コード例 #1
0
ファイル: Map.cs プロジェクト: ushalin/OpenRA
        public void Resize(int width, int height)                       // editor magic.
        {
            var oldMapTiles     = MapTiles.Value;
            var oldMapResources = MapResources.Value;
            var oldMapHeight    = MapHeight.Value;
            var newSize         = new Size(width, height);

            MapTiles     = Exts.Lazy(() => CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]));
            MapResources = Exts.Lazy(() => CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]));
            MapHeight    = Exts.Lazy(() => CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]));
            MapSize      = new int2(newSize);
        }
コード例 #2
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 public void CopyValuesFrom(CellLayer <T> anotherLayer)
 {
     if (Size != anotherLayer.Size || GridType != anotherLayer.GridType)
     {
         throw new ArgumentException(
                   "layers must have a matching size and shape (grid type).", "anotherLayer");
     }
     if (CellEntryChanged != null)
     {
         throw new InvalidOperationException(
                   "Cannot copy values when there are listeners attached to the CellEntryChanged event.");
     }
     Array.Copy(anotherLayer.entries, entries, entries.Length);
 }
コード例 #3
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        public static CellLayer <T> CreateInstance(Func <MPos, T> initialCellValueFactory, Size size, MapGridType mapGridType)
        {
            var cellLayer = new CellLayer <T>(mapGridType, size);

            for (var v = 0; v < size.Height; v++)
            {
                for (var u = 0; u < size.Width; u++)
                {
                    var mpos = new MPos(u, v);
                    cellLayer[mpos] = initialCellValueFactory(mpos);
                }
            }

            return(cellLayer);
        }
コード例 #4
0
ファイル: Map.cs プロジェクト: zhangolove/OpenRA
        void PostInit()
        {
            rules = Exts.Lazy(() =>
            {
                try
                {
                    return(Game.ModData.RulesetCache.Load(this));
                }
                catch (Exception e)
                {
                    InvalidCustomRules = true;
                    Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
                }

                return(Game.ModData.DefaultRules);
            });

            cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);

            var tl = new MPos(0, 0).ToCPos(this);
            var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this);

            AllCells = new CellRegion(Grid.Type, tl, br);

            var btl = new PPos(Bounds.Left, Bounds.Top);
            var bbr = new PPos(Bounds.Right - 1, Bounds.Bottom - 1);

            SetBounds(btl, bbr);

            CustomTerrain = new CellLayer <byte>(this);
            foreach (var uv in AllCells.MapCoords)
            {
                CustomTerrain[uv] = byte.MaxValue;
            }

            var leftDelta   = Grid.Type == MapGridType.RectangularIsometric ? new WVec(-512, 0, 0) : new WVec(-512, -512, 0);
            var topDelta    = Grid.Type == MapGridType.RectangularIsometric ? new WVec(0, -512, 0) : new WVec(512, -512, 0);
            var rightDelta  = Grid.Type == MapGridType.RectangularIsometric ? new WVec(512, 0, 0) : new WVec(512, 512, 0);
            var bottomDelta = Grid.Type == MapGridType.RectangularIsometric ? new WVec(0, 512, 0) : new WVec(-512, 512, 0);

            CellCorners = CellCornerHalfHeights.Select(ramp => new WVec[]
            {
                leftDelta + new WVec(0, 0, 512 * ramp[0]),
                topDelta + new WVec(0, 0, 512 * ramp[1]),
                rightDelta + new WVec(0, 0, 512 * ramp[2]),
                bottomDelta + new WVec(0, 0, 512 * ramp[3])
            }).ToArray();
        }
コード例 #5
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        void PostInit()
        {
            rules         = Exts.Lazy(() => Game.modData.RulesetCache.LoadMapRules(this));
            cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);

            var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
            var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));

            Cells = new CellRegion(TileShape, tl, br);

            CustomTerrain = new CellLayer <int>(this);
            foreach (var cell in Cells)
            {
                CustomTerrain[cell] = -1;
            }
        }
コード例 #6
0
ファイル: Map.cs プロジェクト: zhangolove/OpenRA
        public void Resize(int width, int height)                       // editor magic.
        {
            var oldMapTiles     = MapTiles.Value;
            var oldMapResources = MapResources.Value;
            var oldMapHeight    = MapHeight.Value;
            var newSize         = new Size(width, height);

            MapTiles     = Exts.Lazy(() => CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]));
            MapResources = Exts.Lazy(() => CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]));
            MapHeight    = Exts.Lazy(() => CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]));
            MapSize      = new int2(newSize);

            var tl = new MPos(0, 0).ToCPos(this);
            var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this);

            AllCells = new CellRegion(Grid.Type, tl, br);
        }
コード例 #7
0
        public void Resize(int width, int height)
        {
            var oldMapTiles     = Tiles;
            var oldMapResources = Resources;
            var oldMapHeight    = Height;
            var newSize         = new Size(width, height);

            Tiles     = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]);
            Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]);
            Height    = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]);
            MapSize   = new int2(newSize);

            var tl = new MPos(0, 0);
            var br = new MPos(MapSize.X - 1, MapSize.Y - 1);

            AllCells = new CellRegion(Grid.Type, tl.ToCPos(this), br.ToCPos(this));
            SetBounds(new PPos(tl.U + 1, tl.V + 1), new PPos(br.U - 1, br.V - 1));
        }
コード例 #8
0
ファイル: Map.cs プロジェクト: zhangolove/OpenRA
        /// <summary>
        /// Initializes a new map created by the editor or importer.
        /// The map will not recieve a valid UID until after it has been saved and reloaded.
        /// </summary>
        public Map(TileSet tileset, int width, int height)
        {
            var size = new Size(width, height);

            Grid = Game.ModData.Manifest.Get <MapGrid>();
            var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);

            Title       = "Name your map here";
            Description = "Describe your map here";
            Author      = "Your name here";

            MapSize = new int2(size);
            Tileset = tileset.Id;
            Videos  = new MapVideos();
            Options = new MapOptions();

            MapResources = Exts.Lazy(() => new CellLayer <ResourceTile>(Grid.Type, size));

            MapTiles = Exts.Lazy(() =>
            {
                var ret = new CellLayer <TerrainTile>(Grid.Type, size);
                ret.Clear(tileRef);
                if (Grid.MaximumTerrainHeight > 0)
                {
                    ret.CellEntryChanged += UpdateProjection;
                }
                return(ret);
            });

            MapHeight = Exts.Lazy(() =>
            {
                var ret = new CellLayer <byte>(Grid.Type, size);
                ret.Clear(0);
                if (Grid.MaximumTerrainHeight > 0)
                {
                    ret.CellEntryChanged += UpdateProjection;
                }
                return(ret);
            });

            SpawnPoints = Exts.Lazy(() => new CPos[0]);

            PostInit();
        }
コード例 #9
0
        public CellLayer <TerrainTile> LoadMapTiles()
        {
            var tiles = new CellLayer <TerrainTile>(this);

            using (var dataStream = Container.GetContent("map.bin"))
            {
                if (dataStream.ReadUInt8() != 1)
                {
                    throw new InvalidDataException("Unknown binary map format");
                }

                // Load header info
                var width  = dataStream.ReadUInt16();
                var height = dataStream.ReadUInt16();

                if (width != MapSize.X || height != MapSize.Y)
                {
                    throw new InvalidDataException("Invalid tile data");
                }

                // Load tile data
                var data = dataStream.ReadBytes(MapSize.X * MapSize.Y * 3);
                var d    = 0;
                for (var i = 0; i < MapSize.X; i++)
                {
                    for (var j = 0; j < MapSize.Y; j++)
                    {
                        var tile = BitConverter.ToUInt16(data, d);
                        d += 2;

                        var index = data[d++];
                        if (index == byte.MaxValue)
                        {
                            index = (byte)(i % 4 + (j % 4) * 4);
                        }

                        tiles[i, j] = new TerrainTile(tile, index);
                    }
                }
            }

            return(tiles);
        }
コード例 #10
0
ファイル: Map.cs プロジェクト: ushalin/OpenRA
        public static Map FromTileset(TileSet tileset)
        {
            var size      = new Size(1, 1);
            var tileShape = Game.ModData.Manifest.TileShape;
            var tileRef   = new TerrainTile(tileset.Templates.First().Key, (byte)0);

            var makeMapTiles = Exts.Lazy(() =>
            {
                var ret = new CellLayer <TerrainTile>(tileShape, size);
                ret.Clear(tileRef);
                return(ret);
            });

            var makeMapHeight = Exts.Lazy(() =>
            {
                var ret = new CellLayer <byte>(tileShape, size);
                ret.Clear(0);
                return(ret);
            });

            var map = new Map()
            {
                Title        = "Name your map here",
                Description  = "Describe your map here",
                Author       = "Your name here",
                MapSize      = new int2(size),
                Tileset      = tileset.Id,
                Videos       = new MapVideos(),
                Options      = new MapOptions(),
                MapResources = Exts.Lazy(() => new CellLayer <ResourceTile>(tileShape, size)),
                MapTiles     = makeMapTiles,
                MapHeight    = makeMapHeight,

                SpawnPoints = Exts.Lazy(() => new CPos[0])
            };

            map.PostInit();

            return(map);
        }
コード例 #11
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        public CellLayer <byte> LoadMapHeight()
        {
            var tiles = new CellLayer <byte>(this);

            using (var s = Container.GetContent("map.bin"))
            {
                var header = new BinaryDataHeader(s, MapSize);
                if (header.HeightsOffset > 0)
                {
                    s.Position = header.HeightsOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            tiles[new MPos(i, j)] = s.ReadUInt8().Clamp((byte)0, MaximumTerrainHeight);
                        }
                    }
                }
            }

            return(tiles);
        }
コード例 #12
0
        /// <summary>
        /// Initializes a new map created by the editor or importer.
        /// The map will not recieve a valid UID until after it has been saved and reloaded.
        /// </summary>
        public Map(TileSet tileset, int width, int height)
        {
            containsTest = Contains;

            var size      = new Size(width, height);
            var tileShape = Game.ModData.Manifest.TileShape;
            var tileRef   = new TerrainTile(tileset.Templates.First().Key, (byte)0);

            Title       = "Name your map here";
            Description = "Describe your map here";
            Author      = "Your name here";

            MapSize = new int2(size);
            Tileset = tileset.Id;
            Videos  = new MapVideos();
            Options = new MapOptions();

            MapResources = Exts.Lazy(() => new CellLayer <ResourceTile>(tileShape, size));

            MapTiles = Exts.Lazy(() =>
            {
                var ret = new CellLayer <TerrainTile>(tileShape, size);
                ret.Clear(tileRef);
                return(ret);
            });

            MapHeight = Exts.Lazy(() =>
            {
                var ret = new CellLayer <byte>(tileShape, size);
                ret.Clear(0);
                return(ret);
            });

            SpawnPoints          = Exts.Lazy(() => new CPos[0]);
            TileShape            = tileShape;
            MaximumTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight;

            PostInit();
        }
コード例 #13
0
        public CellLayer <ResourceTile> LoadResourceTiles()
        {
            var resources = new CellLayer <ResourceTile>(this);

            using (var dataStream = Container.GetContent("map.bin"))
            {
                if (dataStream.ReadUInt8() != 1)
                {
                    throw new InvalidDataException("Unknown binary map format");
                }

                // Load header info
                var width  = dataStream.ReadUInt16();
                var height = dataStream.ReadUInt16();

                if (width != MapSize.X || height != MapSize.Y)
                {
                    throw new InvalidDataException("Invalid tile data");
                }

                // Skip past tile data
                dataStream.Seek(3 * MapSize.X * MapSize.Y, SeekOrigin.Current);

                var data = dataStream.ReadBytes(MapSize.X * MapSize.Y * 2);
                var d    = 0;

                // Load resource data
                for (var i = 0; i < MapSize.X; i++)
                {
                    for (var j = 0; j < MapSize.Y; j++)
                    {
                        resources[i, j] = new ResourceTile(data[d++], data[d++]);
                    }
                }
            }

            return(resources);
        }
コード例 #14
0
ファイル: Map.cs プロジェクト: ushalin/OpenRA
        public CellLayer <ResourceTile> LoadResourceTiles()
        {
            var resources = new CellLayer <ResourceTile>(this);

            using (var s = Container.GetContent("map.bin"))
            {
                var header = new BinaryDataHeader(s, MapSize);
                if (header.ResourcesOffset > 0)
                {
                    s.Position = header.ResourcesOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            var type    = s.ReadUInt8();
                            var density = s.ReadUInt8();
                            resources[new MPos(i, j)] = new ResourceTile(type, density);
                        }
                    }
                }
            }

            return(resources);
        }
コード例 #15
0
ファイル: Map.cs プロジェクト: zhangolove/OpenRA
        public CellLayer <TerrainTile> LoadMapTiles()
        {
            var tiles = new CellLayer <TerrainTile>(this);

            using (var s = Container.GetContent("map.bin"))
            {
                var header = new BinaryDataHeader(s, MapSize);
                if (header.TilesOffset > 0)
                {
                    s.Position = header.TilesOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            var tile  = s.ReadUInt16();
                            var index = s.ReadUInt8();

                            // TODO: Remember to remove this when rewriting tile variants / PickAny
                            if (index == byte.MaxValue)
                            {
                                index = (byte)(i % 4 + (j % 4) * 4);
                            }

                            tiles[new MPos(i, j)] = new TerrainTile(tile, index);
                        }
                    }
                }
            }

            if (Grid.MaximumTerrainHeight > 0)
            {
                tiles.CellEntryChanged += UpdateProjection;
            }

            return(tiles);
        }
コード例 #16
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        public Map(ModData modData, IReadOnlyPackage package)
        {
            this.modData = modData;
            Package      = package;

            if (!Package.Contains("map.yaml") || !Package.Contains("map.bin"))
            {
                throw new InvalidDataException("Not a valid map\n File: {0}".F(package.Name));
            }

            var yaml = new MiniYaml(null, MiniYaml.FromStream(Package.GetStream("map.yaml"), package.Name));

            foreach (var field in YamlFields)
            {
                field.Deserialize(this, yaml.Nodes);
            }

            if (MapFormat != SupportedMapFormat)
            {
                throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, package.Name));
            }

            PlayerDefinitions = MiniYaml.NodesOrEmpty(yaml, "Players");
            ActorDefinitions  = MiniYaml.NodesOrEmpty(yaml, "Actors");

            Grid = modData.Manifest.Get <MapGrid>();

            var size = new Size(MapSize.X, MapSize.Y);

            Tiles     = new CellLayer <TerrainTile>(Grid.Type, size);
            Resources = new CellLayer <ResourceTile>(Grid.Type, size);
            Height    = new CellLayer <byte>(Grid.Type, size);

            using (var s = Package.GetStream("map.bin"))
            {
                var header = new BinaryDataHeader(s, MapSize);
                if (header.TilesOffset > 0)
                {
                    s.Position = header.TilesOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            var tile  = s.ReadUInt16();
                            var index = s.ReadUInt8();

                            // TODO: Remember to remove this when rewriting tile variants / PickAny
                            if (index == byte.MaxValue)
                            {
                                index = (byte)(i % 4 + (j % 4) * 4);
                            }

                            Tiles[new MPos(i, j)] = new TerrainTile(tile, index);
                        }
                    }
                }

                if (header.ResourcesOffset > 0)
                {
                    s.Position = header.ResourcesOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            var type    = s.ReadUInt8();
                            var density = s.ReadUInt8();
                            Resources[new MPos(i, j)] = new ResourceTile(type, density);
                        }
                    }
                }

                if (header.HeightsOffset > 0)
                {
                    s.Position = header.HeightsOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            Height[new MPos(i, j)] = s.ReadUInt8().Clamp((byte)0, Grid.MaximumTerrainHeight);
                        }
                    }
                }
            }

            if (Grid.MaximumTerrainHeight > 0)
            {
                Tiles.CellEntryChanged  += UpdateProjection;
                Height.CellEntryChanged += UpdateProjection;
            }

            PostInit();

            Uid = ComputeUID(Package);
        }