public DispatchOrders ( Connection conn, int frame, byte data ) : void | ||
conn | Connection | |
frame | int | |
data | byte | |
return | void |
public void ReadData(Server server) { if (ReadDataInner(server)) { while (data.Count >= ExpectLength) { var bytes = PopBytes(ExpectLength); switch (State) { case ReceiveState.Header: { ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; Frame = BitConverter.ToInt32(bytes, 4); State = ReceiveState.Data; } break; case ReceiveState.Data: { server.DispatchOrders(this, Frame, bytes); MostRecentFrame = Frame; ExpectLength = 8; State = ReceiveState.Header; server.UpdateInFlightFrames(this); } break; } } } }
public void ReadData( Server server ) { if (ReadDataInner(server)) while (data.Count >= ExpectLength) { var bytes = PopBytes(ExpectLength); switch (State) { case ReceiveState.Header: { ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; Frame = BitConverter.ToInt32(bytes, 4); State = ReceiveState.Data; } break; case ReceiveState.Data: { server.DispatchOrders(this, Frame, bytes); MostRecentFrame = Frame; ExpectLength = 8; State = ReceiveState.Header; server.UpdateInFlightFrames(this); } break; } } }
public void ReadData(Server server) { if (ReadDataInner(server)) { while (Data.Count >= ExpectLength) { var bytes = PopBytes(ExpectLength); switch (State) { case ReceiveState.Header: { ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; Frame = BitConverter.ToInt32(bytes, 4); State = ReceiveState.Data; if (ExpectLength < 0 || ExpectLength > MaxOrderLength) { server.DropClient(this); Log.Write("server", "Dropping client {0} for excessive order length = {1}", PlayerIndex, ExpectLength); return; } } break; case ReceiveState.Data: { server.DispatchOrders(this, Frame, bytes); MostRecentFrame = Frame; ExpectLength = 8; State = ReceiveState.Header; } break; } } } }
public void ReadData(Server server) { if (ReadDataInner(server)) while (data.Count >= ExpectLength) { var bytes = PopBytes(ExpectLength); switch (State) { case ReceiveState.Header: { ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; Frame = BitConverter.ToInt32(bytes, 4); State = ReceiveState.Data; if (ExpectLength < 0 || ExpectLength > MaxOrderLength) { server.DropClient(this); Log.Write("server", "Dropping client {0} for excessive order length = {1}", PlayerIndex, ExpectLength); return; } } break; case ReceiveState.Data: { server.DispatchOrders(this, Frame, bytes); MostRecentFrame = Frame; ExpectLength = 8; State = ReceiveState.Header; server.UpdateInFlightFrames(this); } break; } } }