public Player( World world, Session.Client client ) { World = world; Shroud = new ShroudRenderer(this, world.Map); PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this); if (client != null) { Index = client.Index; Palette = PlayerColors[client.PaletteIndex % PlayerColors.Count()].a; Color = PlayerColors[client.PaletteIndex % PlayerColors.Count()].c; PlayerName = client.Name; InternalName = "Multi{0}".F(client.Index); } else { Index = -1; PlayerName = InternalName = "Neutral"; Palette = "neutral"; Color = Color.Gray; // HACK HACK } Country = world.GetCountries() .FirstOrDefault(c => client != null && client.Country == c.Name) ?? world.GetCountries().Random(world.SharedRandom); }
public Player( World world, PlayerReference pr, int index ) { World = world; Shroud = new ShroudRenderer(this, world.Map); Index = index; Palette = "player"+index; Color = pr.Color; Color2 = pr.Color2; ClientIndex = 0; /* it's a map player, "owned" by host */ PlayerName = InternalName = pr.Name; NonCombatant = pr.NonCombatant; Country = world.GetCountries() .FirstOrDefault(c => pr.Race == c.Race) ?? world.GetCountries().Random(world.SharedRandom); PlayerRef = pr; RegisterPlayerColor(world, Palette); PlayerActor = world.CreateActor("Player", new TypeDictionary{ new OwnerInit( this ) }); }
public Player( World world, Session.Client client, PlayerReference pr, int index ) { World = world; Shroud = new ShroudRenderer(this, world.Map); Index = index; Palette = "player"+index; Color = client.Color1; Color2 = client.Color2; PlayerName = client.Name; InternalName = pr.Name; Country = world.GetCountries() .FirstOrDefault(c => client != null && client.Country == c.Race) ?? world.GetCountries().Random(world.SharedRandom); ClientIndex = client.Index; PlayerRef = pr; RegisterPlayerColor(world, Palette); PlayerActor = world.CreateActor("Player", new TypeDictionary{ new OwnerInit( this ) }); }