internal SupplyAIUpdate(GameObject gameObject, SupplyAIUpdateModuleData moduleData) : base(gameObject, moduleData) { _moduleData = moduleData; SupplyGatherState = SupplyGatherStates.Default; SupplyGatherStateToResume = SupplyGatherStates.SearchingForSupplySource; _numBoxes = 0; }
internal SupplyAIUpdate(GameObject gameObject, SupplyAIUpdateModuleData moduleData) : base(gameObject, moduleData) { _moduleData = moduleData; SupplyGatherState = SupplyGatherStates.Default; _numBoxes = 0; }