コード例 #1
0
ファイル: Manifest.cs プロジェクト: shakhmetov/OpenRA
        /// <summary>
        /// Load an uncached IGlobalModData instance directly from the manifest yaml.
        /// This should only be used by external mods that want to query data from this mod.
        /// </summary>
        public T Get <T>(ObjectCreator oc) where T : IGlobalModData
        {
            var t = typeof(T);

            if (!yaml.TryGetValue(t.Name, out var data))
            {
                // Lazily create the default values if not explicitly defined.
                return((T)oc.CreateBasic(t));
            }

            IGlobalModData module;
            var            ctor = t.GetConstructor(new[] { typeof(MiniYaml) });

            if (ctor != null)
            {
                // Class has opted-in to DIY initialization
                module = (IGlobalModData)ctor.Invoke(new object[] { data.Value });
            }
            else
            {
                // Automatically load the child nodes using FieldLoader
                module = oc.CreateObject <IGlobalModData>(t.Name);
                FieldLoader.Load(module, data);
            }

            return((T)module);
        }
コード例 #2
0
ファイル: ModData.cs プロジェクト: wenzeslaus/OpenRA
        public ModData(string mod, bool useLoadScreen = false)
        {
            Languages     = new string[0];
            Manifest      = new Manifest(mod);
            ObjectCreator = new ObjectCreator(Manifest);
            Manifest.LoadCustomData(ObjectCreator);

            if (useLoadScreen)
            {
                LoadScreen = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value);
                LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
                LoadScreen.Display();
            }

            WidgetLoader = new WidgetLoader(this);
            RulesetCache = new RulesetCache(this);
            RulesetCache.LoadingProgress += HandleLoadingProgress;
            MapCache = new MapCache(this);

            var spriteLoaders = new List <ISpriteLoader>();

            foreach (var format in Manifest.SpriteFormats)
            {
                var loader = ObjectCreator.FindType(format + "Loader");
                if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader)))
                {
                    throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format));
                }

                spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
            }

            SpriteLoaders = spriteLoaders.ToArray();

            var sequenceFormat = Manifest.Get <SpriteSequenceFormat>();
            var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
            var ctor           = sequenceLoader != null?sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null;

            if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null)
            {
                throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
            }

            SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
            SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);

            // HACK: Mount only local folders so we have a half-working environment for the asset installer
            GlobalFileSystem.UnmountAll();
            foreach (var dir in Manifest.Folders)
            {
                GlobalFileSystem.Mount(dir);
            }

            defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }
コード例 #3
0
ファイル: ModData.cs プロジェクト: rhamilton1415/OpenRA
        public ModData(string mod, bool useLoadScreen = false)
        {
            Languages = new string[0];
            Manifest = new Manifest(mod);
            ObjectCreator = new ObjectCreator(Manifest);
            Manifest.LoadCustomData(ObjectCreator);

            if (useLoadScreen)
            {
                LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
                LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
                LoadScreen.Display();
            }

            WidgetLoader = new WidgetLoader(this);
            RulesetCache = new RulesetCache(this);
            RulesetCache.LoadingProgress += HandleLoadingProgress;
            MapCache = new MapCache(this);

            var spriteLoaders = new List<ISpriteLoader>();
            foreach (var format in Manifest.SpriteFormats)
            {
                var loader = ObjectCreator.FindType(format + "Loader");
                if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader)))
                    throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format));

                spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
            }

            SpriteLoaders = spriteLoaders.ToArray();

            var sequenceFormat = Manifest.Get<SpriteSequenceFormat>();
            var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
            var ctor = sequenceLoader != null ? sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null;
            if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null)
                throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));

            SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
            SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);

            // HACK: Mount only local folders so we have a half-working environment for the asset installer
            GlobalFileSystem.UnmountAll();
            foreach (var dir in Manifest.Folders)
                GlobalFileSystem.Mount(dir);

            defaultRules = Exts.Lazy(() => RulesetCache.Load());

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }
コード例 #4
0
ファイル: ModData.cs プロジェクト: huwpascoe/OpenRA
        TLoader[] GetLoaders <TLoader>(IEnumerable <string> formats, string name)
        {
            var loaders = new List <TLoader>();

            foreach (var format in formats)
            {
                var loader = ObjectCreator.FindType(format + "Loader");
                if (loader == null || !loader.GetInterfaces().Contains(typeof(TLoader)))
                {
                    throw new InvalidOperationException("Unable to find a {0} loader for type '{1}'.".F(name, format));
                }

                loaders.Add((TLoader)ObjectCreator.CreateBasic(loader));
            }

            return(loaders.ToArray());
        }
コード例 #5
0
        public ModData(string mod)
        {
            Languages     = new string[0];
            Manifest      = new Manifest(mod);
            ObjectCreator = new ObjectCreator(Manifest);
            LoadScreen    = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value);
            LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
            LoadScreen.Display();
            WidgetLoader = new WidgetLoader(this);
            RulesetCache = new RulesetCache(this);
            RulesetCache.LoadingProgress += HandleLoadingProgress;
            MapCache = new MapCache(this);

            var loaders = new List <ISpriteLoader>();

            foreach (var format in Manifest.SpriteFormats)
            {
                var loader = ObjectCreator.FindType(format + "Loader");
                if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader)))
                {
                    throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format));
                }

                loaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
            }

            SpriteLoaders = loaders.ToArray();

            // HACK: Mount only local folders so we have a half-working environment for the asset installer
            GlobalFileSystem.UnmountAll();
            foreach (var dir in Manifest.Folders)
            {
                GlobalFileSystem.Mount(dir);
            }

            defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }