public static void WriteDatabaseToFile(CustomShaderDatabaseFile file) { StreamWriter writer = new StreamWriter(JSON_FILE_PATH, false); writer.WriteLine(JsonConvert.SerializeObject(file, formatting: Formatting.Indented)); writer.Close(); }
public override GUID AddShader(CustomShaderMeta shaderMeta, CustomShaderDatabaseFile database, IShaderDatabaseFileIO fileIOHandler) { string guid = base.AddShader(shaderMeta, database, fileIOHandler); database.lights.Add(guid, shaderMeta); fileIOHandler.WriteDatabaseToFile(database); return(guid); }
public override GUID RemoveShader(CustomShaderMeta shaderMeta, CustomShaderDatabaseFile database, IShaderDatabaseFileIO fileIOHandler) { string guid = base.RemoveShader(shaderMeta, database, fileIOHandler); database.intersect.Remove(guid); fileIOHandler.WriteDatabaseToFile(database); return(guid); }
public virtual GUID RemoveShader(CustomShaderMeta shaderMeta, CustomShaderDatabaseFile database, IShaderDatabaseFileIO fileIOHandler) { isDirty = true; var guid = shaderList[shaderMeta.name]; shaderList.Remove(shaderMeta.name); shaderMetaList.Remove(shaderMeta.name); return(guid); }
public void LoadShaderDatabase() { closestHitDataTable = new ClosestHitDataTable(); intersectDataTable = new IntersectDataTable(); fileIO = new CustomShaderDatabaseFileIO(); databaseFile = fileIO.ReadDatabaseFromFile(); closestHitDataTable.Populate(databaseFile.closetHit); intersectDataTable.Populate(databaseFile.intersect); }
public override GUID MoveShader(CustomShaderMeta shaderMeta, CustomShaderMeta previousShaderMeta, CustomShaderDatabaseFile database, IShaderDatabaseFileIO fileIOHandler) { string guid = base.MoveShader(shaderMeta, previousShaderMeta, database, fileIOHandler); database.closetHit.Remove(guid); database.closetHit.Add(guid, shaderMeta); fileIOHandler.WriteDatabaseToFile(database); return(guid); }
private void PopulateDataTableFromFile() { m_dbFile = CustomShaderDatabaseFileIO.ReadDatabaseFromFile(); m_shaderNameList = new SortedSet <string>(); m_shaderMetaList = new SortedSet <CustomShaderMeta>(comparer: new CustomShaderMetaComparer()); foreach (var kvp in m_dbFile.lights) { // Shader Name = kvp.Value.name // Shader GUID = kvp.Key m_shaderNameList.Add(kvp.Value.name); m_shaderMetaList.Add(kvp.Value); } }
public virtual GUID MoveShader(CustomShaderMeta shaderMeta, CustomShaderMeta previousShaderMeta, CustomShaderDatabaseFile database, IShaderDatabaseFileIO fileIOHandler) { isDirty = true; var guid = shaderList[previousShaderMeta.name]; shaderList.Remove(previousShaderMeta.name); shaderMetaList.Remove(previousShaderMeta.name); shaderList.Add(shaderMeta.name, guid); shaderMetaList.Add(shaderMeta.name, shaderMeta); return(guid); }
public virtual GUID AddShader(CustomShaderMeta shaderMeta, CustomShaderDatabaseFile database, IShaderDatabaseFileIO fileIOHandler) { isDirty = true; return(AddShaderHelper(shaderMeta)); }