public void Resize(int width, int height) { var oldMapTiles = Tiles; var oldMapResources = Resources; var oldMapHeight = Height; var newSize = new Size(width, height); Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]); Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]); Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]); MapSize = new int2(newSize); var tl = new MPos(0, 0); var br = new MPos(MapSize.X - 1, MapSize.Y - 1); AllCells = new CellRegion(Grid.Type, tl.ToCPos(this), br.ToCPos(this)); SetBounds(new PPos(tl.U + 1, tl.V + 1), new PPos(br.U - 1, br.V - 1)); }
public void SetBounds(MPos tl, MPos br) { // The tl and br coordinates are inclusive, but the Rectangle // is exclusive. Pad the right and bottom edges to match. Bounds = Rectangle.FromLTRB(tl.U, tl.V, br.U + 1, br.V + 1); CellsInsideBounds = new CellRegion(TileShape, tl.ToCPos(this), br.ToCPos(this)); // Directly calculate the projected map corners in world units avoiding unnecessary // conversions. This abuses the definition that the width of the cell is always // 1024 units, and that the height of two rows is 2048 for classic cells and 1024 // for diamond cells. var wtop = tl.V * 1024; var wbottom = (br.V + 1) * 1024; if (TileShape == TileShape.Diamond) { wtop /= 2; wbottom /= 2; } ProjectedTopLeft = new WPos(tl.U * 1024, wtop, 0); ProjectedBottomRight = new WPos(br.U * 1024 - 1, wbottom - 1, 0); }