public void PumpInput(IInputHandler inputHandler) { VerifyThreadAffinity(); input.PumpInput(this, inputHandler, lockedMousePosition); if (lockedMousePosition.HasValue) { SDL.SDL_WarpMouseInWindow(window, lockedMousePosition.Value.X, lockedMousePosition.Value.Y); } }
public void PumpInput(IInputHandler inputHandler) { VerifyThreadAffinity(); input.PumpInput(this, inputHandler); }