private void LoadFiles(params string[] files) { foreach (var file in files) { _contentManager.LoadIniFile(file); } }
public ConfiguredSubsystemLoader(IGameDefinition gameDefinition, FileSystem fileSystem, Game game, ContentManager contentManager) { _gameDefinition = gameDefinition; _contentManager = contentManager; _game = game; _fileSystem = fileSystem; _contentManager.LoadIniFile(@"Data\INI\Default\subsystemlegend.ini"); _subsystems = game.AssetStore.Subsystems; }
public SubsystemLoader(IGameDefinition gameDefinition, FileSystem fileSystem, Game game, ContentManager contentManager) { _gameDefinition = gameDefinition; _contentManager = contentManager; _fileSystem = fileSystem; switch (gameDefinition.Game) { case SageGame.CncGenerals: case SageGame.CncGeneralsZeroHour: // These games didn't use subsystemlegend.ini so we use our own retro-fitted one. _contentManager.LoadIniFile(new FileSystemEntry(fileSystem, "subsystemlegend.ini", 0, () => new MemoryStream(Encoding.ASCII.GetBytes(GeneralsSubsystemLegendIni)))); break; default: _contentManager.LoadIniFile(@"Data\INI\Default\subsystemlegend.ini"); break; } _subsystems = game.AssetStore.Subsystems; }
public void Load(Subsystem subsystem) { foreach (var entry in GetFilesForSubsystem(subsystem)) { _contentManager.LoadIniFile(entry); } // Load hardcoded files switch (subsystem) { case Subsystem.Core: switch (_gameDefinition.Game) { case SageGame.Bfme: case SageGame.Bfme2: case SageGame.Bfme2Rotwk: _contentManager.LoadIniFile(@"Data\INI\Mouse.ini"); _contentManager.LoadIniFile(@"Data\INI\Water.ini"); _contentManager.LoadIniFile(@"Data\INI\WaterTextures.ini"); _contentManager.LoadIniFile(@"Maps\MapCache.ini"); break; case SageGame.Cnc3: // TODO: Use .version file. var manifestFileEntry = _fileSystem.GetFile(@"Data\global_common.manifest"); var gameStream = new GameStream(manifestFileEntry, _game); var manifestFileEntry2 = _fileSystem.GetFile(@"Data\static_common.manifest"); var gameStream2 = new GameStream(manifestFileEntry2, _game); break; } switch (_gameDefinition.Game) { case SageGame.Bfme: _contentManager.LoadIniFile($@"Lang\{_contentManager.Language}\HeaderTemplate.ini"); break; case SageGame.Bfme2: case SageGame.Bfme2Rotwk: _contentManager.LoadIniFile($@"HeaderTemplate.ini"); break; } break; case Subsystem.Players: switch (_gameDefinition.Game) { case SageGame.Bfme: case SageGame.Bfme2: case SageGame.Bfme2Rotwk: _contentManager.LoadIniFile(@"Data\INI\ControlBarScheme.ini"); _contentManager.LoadIniFile(@"Data\INI\CommandSet.ini"); _contentManager.LoadIniFile(@"Data\INI\CommandButton.ini"); break; } break; case Subsystem.Audio: switch (_gameDefinition.Game) { case SageGame.Bfme: case SageGame.Bfme2: case SageGame.Bfme2Rotwk: _contentManager.LoadIniFile(@"Data\INI\AudioSettings.ini"); _contentManager.LoadIniFile(@"Data\INI\SoundEffects.ini"); _contentManager.LoadIniFile(@"Data\INI\MiscAudio.ini"); _contentManager.LoadIniFile(@"Data\INI\Voice.ini"); break; } break; case Subsystem.Wnd: switch (_gameDefinition.Game) { case SageGame.Bfme: case SageGame.Bfme2: case SageGame.Bfme2Rotwk: _contentManager.LoadIniFiles(@"Data\INI\MappedImages\HandCreated\"); _contentManager.LoadIniFiles(@"Data\INI\MappedImages\TextureSize_512\"); _contentManager.LoadIniFiles(@"Data\INI\MappedImages\AptImages\"); break; } break; } }
private void LoadIniFiles(string folder) { foreach (var iniFile in GetFilesInFolder(folder, new HashSet <string>())) { _contentManager.LoadIniFile(iniFile); } }