public static W3dShaderMaterialProperty Parse(BinaryReader reader, uint chunkSize) { var result = new W3dShaderMaterialProperty { PropertyType = reader.ReadUInt32AsEnum <W3dShaderMaterialPropertyType>(), PropertyName = reader.ReadFixedLengthString((int)reader.ReadUInt32()) }; var value = new W3dShaderMaterialPropertyValue(); switch (result.PropertyType) { case W3dShaderMaterialPropertyType.Texture: result.StringValue = reader.ReadFixedLengthString((int)reader.ReadUInt32()); break; case W3dShaderMaterialPropertyType.Float: value.Float = reader.ReadSingle(); break; case W3dShaderMaterialPropertyType.Vector2: value.Vector2 = reader.ReadVector2(); break; case W3dShaderMaterialPropertyType.Vector3: value.Vector3 = reader.ReadVector3(); break; case W3dShaderMaterialPropertyType.Color: value.Color = reader.ReadColorRgbaF(); break; case W3dShaderMaterialPropertyType.Int: value.Int = reader.ReadInt32(); break; case W3dShaderMaterialPropertyType.Bool: value.Bool = reader.ReadBooleanChecked(); break; default: throw new InvalidDataException(); } result.Value = value; return(result); }
internal static W3dShaderMaterialProperty Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dShaderMaterialProperty { PropertyType = reader.ReadUInt32AsEnum <W3dShaderMaterialPropertyType>(), PropertyName = reader.ReadFixedLengthString((int)reader.ReadUInt32()) }; var value = new W3dShaderMaterialPropertyValue(); switch (result.PropertyType) { case W3dShaderMaterialPropertyType.Texture: result.StringValue = reader.ReadFixedLengthString((int)reader.ReadUInt32()); break; case W3dShaderMaterialPropertyType.Float: case W3dShaderMaterialPropertyType.Vector2: case W3dShaderMaterialPropertyType.Vector3: case W3dShaderMaterialPropertyType.Vector4: case W3dShaderMaterialPropertyType.Int: case W3dShaderMaterialPropertyType.Bool: value = W3dShaderMaterialPropertyValue.Parse(reader, result.PropertyType); break; default: throw new InvalidDataException(); } result.Value = value; return result; })); }