsKey("HairItem")) appearance.Wearables[AvatarWearable.HAIR].Wear( UUID.Parse(Data["HairItem"]), UUID.Parse(Data["HairAsset"])); if (Data.ContainsKey("EyesItem")) appearance.Wearables[AvatarWearable.EYES].Wear( UUID.Parse(Data["EyesItem"]), UUID.Parse(Data["EyesAsset"])); if (Data.ContainsKey("ShirtItem")) appearance.Wearables[AvatarWearable.SHIRT].Wear( UUID.Parse(Data["ShirtItem"]), UUID.Parse(Data["ShirtAsset"])); if (Data.ContainsKey("PantsItem")) appearance.Wearables[AvatarWearable.PANTS].Wear( UUID.Parse(Data["PantsItem"]), UUID.Parse(Data["PantsAsset"])); if (Data.ContainsKey("ShoesItem")) appearance.Wearables[AvatarWearable.SHOES].Wear( UUID.Parse(Data["ShoesItem"]), UUID.Parse(Data["ShoesAsset"])); if (Data.ContainsKey("SocksItem")) appearance.Wearables[AvatarWearable.SOCKS].Wear( UUID.Parse(Data["SocksItem"]), UUID.Parse(Data["SocksAsset"])); if (Data.ContainsKey("JacketItem")) appearance.Wearables[AvatarWearable.JACKET].Wear( UUID.Parse(Data["JacketItem"]), UUID.Parse(Data["JacketAsset"])); if (Data.ContainsKey("GlovesItem")) appearance.Wearables[AvatarWearable.GLOVES].Wear( UUID.Parse(Data["GlovesItem"]), UUID.Parse(Data["GlovesAsset"])); if (Data.ContainsKey("UnderShirtItem")) appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear( UUID.Parse(Data["UnderShirtItem"]), UUID.Parse(Data["UnderShirtAsset"])); if (Data.ContainsKey("UnderPantsItem")) appearance.Wearables[AvatarWearable.UNDERPANTS].Wear( UUID.Parse(Data["UnderPantsItem"]), UUID.Parse(Data["UnderPantsAsset"])); if (Data.ContainsKey("SkirtItem")) appearance.Wearables[AvatarWearable.SKIRT].Wear( UUID.Parse(Data["SkirtItem"]), UUID.Parse(Data["SkirtAsset"])); if (Data.ContainsKey("VisualParams")) { string[] vps = Data["VisualParams"].Split(new char[] {','}); //byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; //for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) byte[] binary = new byte[vps.Length]; for (int i = 0; i < vps.Length; i++) binary[i] = (byte)Convert.ToInt32(vps[i]); appearance.VisualParams = binary; } // New style wearables foreach (KeyValuePair<string, string> _kvp in Data) { if (_kvp.Key.StartsWith("Wearable ")) { string wearIndex = _kvp.Key.Substring(9); string[] wearIndices = wearIndex.Split(new char[] {':'}); int index = Convert.ToInt32(wearIndices[0]); string[] ids = _kvp.Value.Split(new char[] {':'}); UUID itemID = new UUID(ids[0]); UUID assetID = new UUID(ids[1]); appearance.Wearables[index].Add(itemID, assetID); } } // Attachments Dictionary<string, string> attchs = new Dictionary<string, string>(); foreach (KeyValuePair<string, string> _kvp in Data) if (_kvp.Key.StartsWith("_ap_")) attchs[_kvp.Key] = _kvp.Value; foreach (KeyValuePair<string, string> _kvp in attchs) { string pointStr = _kvp.Key.Substring(4); int point = 0; if (!Int32.TryParse(pointStr, out point)) continue; List<string> idList = new List<string>(_kvp.Value.Split(new char[] {','})); appearance.SetAttachment(point, UUID.Zero, UUID.Zero); foreach (string id in idList) { UUID uuid = UUID.Zero; UUID.TryParse(id, out uuid); appearance.SetAttachment(point | 0x80, uuid, UUID.Zero); } } if (appearance.Wearables[AvatarWearable.BODY].Count == 0) appearance.Wearables[AvatarWearable.BODY].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.BODY][0]); if (appearance.Wearables[AvatarWearable.SKIN].Count == 0) appearance.Wearables[AvatarWearable.SKIN].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.SKIN][0]); if (appearance.Wearables[AvatarWearable.HAIR].Count == 0) appearance.Wearables[AvatarWearable.HAIR].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.HAIR][0]); if (appearance.Wearables[AvatarWearable.EYES].Count == 0) appearance.Wearables[AvatarWearable.EYES].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.EYES][0]); } catch { // We really should report something here, returning null // will at least break the wrapper return null; } return appearance; }